Windows fix. RandomString and RandomInt functions didn't work as expected

This commit is contained in:
d3ext
2024-11-25 13:38:00 +01:00
parent 46af4a5709
commit 12ad57f625
+11 -21
View File
@@ -1,33 +1,23 @@
package utils
import (
"math/rand"
"time"
"math/rand/v2"
)
// Generate a random integer between range
func RandomInt(min int, max int) int {
rand.Seed(time.Now().UnixNano())
rand_int := rand.Intn(max-min+1) + min
return rand_int
func RandomInt(min, max int) int {
return rand.IntN(max+1-min) + min
}
// Return random string based on an integer (length)
func RandomString(length int) string {
const charset = "abcdefghijklmnopqrstuvwxyz" + "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"
const letterBytes = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
var seededRand *rand.Rand = rand.New(rand.NewSource(time.Now().UnixNano()))
// Return random string on n length
func RandomString(n int) string {
b := make([]byte, n)
for i := range b {
b[i] = letterBytes[rand.IntN(len(letterBytes))]
}
b := make([]byte, length)
for i := range b {
b[i] = charset[seededRand.Intn(len(charset))]
}
// Ensure the first character is not an integer
for b[0] >= '0' && b[0] <= '9' {
b[0] = charset[seededRand.Intn(len(charset))]
}
return string(b)
return string(b)
}