mirror of
https://github.com/GameHackingBook/GameHackingCode
synced 2026-06-08 11:08:54 +00:00
46 lines
809 B
C++
46 lines
809 B
C++
#include <iostream>
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#include <Windows.h>
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#include <vector>
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/*
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THIS IS JUST SOME BOILER-PLATE TO ALLOW THE EXAMPLE CODE TO WORK,
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NOTHING INTERESTING HERE
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*/
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template<typename T>
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T readMemory(DWORD address)
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{
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return *((T*)address);
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}
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template<typename T>
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T* pointMemory(DWORD address)
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{
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return ((T*)address);
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}
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template<typename T>
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void writeMemory(DWORD address, T value)
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{
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*((T*)address) = value;
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}
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template<typename T>
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DWORD protectMemory(DWORD address, DWORD prot)
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{
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DWORD oldProt;
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VirtualProtect((LPVOID)address, sizeof(T), prot, &oldProt);
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return oldProt;
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}
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struct _creature
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{
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_creature(int hb, bool e, bool c) : healthBar(hb), isEnemy(e), isCloaked(c) {}
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int healthBar;
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bool isEnemy, isCloaked;
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};
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void NOPExample();
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void callHookExample();
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void VFHookExample();
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void IATHookExample(); |