mirror of
https://github.com/revng/revng
synced 2026-06-21 14:07:57 +00:00
245 lines
8.6 KiB
C++
245 lines
8.6 KiB
C++
/// \file
|
|
/// \brief This file handles the possible jump targets encountered during
|
|
/// translation and the creation and management of the respective
|
|
/// BasicBlock.
|
|
|
|
// Standard includes
|
|
#include <cstdint>
|
|
|
|
// LLVM includes
|
|
#include "llvm/IR/BasicBlock.h"
|
|
#include "llvm/IR/CFG.h"
|
|
#include "llvm/IR/Function.h"
|
|
#include "llvm/IR/Instruction.h"
|
|
#include "llvm/IR/IRBuilder.h"
|
|
#include "llvm/IR/Module.h"
|
|
#include "llvm/IR/Value.h"
|
|
|
|
// Local includes
|
|
#include "jumptargetmanager.h"
|
|
|
|
using namespace llvm;
|
|
|
|
/// Helper function to destroy an unconditional branch and, in case, the
|
|
/// target basic block, if it doesn't have any predecessors left.
|
|
static void purgeBranch(BasicBlock::iterator I) {
|
|
auto *DeadBranch = dyn_cast<BranchInst>(I);
|
|
// We allow only an unconditional branch and nothing else
|
|
assert(DeadBranch != nullptr &&
|
|
DeadBranch->isUnconditional() &&
|
|
++I == DeadBranch->getParent()->end());
|
|
|
|
// Obtain the target of the dead branch
|
|
BasicBlock *DeadBranchTarget = DeadBranch->getSuccessor(0);
|
|
|
|
// Destroy the dead branch
|
|
DeadBranch->eraseFromParent();
|
|
|
|
// Check if someone else was jumping there and then destroy
|
|
if (pred_empty(DeadBranchTarget))
|
|
DeadBranchTarget->eraseFromParent();
|
|
}
|
|
|
|
JumpTargetManager::JumpTargetManager(Module& TheModule,
|
|
Value *PCReg,
|
|
Function *TheFunction) :
|
|
TheModule(TheModule),
|
|
Context(TheModule.getContext()),
|
|
TheFunction(TheFunction),
|
|
OriginalInstructionAddresses(),
|
|
JumpTargets(),
|
|
PCReg(PCReg) { }
|
|
|
|
/// Handle a new program counter. We might already have a basic block for that
|
|
/// program counter, or we could even have a translation for it. Return one
|
|
/// of these, if appropriate.
|
|
///
|
|
/// \param PC the new program counter.
|
|
/// \param ShouldContinue an out parameter indicating whether the returned
|
|
/// basic block was just a placeholder or actually contains a
|
|
/// translation.
|
|
///
|
|
/// \return the basic block to use from now on, or null if the program counter
|
|
/// is not associated to a basic block.
|
|
BasicBlock *JumpTargetManager::newPC(uint64_t PC, bool& ShouldContinue) {
|
|
// Did we already meet this PC?
|
|
auto It = JumpTargets.find(PC);
|
|
if (It != JumpTargets.end()) {
|
|
// If it was planned to explore it in the future, just to do it now
|
|
for (auto It = Unexplored.begin(); It != Unexplored.end(); It++) {
|
|
if (It->first == PC) {
|
|
Unexplored.erase(It, It + 1);
|
|
ShouldContinue = true;
|
|
assert(It->second->empty());
|
|
return It->second;
|
|
}
|
|
}
|
|
|
|
// It wasn't planned to visit it, so we've already been there, just jump
|
|
// there
|
|
assert(!It->second->empty());
|
|
ShouldContinue = false;
|
|
return It->second;
|
|
}
|
|
|
|
// We don't know anything about this PC
|
|
return nullptr;
|
|
}
|
|
|
|
/// Save the PC-Instruction association for future use (jump target)
|
|
void JumpTargetManager::registerInstruction(uint64_t PC,
|
|
Instruction *Instruction) {
|
|
// Never save twice a PC
|
|
assert(OriginalInstructionAddresses.find(PC) ==
|
|
OriginalInstructionAddresses.end());
|
|
OriginalInstructionAddresses[PC] = Instruction;
|
|
}
|
|
|
|
/// Save the PC-BasicBlock association for futur use (jump target)
|
|
void JumpTargetManager::registerBlock(uint64_t PC, BasicBlock *Block) {
|
|
// If we already met it, it must point to the same block
|
|
auto It = JumpTargets.find(PC);
|
|
assert(It == JumpTargets.end() || It->second == Block);
|
|
if (It->second != Block)
|
|
JumpTargets[PC] = Block;
|
|
}
|
|
|
|
void JumpTargetManager::translateIndirectJumps() {
|
|
BasicBlock *Dispatcher = createDispatcher(TheFunction, PCReg, true);
|
|
|
|
for (Use& PCUse : PCReg->uses()) {
|
|
if (PCUse.getOperandNo() == 1) {
|
|
if (auto Jump = dyn_cast<StoreInst>(PCUse.getUser())) {
|
|
BasicBlock::iterator It(Jump);
|
|
auto *Branch = BranchInst::Create(Dispatcher, ++It);
|
|
|
|
// Cleanup everything it's aftewards
|
|
BasicBlock *Parent = Jump->getParent();
|
|
Instruction *ToDelete = &*(--Parent->end());
|
|
while (ToDelete != Branch) {
|
|
if (auto DeadBranch = dyn_cast<BranchInst>(ToDelete))
|
|
purgeBranch(DeadBranch);
|
|
else
|
|
ToDelete->eraseFromParent();
|
|
|
|
ToDelete = &*(--Parent->end());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Value *JumpTargetManager::PC() {
|
|
return PCReg;
|
|
}
|
|
|
|
/// Pop from the list of program counters to explore
|
|
///
|
|
/// \return a pair containing the PC and the initial block to use, or
|
|
/// JumpTarget::NoMoreTargets if we're done.
|
|
JumpTargetManager::BlockWithAddress JumpTargetManager::peekJumpTarget() {
|
|
if (Unexplored.empty())
|
|
return NoMoreTargets;
|
|
else {
|
|
BlockWithAddress Result = Unexplored.back();
|
|
Unexplored.pop_back();
|
|
return Result;
|
|
}
|
|
}
|
|
|
|
/// Get or create a block for the given PC
|
|
BasicBlock *JumpTargetManager::getBlockAt(uint64_t PC) {
|
|
// Do we already have a BasicBlock for this PC?
|
|
BlockMap::iterator TargetIt = JumpTargets.find(PC);
|
|
if (TargetIt != JumpTargets.end()) {
|
|
// Case 1: there's already a BasicBlock for that address, return it
|
|
return TargetIt->second;
|
|
}
|
|
|
|
// Did we already meet this PC (i.e. do we know what's the associated
|
|
// instruction)?
|
|
BasicBlock *NewBlock = nullptr;
|
|
InstructionMap::iterator InstrIt = OriginalInstructionAddresses.find(PC);
|
|
if (InstrIt != OriginalInstructionAddresses.end()) {
|
|
// Case 2: the address has already been met, but needs to be promoted to
|
|
// BasicBlock level.
|
|
BasicBlock *ContainingBlock = InstrIt->second->getParent();
|
|
if (InstrIt->second == &*ContainingBlock->begin())
|
|
NewBlock = ContainingBlock;
|
|
else {
|
|
assert(InstrIt->second != nullptr
|
|
&& InstrIt->second != ContainingBlock->end());
|
|
// Split the block in the appropriate position. Note that
|
|
// OriginalInstructionAddresses stores a reference to the last generated
|
|
// instruction for the previous instruction.
|
|
// We add an llvm_unreachable just to be able to split the basic block
|
|
Instruction *Next = InstrIt->second->getNextNode();
|
|
Instruction *Terminator = new UnreachableInst(Context, ContainingBlock);
|
|
NewBlock = ContainingBlock->splitBasicBlock(Next);
|
|
Terminator->eraseFromParent();
|
|
}
|
|
} else {
|
|
// Case 3: the address has never been met, create a temporary one, register
|
|
// it for future exploration and return it
|
|
NewBlock = BasicBlock::Create(Context, "", TheFunction);
|
|
Unexplored.push_back(BlockWithAddress(PC, NewBlock));
|
|
}
|
|
|
|
// Associate the PC with the chosen basic block
|
|
JumpTargets[PC] = NewBlock;
|
|
return NewBlock;
|
|
}
|
|
|
|
// TODO: instead of a gigantic switch case we could map the original memory area
|
|
// and write the address of the translated basic block at the jump target
|
|
BasicBlock *JumpTargetManager::createDispatcher(Function *OutputFunction,
|
|
Value *SwitchOnPtr,
|
|
bool JumpDirectly) {
|
|
IRBuilder<> Builder(Context);
|
|
|
|
// Create the first block of the function
|
|
BasicBlock *Entry = BasicBlock::Create(Context, "", OutputFunction);
|
|
|
|
// The default case of the switch statement it's an unhandled cases
|
|
auto *Default = BasicBlock::Create(Context, "", OutputFunction);
|
|
Builder.SetInsertPoint(Default);
|
|
Builder.CreateUnreachable();
|
|
|
|
// Switch on the first argument of the function
|
|
Builder.SetInsertPoint(Entry);
|
|
Value *SwitchOn = Builder.CreateLoad(SwitchOnPtr);
|
|
SwitchInst *Switch = Builder.CreateSwitch(SwitchOn, Default);
|
|
auto *SwitchOnType = cast<IntegerType>(SwitchOn->getType());
|
|
|
|
{
|
|
// We consider a jump to NULL as a program end
|
|
auto *NullBlock = BasicBlock::Create(Context, "", OutputFunction);
|
|
Switch->addCase(ConstantInt::get(SwitchOnType, 0), NullBlock);
|
|
Builder.SetInsertPoint(NullBlock);
|
|
Builder.CreateRetVoid();
|
|
}
|
|
|
|
// Create a case for each jump target we saw so far
|
|
for (auto& Pair : JumpTargets) {
|
|
// Create a case for the address associated to the current block
|
|
auto *Block = BasicBlock::Create(Context, "", OutputFunction);
|
|
Switch->addCase(ConstantInt::get(SwitchOnType, Pair.first), Block);
|
|
|
|
Builder.SetInsertPoint(Block);
|
|
if (JumpDirectly) {
|
|
// Assume we're injecting the switch case directly into the function
|
|
// the blocks are in, so we can jump to the target block directly
|
|
assert(Pair.second->getParent() == OutputFunction);
|
|
Builder.CreateBr(Pair.second);
|
|
} else {
|
|
// Return the address of the current block
|
|
Builder.CreateRet(BlockAddress::get(OutputFunction, Pair.second));
|
|
}
|
|
}
|
|
|
|
return Entry;
|
|
}
|
|
|
|
const JumpTargetManager::BlockWithAddress JumpTargetManager::NoMoreTargets =
|
|
JumpTargetManager::BlockWithAddress(0, nullptr);
|