Add an engine for running VMA in different modes. User can:
- Decide how to initialize the colors (e.g. from the Model or from
the LLVM IR)
- Decide what to do with the final TFG obtained by VMA
- Decide whether or not the Mincut algorithm should run
Candidate colors, accepted colors and content are now accessible
only with setters and getters. In this way, we can check that
the Candidates are always a subset of the Accepted colors.
Change company name to "rev.ng Labs Srl" in all license headers
to reflect changed company name and legal status
Add missing license headers to files that didn't have one
- Remove `CreateInterProceduralTypes` and `CreateIntraProceduralTypes`
from the StepManager and put them in a separate
`DLATypeSystemLLVMBuilder` object that is in charge of initializing
the DLATypeSystem graph.
- Remove `MakeLayouts` from the StepManager and split into two free
functions: `makeLayouts` and `makeLayoutMap()`
- Remove all LLVM-related stuff (Module, LayoutTypePtrs and mappings
between these and DLATypeSystemNodes) from DLATypeSystem
- Add an IntEqClasses member to DLATypeSystem, to use to map between
LayoutTypePtrs and Layouts
- Add a TSDebugPrinter object inside the DLATypeSystem, which by default
prints only IDs
- Define an LLVMTSDebugPrinter inside DLATypeSystemBuilder which
overrides the default printer's behavior, printing LLVM-related info.
- Add the possibility to dump into a .csv file the bindings between
Nodes in the TypeSystem and `llvm::Value`s