mirror of
https://github.com/thomasxm/BOAZ_beta
synced 2026-06-06 16:54:29 +00:00
73 lines
1.6 KiB
Makefile
73 lines
1.6 KiB
Makefile
MAKEFLAGS += "-s -j 16"
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##
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## Project name StarDust, to eliminate all the static signature due to the popularity of the StarDust project
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# I renamed it to Boaz. All the credits goes to the original author --> 5pider, they are brilliant in their work.
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##
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Project := boaz
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##
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## Compilers
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##
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CC_X64 := x86_64-w64-mingw32-g++
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##
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## Compiler flags
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##
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CFLAGS := -Os -fno-asynchronous-unwind-tables -nostdlib
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CFLAGS += -fno-ident -fpack-struct=8 -falign-functions=1
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CFLAGS += -s -ffunction-sections -falign-jumps=1 -w
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CFLAGS += -falign-labels=1 -fPIC -Wl,-Tscripts/Linker.ld
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CFLAGS += -Wl,-s,--no-seh,--enable-stdcall-fixup
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CFLAGS += -Iinclude -masm=intel -fpermissive -mrdrnd
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##
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## Boaz source and object files
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##
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BOAZ-SRC := $(wildcard src/*.c)
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BOAZ-OBJ := $(BOAZ-SRC:%.c=%.o)
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##
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## x64 binaries
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##
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EXE-X64 := bin/$(Project).x64.exe
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BIN-X64 := bin/$(Project).x64.bin
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##
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## main target
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##
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all: x64
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##
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## Build boaz source into an
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## executable and extract shellcode
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##
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x64: clean asm-x64 $(BOAZ-OBJ)
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@ echo "[+] compile x64 executable"
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@ $(CC_X64) bin/obj/*.x64.o -o $(EXE-X64) $(CFLAGS)
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@ python3 scripts/build.py -f $(EXE-X64) -o $(BIN-X64)
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@ rm $(EXE-X64)
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##
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## Build source to object files
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##
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$(BOAZ-OBJ):
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@ $(CC_X64) -o bin/obj/$(Project)_$(basename $(notdir $@)).x64.o -c $(basename $@).c $(CFLAGS)
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##
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## Build assemlby source to object files
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##
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asm-x64:
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@ echo "[*] compile assembly files"
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@ nasm -f win64 asm/x64/Stardust.asm -o bin/obj/asm_Stardust.x64.o
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##
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## Clean object files and other binaries
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##
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clean:
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@ rm -rf .idea
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@ rm -rf bin/obj/*.o
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@ rm -rf bin/*.bin
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@ rm -rf cmake-build-debug
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