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object.c (mrb_equal): shortcut per object comparison.
To reduce the chance to call mrb_funcall(), which is heavy and unfriendly to fiber context switches.
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+6
-4
@@ -58,13 +58,15 @@ mrb_equal(mrb_state *mrb, mrb_value obj1, mrb_value obj2)
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if (mrb_obj_eq(mrb, obj1, obj2)) return TRUE;
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#ifndef MRB_NO_FLOAT
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/* value mixing with integer and float */
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if (mrb_integer_p(obj1)) {
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if (mrb_float_p(obj2) && (mrb_float)mrb_integer(obj1) == mrb_float(obj2))
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if (mrb_integer_p(obj1) && mrb_float_p(obj2)) {
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if ((mrb_float)mrb_integer(obj1) == mrb_float(obj2))
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return TRUE;
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return FALSE;
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}
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else if (mrb_float_p(obj1)) {
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if (mrb_integer_p(obj2) && mrb_float(obj1) == (mrb_float)mrb_integer(obj2))
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else if (mrb_float_p(obj1) && mrb_integer_p(obj2)) {
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if (mrb_float(obj1) == (mrb_float)mrb_integer(obj2))
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return TRUE;
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return FALSE;
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}
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#endif
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result = mrb_funcall_id(mrb, obj1, MRB_OPSYM(eq), 1, obj2);
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