mirror of
https://github.com/GameHackingBook/GameHackingCode
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38 lines
1.2 KiB
C
38 lines
1.2 KiB
C
#include "DirectXHook.h"
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DWORD __stdcall reportInitEndScene(LPDIRECT3DDEVICE9 discoveredDeviceAddress)
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{
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return DirectXHook::getInstance()->initHookCallback(discoveredDeviceAddress);
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}
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__declspec(naked) void endSceneTrampoline()
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{
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__asm
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{
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MOV EAX, DWORD PTR SS:[ESP + 0x4]
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PUSH EAX
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CALL reportInitEndScene
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JMP EAX
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}
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}
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DX_API myReset(LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters)
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{
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return DirectXHook::getInstance()->resetHookCallback(pDevice, pPresentationParameters);
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}
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DX_API myEndScene(LPDIRECT3DDEVICE9 pDevice)
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{
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return DirectXHook::getInstance()->endSceneHookCallback(pDevice);
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}
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DX_API myDrawPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
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{
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return DirectXHook::getInstance()->drawPrimitiveHookCallback(pDevice, PrimitiveType, StartVertex, PrimitiveCount);
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}
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DX_API myDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount)
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{
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return DirectXHook::getInstance()->drawIndexedPrimitiveHookCallback(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
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} |