Files
2024-08-18 12:02:01 -07:00

51 lines
1.3 KiB
C

#include <Windows.h>
#include <iostream>
// Define necessary structures and types
typedef struct _UNICODE_STRING {
USHORT Length;
USHORT MaximumLength;
PWSTR Buffer;
} UNICODE_STRING, *PUNICODE_STRING;
typedef struct _OBJECT_ATTRIBUTES {
ULONG Length;
HANDLE RootDirectory;
PUNICODE_STRING ObjectName;
ULONG Attributes;
PVOID SecurityDescriptor;
PVOID SecurityQualityOfService;
} OBJECT_ATTRIBUTES, *POBJECT_ATTRIBUTES;
typedef struct _CLIENT_ID {
HANDLE UniqueProcess;
HANDLE UniqueThread;
} CLIENT_ID, *PCLIENT_ID;
<MAIN>
{
DWORD targetProcessId = 5244;
CLIENT_ID clientId = NULL;
OBJECT_ATTRIBUTES ObjectAttributes = { 0 };
clientId.UniqueThread = NULL;
ObjectAttributes.Length = sizeof(OBJECT_ATTRIBUTES);
clientId.UniqueProcess = targetProcessId;
HANDLE hProcess = NULL;
NtOpenProcess(&hProcess, PROCESS_ALL_ACCESS, &ObjectAttributes, &clientId);
PVOID remoteBuffer = NULL;
SIZE_T bufferSize = 4096;
ObjectAttributes.Length = sizeof(OBJECT_ATTRIBUTES)
PVOID mystr = "Hello, World!";
ULONG numOfBytesWritten = 0;
NtAllocateVirtualMemory(hProcess, &remoteBuffer, 0, &bufferSize, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
NtWriteVirtualMemory(hProcess, remoteBuffer, mystr, 13, &numOfBytesWritten);
}