We now match the `IfCheckNode` trees created by the dispatchers
insertion as an unique switch.
To this we introduced a new `SwitchCheckNode` AST type, which cannot
inherith from the `SwitchNode` since the underlying container for the
`case`s is different (the index is saved as an `unsigned`, while instead
in the `SwitchNode` we use a `ConstantInt *`.
The condition inside the `IfNode`s are now represented using a custom
`ExprNode` object, which has a new hierarchy of possible nodes present
in an expression (`not`, `and` and `or`).
Moved the `flipEmptyThen` post-processing inside the beautify pass.
The ownership of the `ExprNode` is kept inside the `ASTTree` object.
This means that during the flattening we also need to transfer these
objects and to adjust the pointers inside the `IfNode`s.
Remove the pointer to the corresponding `BasicBlockNode` inside each
`ASTNode`.
We now keep directly a pointer to the original `llvm::BasicBlock`.
To do this we need to explicitly mantain some information, like the
emptyness of the node (dummy node in the `RegionCFG`).
Some little changes (like the way we retrieve the CFGNode corresponding
to an ASTNode) in the flattening have been necessary too.
Remove from the `IfEqualNode` the reference to the BBNode corresponding
to the original `switch`, since we cannot have the guarantee that this
node will remain allocated in the same place (the pointer could be
invalidated).
Also insert other fixes.