* Import OSRA
* Improve the SET (aka `JumpTargetFromConstants`) by introducing the
`OperationsStack` class.
* Review `harvest` logic
* Allow to disable OSRA (along with the sumjump heuristic)
* Take the core of `getNextPC` out of it and move it to `getPC`, a
function returning both the current and the next PC. Also, fix a bug
when reaching the beginning of a basic block.
* Detect "reliable" jump targets: a "reliable" jump target is a jump
target obtained from a store to a PC but it's not a fallthrough jump.
Implement producing a CSV file containing information about the which
PCs have been translated. For each PC it is specified whether its a jump
target or not.
Instead of taking note of the executable ranges exclusively, keep track
of all the segments in `CodeGenerator`. `JumpTargetManager` instead will
keep track of executable areas only.
* Introduce the `SegmentInfo` struct, which simply holds essential
information about the segment such as start and end address,
permissions and a reference to the global variable holding its content.
* Update `CodeGenerator` to keep a vector of `SegmentInfo`.
* `JumpTargetManager`: polish the constructor and make it take the vector
of `SegmentInfo`, from which the executable ranges are then extracted.
* s/`importGlobalData`/`parseELF`/
* Save the entry point specified in the ELF header, which will be used
if the user doesn't provide an address.
* Let parse `parseELF` take care of informing libtinycode about what
has to be mmap'd and where.
* Remove some support scripts used during testing, now no longer
necessary.
* Various cleanups
Now, in `JumpTargetManager::getBlockAt`, before registering a new PC for
translation we check that the corresponding address was actually
contained in a segment marked as executable in the original binary. This
prevents translation of data, which is a problem in particular when we
will start to harvest possible code pointers from global data or
constants found in the code
* Register in `CodeGenerator::ExecutableRanges` address ranges which
contained executable code in the input ELF.
* In `JumpTargetManager::getBlockAt` check if the given PC was actually
in an executable memory area, and assert or return `nullptr` depending
on the `Try` parameter.
* Use `llvm::object` framework to obtain useful information from the ELF
binary such as pointer size and endianess.
* Introduce `CodeGenerator::importGlobalData`: import global (read-only
and writeable data) from the input binary directly into the generated
module.
* Introduce the `--linking-info` parameter: path to a CSV file where
sections containing global data extracted from the input binary are
listed with their name, start and end address.
* Expand the `Architecture` class with constructors and support accessor
methods.
* Move initialization and management of the structure describing the CPU
state (CPUStateType) into variablemanager.cpp.
* Support parts of CPU state outside "env" (e.g. the MIPSCPU
structure). Now "env" has an offset into the possibly larger CPU state
which we have to take into account where appropriate (see
VariableManager::envOffset).
* Link the helpers module into the generated module, including only what
is needed.
* Create some "no-op" or "abort" function corresponding to QEMU functions
not included in the helper module (e.g. logging and abort functions).
* Implement the CorrectCPUStateUsagePass pass, which starts from the
"env" global variable and looks for all its usages recursively, keeping
track of where pointers are pointing into the CPU state data structure,
and replaces all the load/stores with the global variable corresponding
to that specific field of the CPU state.
* After the linking phase, run SROA, the pass to adjust the CPU usage and
DCE.
* Let global variables have common linkage.