Files
mlua-rs-mlua/src/chunk.rs
T

446 lines
14 KiB
Rust

use std::borrow::Cow;
use std::ffi::CString;
use crate::error::{Error, Result};
use crate::ffi;
use crate::function::Function;
use crate::lua::Lua;
use crate::value::{FromLuaMulti, ToLua, ToLuaMulti, Value};
#[cfg(feature = "async")]
use {futures_core::future::LocalBoxFuture, futures_util::future};
/// Trait for types [loadable by Lua] and convertible to a [`Chunk`]
///
/// [loadable by Lua]: https://www.lua.org/manual/5.4/manual.html#3.3.2
/// [`Chunk`]: crate::Chunk
pub trait AsChunk<'lua> {
/// Returns chunk data (can be text or binary)
fn source(&self) -> &[u8];
/// Returns optional chunk name
fn name(&self) -> Option<CString> {
None
}
/// Returns optional chunk [environment]
///
/// [environment]: https://www.lua.org/manual/5.4/manual.html#2.2
fn env(&self, _lua: &'lua Lua) -> Result<Option<Value<'lua>>> {
Ok(None)
}
/// Returns optional chunk mode (text or binary)
fn mode(&self) -> Option<ChunkMode> {
None
}
}
impl<'lua, T: AsRef<[u8]> + ?Sized> AsChunk<'lua> for T {
fn source(&self) -> &[u8] {
self.as_ref()
}
}
/// Returned from [`Lua::load`] and is used to finalize loading and executing Lua main chunks.
///
/// [`Lua::load`]: crate::Lua::load
#[must_use = "`Chunk`s do nothing unless one of `exec`, `eval`, `call`, or `into_function` are called on them"]
pub struct Chunk<'lua, 'a> {
pub(crate) lua: &'lua Lua,
pub(crate) source: Cow<'a, [u8]>,
pub(crate) name: Option<CString>,
pub(crate) env: Result<Option<Value<'lua>>>,
pub(crate) mode: Option<ChunkMode>,
#[cfg(feature = "luau")]
pub(crate) compiler: Option<Compiler>,
}
/// Represents chunk mode (text or binary).
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum ChunkMode {
Text,
Binary,
}
/// Luau compiler
#[cfg(any(feature = "luau", doc))]
#[cfg_attr(docsrs, doc(cfg(feature = "luau")))]
#[derive(Clone, Debug)]
pub struct Compiler {
optimization_level: u8,
debug_level: u8,
coverage_level: u8,
vector_lib: Option<String>,
vector_ctor: Option<String>,
}
#[cfg(any(feature = "luau", doc))]
impl Default for Compiler {
fn default() -> Self {
// Defaults are taken from luacode.h
Compiler {
optimization_level: 1,
debug_level: 1,
coverage_level: 0,
vector_lib: None,
vector_ctor: None,
}
}
}
#[cfg(any(feature = "luau", doc))]
impl Compiler {
/// Creates Luau compiler instance with default options
pub fn new() -> Self {
Compiler::default()
}
/// Sets Luau compiler optimization level.
///
/// Possible values:
/// * 0 - no optimization
/// * 1 - baseline optimization level that doesn't prevent debuggability (default)
/// * 2 - includes optimizations that harm debuggability such as inlining
pub fn set_optimization_level(&mut self, level: u8) -> &mut Self {
self.optimization_level = level;
self
}
/// Sets Luau compiler debug level.
///
/// Possible values:
/// * 0 - no debugging support
/// * 1 - line info & function names only; sufficient for backtraces (default)
/// * 2 - full debug info with local & upvalue names; necessary for debugger
pub fn set_debug_level(&mut self, level: u8) -> &mut Self {
self.debug_level = level;
self
}
/// Sets Luau compiler code coverage level.
///
/// Possible values:
/// * 0 - no code coverage support (default)
/// * 1 - statement coverage
/// * 2 - statement and expression coverage (verbose)
pub fn set_coverage_level(&mut self, level: u8) -> &mut Self {
self.coverage_level = level;
self
}
#[doc(hidden)]
pub fn set_vector_lib(&mut self, lib: Option<String>) -> &mut Self {
self.vector_lib = lib;
self
}
#[doc(hidden)]
pub fn set_vector_ctor(&mut self, ctor: Option<String>) -> &mut Self {
self.vector_ctor = ctor;
self
}
/// Compiles the `source` into bytecode.
pub fn compile(&self, source: impl AsRef<[u8]>) -> Vec<u8> {
use std::os::raw::c_int;
use std::ptr;
let vector_lib = self.vector_lib.clone();
let vector_lib = vector_lib.and_then(|lib| CString::new(lib).ok());
let vector_lib = vector_lib.as_ref();
let vector_ctor = self.vector_ctor.clone();
let vector_ctor = vector_ctor.and_then(|ctor| CString::new(ctor).ok());
let vector_ctor = vector_ctor.as_ref();
unsafe {
let options = ffi::lua_CompileOptions {
optimizationLevel: self.optimization_level as c_int,
debugLevel: self.debug_level as c_int,
coverageLevel: self.coverage_level as c_int,
vectorLib: vector_lib.map_or(ptr::null(), |s| s.as_ptr()),
vectorCtor: vector_ctor.map_or(ptr::null(), |s| s.as_ptr()),
mutableGlobals: ptr::null_mut(),
};
ffi::luau_compile(source.as_ref(), options)
}
}
}
impl<'lua, 'a> Chunk<'lua, 'a> {
/// Sets the name of this chunk, which results in more informative error traces.
pub fn set_name<S: AsRef<[u8]> + ?Sized>(mut self, name: &S) -> Result<Self> {
let name =
CString::new(name.as_ref().to_vec()).map_err(|e| Error::ToLuaConversionError {
from: "&str",
to: "string",
message: Some(e.to_string()),
})?;
self.name = Some(name);
Ok(self)
}
/// Sets the first upvalue (`_ENV`) of the loaded chunk to the given value.
///
/// Lua main chunks always have exactly one upvalue, and this upvalue is used as the `_ENV`
/// variable inside the chunk. By default this value is set to the global environment.
///
/// Calling this method changes the `_ENV` upvalue to the value provided, and variables inside
/// the chunk will refer to the given environment rather than the global one.
///
/// All global variables (including the standard library!) are looked up in `_ENV`, so it may be
/// necessary to populate the environment in order for scripts using custom environments to be
/// useful.
pub fn set_environment<V: ToLua<'lua>>(mut self, env: V) -> Result<Self> {
// Prefer to propagate errors here and wrap to `Ok`
self.env = Ok(Some(env.to_lua(self.lua)?));
Ok(self)
}
/// Sets whether the chunk is text or binary (autodetected by default).
///
/// Be aware, Lua does not check the consistency of the code inside binary chunks.
/// Running maliciously crafted bytecode can crash the interpreter.
pub fn set_mode(mut self, mode: ChunkMode) -> Self {
self.mode = Some(mode);
self
}
/// Sets Luau compiler optimization level.
///
/// See [`Compiler::set_optimization_level`] for details.
///
/// Requires `feature = "luau`
#[cfg(any(feature = "luau", doc))]
#[cfg_attr(docsrs, doc(cfg(feature = "luau")))]
pub fn set_optimization_level(mut self, level: u8) -> Self {
self.compiler
.get_or_insert_with(Default::default)
.set_optimization_level(level);
self
}
/// Sets Luau compiler debug level.
///
/// See [`Compiler::set_debug_level`] for details.
///
/// Requires `feature = "luau`
#[cfg(any(feature = "luau", doc))]
#[cfg_attr(docsrs, doc(cfg(feature = "luau")))]
pub fn set_debug_level(mut self, level: u8) -> Self {
self.compiler
.get_or_insert_with(Default::default)
.set_debug_level(level);
self
}
/// Sets Luau compiler code coverage level.
///
/// See [`Compiler::set_coverage_level`] for details.
///
/// Requires `feature = "luau`
#[cfg(any(feature = "luau", doc))]
#[cfg_attr(docsrs, doc(cfg(feature = "luau")))]
pub fn set_coverage_level(mut self, level: u8) -> Self {
self.compiler
.get_or_insert_with(Default::default)
.set_coverage_level(level);
self
}
#[cfg(any(feature = "luau", doc))]
#[cfg_attr(docsrs, doc(cfg(feature = "luau")))]
#[doc(hidden)]
pub fn set_vector_lib(mut self, lib: Option<String>) -> Self {
self.compiler
.get_or_insert_with(Default::default)
.set_vector_lib(lib);
self
}
#[cfg(any(feature = "luau", doc))]
#[cfg_attr(docsrs, doc(cfg(feature = "luau")))]
#[doc(hidden)]
pub fn set_vector_ctor(mut self, ctor: Option<String>) -> Self {
self.compiler
.get_or_insert_with(Default::default)
.set_vector_ctor(ctor);
self
}
/// Compiles the chunk and changes mode to binary.
///
/// It does nothing if the chunk is already binary.
#[cfg(feature = "luau")]
#[doc(hidden)]
pub fn compile(mut self) -> Self {
if self.detect_mode() == ChunkMode::Text {
let data = self
.compiler
.get_or_insert_with(Default::default)
.compile(self.source.as_ref());
self.mode = Some(ChunkMode::Binary);
self.source = Cow::Owned(data);
}
self
}
/// Execute this chunk of code.
///
/// This is equivalent to calling the chunk function with no arguments and no return values.
pub fn exec(self) -> Result<()> {
self.call(())?;
Ok(())
}
/// Asynchronously execute this chunk of code.
///
/// See [`exec`] for more details.
///
/// Requires `feature = "async"`
///
/// [`exec`]: #method.exec
#[cfg(feature = "async")]
#[cfg_attr(docsrs, doc(cfg(feature = "async")))]
pub fn exec_async<'fut>(self) -> LocalBoxFuture<'fut, Result<()>>
where
'lua: 'fut,
{
self.call_async(())
}
/// Evaluate the chunk as either an expression or block.
///
/// If the chunk can be parsed as an expression, this loads and executes the chunk and returns
/// the value that it evaluates to. Otherwise, the chunk is interpreted as a block as normal,
/// and this is equivalent to calling `exec`.
pub fn eval<R: FromLuaMulti<'lua>>(self) -> Result<R> {
// Bytecode is always interpreted as a statement.
// For source code, first try interpreting the lua as an expression by adding
// "return", then as a statement. This is the same thing the
// actual lua repl does.
if self.detect_mode() == ChunkMode::Binary {
self.call(())
} else if let Ok(function) = self.to_expression() {
function.call(())
} else {
self.call(())
}
}
/// Asynchronously evaluate the chunk as either an expression or block.
///
/// See [`eval`] for more details.
///
/// Requires `feature = "async"`
///
/// [`eval`]: #method.eval
#[cfg(feature = "async")]
#[cfg_attr(docsrs, doc(cfg(feature = "async")))]
pub fn eval_async<'fut, R>(self) -> LocalBoxFuture<'fut, Result<R>>
where
'lua: 'fut,
R: FromLuaMulti<'lua> + 'fut,
{
if self.detect_mode() == ChunkMode::Binary {
self.call_async(())
} else if let Ok(function) = self.to_expression() {
function.call_async(())
} else {
self.call_async(())
}
}
/// Load the chunk function and call it with the given arguments.
///
/// This is equivalent to `into_function` and calling the resulting function.
pub fn call<A: ToLuaMulti<'lua>, R: FromLuaMulti<'lua>>(self, args: A) -> Result<R> {
self.into_function()?.call(args)
}
/// Load the chunk function and asynchronously call it with the given arguments.
///
/// See [`call`] for more details.
///
/// Requires `feature = "async"`
///
/// [`call`]: #method.call
#[cfg(feature = "async")]
#[cfg_attr(docsrs, doc(cfg(feature = "async")))]
pub fn call_async<'fut, A, R>(self, args: A) -> LocalBoxFuture<'fut, Result<R>>
where
'lua: 'fut,
A: ToLuaMulti<'lua>,
R: FromLuaMulti<'lua> + 'fut,
{
match self.into_function() {
Ok(func) => func.call_async(args),
Err(e) => Box::pin(future::err(e)),
}
}
/// Load this chunk into a regular `Function`.
///
/// This simply compiles the chunk without actually executing it.
pub fn into_function(self) -> Result<Function<'lua>> {
#[cfg(not(feature = "luau"))]
let self_ = self;
#[cfg(feature = "luau")]
let self_ = match self.compiler {
// We don't need to compile source if no compiler options set
Some(_) => self.compile(),
_ => self,
};
self_.lua.load_chunk(
self_.source.as_ref(),
self_.name.as_ref(),
self_.env()?,
self_.mode,
)
}
fn env(&self) -> Result<Option<Value<'lua>>> {
self.env.clone()
}
fn expression_source(&self) -> Vec<u8> {
let mut buf = Vec::with_capacity(b"return ".len() + self.source.len());
buf.extend(b"return ");
buf.extend(self.source.as_ref());
buf
}
fn to_expression(&self) -> Result<Function<'lua>> {
// We assume that mode is Text
let source = self.expression_source();
// We don't need to compile source if no compiler options set
#[cfg(feature = "luau")]
let source = self
.compiler
.as_ref()
.map(|c| c.compile(&source))
.unwrap_or(source);
self.lua
.load_chunk(&source, self.name.as_ref(), self.env()?, None)
}
fn detect_mode(&self) -> ChunkMode {
match self.mode {
Some(mode) => mode,
None => {
#[cfg(not(feature = "luau"))]
if self.source.starts_with(ffi::LUA_SIGNATURE) {
return ChunkMode::Binary;
}
#[cfg(feature = "luau")]
if self.source[0] < b'\n' {
return ChunkMode::Binary;
}
ChunkMode::Text
}
}
}
}