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https://github.com/fancycode/MemoryModule
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d9a3b238301acf8a81547606774580a6b3f481b0
Use \LoadLibraryA" to fix potential error when compiling with UNICODE being defined (github issue #6)
The default windows API functions to load external libraries into a program (LoadLibrary, LoadLibraryEx) only work with files on the filesystem. It's therefore impossible to load a DLL from memory. But sometimes, you need exactly this functionality (e.g. you don't want to distribute a lot of files or want to make disassembling harder). Common workarounds for this problems are to write the DLL into a temporary file first and import it from there. When the program terminates, the temporary file gets deleted. MemoryModule is a library that can be used to load a DLL completely from memory - without storing on the disk first. See doc/readme.txt for more informations about the format of a DLL file and a tutorial how they can be loaded directly.
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