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d4d5e1a966
Perform a complete rewrite of the `SwitchNode` tiling routine.
The tiling now works in the following way:
- When encountering a node which will produce a `SwitchNode` (either a
standard `switch` or a dispatcher `switch`), we look for the following
situations:
1) We have a node, a successor (case) of the `switch`, which in turn
is the successor of all the other successors (cases) of the
`switch`.
2) We have a node, not a successor (case) of the `switch`, which is
the successor of all the successors (cases) of the `switch`.
- If we find such candidate node, this node will be the fallthrough of
the `switch`. In addition, depending on whether the `switch` dominates
the candidate fallthrough, we can incorporate it as the immediate
successor of the `SwitchNode` we are building.
- There is currently an exception to the above, due to how we currently
handle weaved `switch`es. In such cases, we mandate that the weaved
`switch` is nested inside the main corresponding `switch`. For this
reason, we have a special casing handling the "all inlined but one"
situation in the new code, while this part could in theory be merged
in the common criterion below, at the cost of dropping the invariant
of the nesting of weaved switch`es.