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Alessandro Di Federico 1429b526ab Introduce libtcg
This commit drops libptc in favor of its new form libtcg.

It brings several improvements, among which:

* The QEMU version we work on has been upgraded.
* CPUStateAccessAnalysis has been reimplemented in a way that makes it
  easier to debug and solves some limitations (e.g., tracking leaking
  pointers).
* Identification of pieces of the CPU state that are read by each helper
  and fixing access to the CPU state is now performed at build-time.
* We no longer mmap the code we need to translate, dropping all the
  issues related to code that needed to be mapped where something is
  already present.
* We now have two distinct flavors of helper modules: the full one and
  the "slim" one. The latter contains the definition only of functions
  we intend to inline. It is used in most of the pipeline, a good thing
  since we spend less time optimizing code we don't really care about.
  The full module is only used on the re-compilation branch of the
  pipeline.
* We no longer split the `cpu_loop` function.
* We change MetaAddress to rely on architectures from `model::` as
  opposed to the LLVM ones.
* We no longer attach debug info to LLVM IR containing the original
  assembly.
* We now verify that the lifted code only contains code we expect.
2025-10-31 17:25:03 +01:00

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C++

#pragma once
//
// This file is distributed under the MIT License. See LICENSE.md for details.
//
#include <cstdint>
#include <memory>
#include <string>
#include "llvm/ADT/ArrayRef.h"
#include "revng/Lift/LibTcg.h"
#include "revng/Model/Binary.h"
#include "revng/Model/RawBinaryView.h"
// Forward declarations
namespace llvm {
class LLVMContext;
class Function;
class GlobalVariable;
class Module;
class Value;
class StructDefinition;
class DataLayout;
}; // namespace llvm
struct LibTcgInterface;
/// Translator from binary code to LLVM IR.
class CodeGenerator {
public:
/// Create a new code generator translating code from an architecture to
/// another, writing the corresponding LLVM IR and other useful information to
/// the specified paths.
CodeGenerator(const RawBinaryView &RawBinary,
llvm::Module *TheModule,
const TupleTree<model::Binary> &Model,
std::string Helpers,
std::string EarlyLinked,
model::Architecture::Values TargetArchitecture);
~CodeGenerator();
/// Creates an LLVM function for the code in the specified memory area.
///
/// \param VirtualAddress the address from where the translation should start.
void translate(LibTcg &LibTcg, std::optional<uint64_t> RawVirtualAddress);
private:
const RawBinaryView &RawBinary;
llvm::Module *TheModule;
llvm::LLVMContext &Context;
std::unique_ptr<llvm::Module> HelpersModule;
std::unique_ptr<llvm::Module> EarlyLinkedModule;
const TupleTree<model::Binary> &Model;
unsigned LibTcgInstrMDKind;
std::string FunctionListPath;
std::set<MetaAddress> NoMoreCodeBoundaries;
model::Architecture::Values TargetArchitecture;
};