This commit extends the support for the FOR_EACH macro used in
INTROSPECTION_NS to allow serialization of structs with more than
5 entries. Now it supports up to 16 entries.
This commit fixes a couple of bugs preventing SortedVector and
MutableSet from being serialized.
Also, it introduces minimal testing for serialization.
Changes include:
- `getFunctionCall` has been moved in IRHelpers.h
- `getFallthrough` and `getFunctionCallCallee`
have been simplified and added in IRHelpers.h (their old versions
have been removed respectively from FCI.h and revng.h)
- `FCI::getCall` and `FCI::isCall` have been removed
due to redundancy with `getFunctionCall`.
This commit fixes a bug that lead to be unable to instantiate from a
`Module` `ProgramCounterHandler`. The reason for this was that
`ProgramCounterHandler` was using `Module::getGlobalVariable` which, by
default, ignores variables with internal linkage.
These data structures are substitutes for a `std::map<Key, Value>` where
`Key` is embedded in `Value`. Their main goal is to be serializable in a
YAML sequence while preserving the order enforced by the key.
`MutableSet` is implemented using a map.
`SortedVector` is implemented using a sorted vector.
Problem:
1. `ForwardNode::getConstNeighbor` returns a reference to a non-`const`
object, but the referenced pointer is `const`
2. `FowardNode::toNeighborRange` checks if the type of the argument is
const, but since `Successors` is not declared const the resulting
`toNeighborRange(Successors)` is never executed in the const version
Solution:
1. Make `getConstNeighbor()` return a reference to a `const` pointer
2. Explicitly declare a separate `toNeighborRange()` function which
returns a `const_child_iterator` and remove the template parameter
RecursiveCoroutines are a facility intended to be used as-drop in
replacement of recursive functions.
They provide the following features.
- They can be written almost as regular recursive functions,
with 4 caveats.
1. A recursive coroutine that returns a type `T`, needs to be declared
to return a `RecursiveCoroutine<T>`.
2. Inside the body of a recursive coroutine, when recursively calling
another recursive coroutine, the recursive call needs to be
prepended by the new keyword `rc_recur`.
3. Inside the body of a recursive coroutine, the `return` statement
needs to be substituted with `rc_return`.
4. When launching a recursive coroutine `A` from a function that is
not a recursive coroutine, `A` needs to be called with the provided
dedicated template wrapper `rc_run`.
The syntax is the following `rc_run(A, arg0, arg1, ...)`.
This is necessary to enable swapping off recursive coroutine and
fall back to regular recursion for debug.
See below for how to do it.
- Unlike regular recursive functions, they don't use the system stack
for recursion. They use a custom heap-allocated stack to manage
recursion. This makes them more robust for implementing recursive
functions that manipulate user-defined input, because they are much
less likely to trigger stack overflow.
- They can be turned off compiling with
`-DDISABLE_RECURSIVE_COROUTINES`, falling back to regular recursion,
for debug purposes.
- They support both direct and indirect recursion, i.e. a recursive
coroutine A can recursively call itself, or it can recursively call
another recursive coroutine B, which in turns recursively calls A.
- Use uint32_t
- Define Top as uin32_t max
- Fix copyright notice
- Use using namespace llvm in cpp files
- Change hasSideEffects to isDataFlowSink
- Outline isAddLike
- Add option to ignore certain analysis results
This commits adds two passes
- FilterForDecompilationFunctionPass deletes the body of a Function if
it's not a isolated function produced by revng
- FilterForDecompilationModulePass deletes all the bodies of the
functions that are not isolated functions generated by revng
These passes are used at the beginning of the decompilation pipeline, to
prevent all the passes of the decompilation pipeline to run on root and
other big functions coming from QEMU that do not need to be decompiled.
This fixes an issue causing crashes when calling the public API
`decompileFunction`, that was internally adding a `MakeEnvNullPass`
(formerly a `ModulePass`) to a `FunctionPassManager.
Sorting the BasicBlocks on which DisjointRanges works is detrimental for
performance. Using a random order takes less time. This is due to the
fact that the number of BasicBlocks to analyze is significantly smaller
than the whole list of BasicBlocks.
This pass substitutes the `@env` global variable with a null pointer
`@env` is a pointer to the CPU state in QEMU, and is not meant to be
visible in the decompiled code.
This pass is used to remove all references to it before decompilation.