Files
John Bampton 9d32d440eb feat(CI): add the GitHub Super Linter
The GitHub Super Linter is a more robust and better supported
tool than the current GitHub Actions we are using.

Running these checks:

ERROR_ON_MISSING_EXEC_BIT: true
VALIDATE_BASH: true
VALIDATE_BASH_EXEC: true
VALIDATE_EDITORCONFIG: true
VALIDATE_MARKDOWN: true
VALIDATE_SHELL_SHFMT: true
VALIDATE_YAML: true

https://github.com/marketplace/actions/super-linter
https://github.com/github/super-linter

Added the GitHub Super Linter badge to the README.

Also updated the pre-commit framework and added
more documentation on pre-commit.

Added one more pre-commit check: check-executables-have-shebangs

Added one extra check for merge conflicts to our
GitHub Actions.

EditorConfig and Markdown linting.

Minor grammar and spelling fixes.

Update linter.yml
2021-04-16 16:37:52 +09:00

74 lines
2.7 KiB
Ruby

# Cross Compiling configuration for the Nintendo Switch, it requires Nintendo SDK
# Tested on windows
MRuby::CrossBuild.new('nintendo_switch_32bit') do |conf|
conf.toolchain :clang
NINTENDO_SDK_PATH = ENV['NINTENDO_SDK_ROOT']
include_paths = [
"#{NINTENDO_SDK_PATH}/Include",
"#{NINTENDO_SDK_PATH}/Common/Configs/Targets/NX-NXFP2-a32/Include"
]
conf.cc do |cc|
cc.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/bin/nx-clang++"
cc.include_paths += include_paths
cc.flags += ['-fpic -fno-short-enums -ffunction-sections -fdata-sections -fno-common -fno-strict-aliasing -fomit-frame-pointer -fno-vectorize -funsigned-char -O2 -g -mno-implicit-float']
cc.defines += 'NN_SDK_BUILD_RELEASE'
end
conf.cxx do |cxx|
cxx.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/bin/nx-clang++"
cxx.include_paths += include_paths
cxx.flags += ['-fpic -fno-short-enums -ffunction-sections -fdata-sections -fno-common -fno-strict-aliasing -fomit-frame-pointer -fno-vectorize -funsigned-char -O2 -g -mno-implicit-float']
cxx.defines += 'NN_SDK_BUILD_RELEASE'
end
conf.archiver do |archiver|
archiver.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/nx/armv7l/bin/llvm-ar"
end
conf.linker do |linker|
linker.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/nx/armv7l/bin/clang++"
linker.libraries = []
end
# Add your mrbgems
end
MRuby::CrossBuild.new('nintendo_switch_64bit') do |conf|
conf.toolchain :clang
NINTENDO_SDK_PATH = ENV['NINTENDO_SDK_ROOT']
include_paths = [
"#{NINTENDO_SDK_PATH}/Include",
"#{NINTENDO_SDK_PATH}/Common/Configs/Targets/NX-NXFP2-a64/Include"
]
conf.cc do |cc|
cc.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/bin/nx-clang++"
cc.include_paths += include_paths
cc.flags += ['-fpic -fno-short-enums -ffunction-sections -fdata-sections -fno-common -fno-strict-aliasing -fomit-frame-pointer -fno-vectorize -funsigned-char -O2 -g -mno-implicit-float']
cc.flags << '--target=aarch64-nintendo-nx-elf'
cc.defines += 'NN_SDK_BUILD_RELEASE'
end
conf.cxx do |cxx|
cxx.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/bin/nx-clang++"
cxx.include_paths += include_paths
cxx.flags += ['-fpic -fno-short-enums -ffunction-sections -fdata-sections -fno-common -fno-strict-aliasing -fomit-frame-pointer -fno-vectorize -funsigned-char -O2 -g -mno-implicit-float']
cxx.flags << '--target=aarch64-nintendo-nx-elf'
cxx.defines += 'NN_SDK_BUILD_RELEASE'
end
conf.archiver do |archiver|
archiver.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/nx/aarch64/bin/llvm-ar"
end
conf.linker do |linker|
linker.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/nx/aarch64/bin/clang++"
linker.libraries = []
end
# Add your mrbgems
end