mirror of
https://github.com/gmh5225/awesome-game-security
synced 2026-06-21 13:56:22 +00:00
archive: add 5 repo prompt(s) [skip ci]
This commit is contained in:
@@ -0,0 +1,746 @@
|
||||
Project Path: arc_Android1337_Fortnite-Offsets_msd7ezed
|
||||
|
||||
Source Tree:
|
||||
|
||||
```txt
|
||||
arc_Android1337_Fortnite-Offsets_msd7ezed
|
||||
├── LICENSE
|
||||
└── README.md
|
||||
|
||||
```
|
||||
|
||||
`LICENSE`:
|
||||
|
||||
```
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
|
||||
```
|
||||
|
||||
`README.md`:
|
||||
|
||||
```md
|
||||
# Fortnite-Offsets
|
||||
Fortnite Offsets
|
||||
Season 2 Chapter 3 Updated
|
||||
|
||||
|
||||
```cpp
|
||||
World.Levels -> 0x148
|
||||
World.PersistentLevel -> 0x30
|
||||
GameInstance.LocalPlayers -> 0x38
|
||||
World.OwningGameInstance -> 0x190
|
||||
Controller.ControlRotation -> 0x310
|
||||
PlayerController.PlayerCameraManager -> 0x350
|
||||
PlayerController.AcknowledgedPawn -> 0x338
|
||||
Pawn.PlayerState -> 0x2B8
|
||||
Actor.RootComponent -> 0x190
|
||||
Character.Mesh -> 0x318
|
||||
SceneComponent.RelativeLocation -> 0x138
|
||||
SceneComponent.ComponentVelocity -> 0x180
|
||||
StaticMeshComponent.StaticMesh -> 0x588
|
||||
StaticMeshComponent.ComponentToWorld -> 0x0
|
||||
SkinnedMeshComponent.CachedWorldSpaceBounds -> 0x748
|
||||
Actor.CustomTimeDilation -> 0xD4
|
||||
FortWeapon.LastFireTimeVerified -> 0xA8C
|
||||
FortWeapon.LastFireTime -> 0xA88
|
||||
FortPawn.bIsDBNO -> 0x712
|
||||
FortPawn.bIsDying -> 0x6A0
|
||||
FortPlayerStateAthena.TeamIndex -> 0x1018
|
||||
FortPickup.PrimaryPickupItemEntry -> 0x320
|
||||
FortItemDefinition.DisplayName -> 0x90
|
||||
FortItemDefinition.Tier -> 0x74
|
||||
FortItemEntry.ItemDefinition -> 0x18
|
||||
FortPawn.CurrentWeapon -> 0x7B0
|
||||
FortWeapon.WeaponData -> 0x400
|
||||
Pawn.RemoteViewPitch -> 0x2AA
|
||||
FortWeapon.LastFireAbilityTime -> 0x1378
|
||||
FortWeaponItemDefinition.WeaponStatHandle -> 0x998
|
||||
FortProjectileAthena.FireStartLoc -> 0xA18
|
||||
FortBaseWeaponStats.ReloadTime -> 0xE8
|
||||
FortBaseWeaponStats.ReloadScale -> 0xEC
|
||||
FortBaseWeaponStats.ChargeDownTime -> 0x118
|
||||
FortRangedWeaponStats.RecoilHoriz -> 0x1FC
|
||||
FortRangedWeaponStats.RecoilVert -> 0x1EC
|
||||
FortRangedWeaponStats.RecoilDownsightsMultiplier -> 0x218
|
||||
FortPlayerPawnAthena.ReviveFromDBNOTime -> 0x3CE0
|
||||
FortPlayerPawnAthena.bADSWhileNotOnGround -> 0x4585
|
||||
FortWeapon.WeaponReloadMontage -> 0x13E8
|
||||
FortWeapon.ReloadAnimation -> 0x13B8
|
||||
```
|
||||
|
||||
If you have any troubles dm me on discord: android#2731
|
||||
|
||||
```
|
||||
@@ -0,0 +1,53 @@
|
||||
Project Path: arc_Trydos_fortnite-offsets_uiem8mxm
|
||||
|
||||
Source Tree:
|
||||
|
||||
```txt
|
||||
arc_Trydos_fortnite-offsets_uiem8mxm
|
||||
└── fortnite-offsets.json
|
||||
|
||||
```
|
||||
|
||||
`fortnite-offsets.json`:
|
||||
|
||||
```json
|
||||
{
|
||||
"offsets":{
|
||||
"uworld":"0xEE9ED98",
|
||||
"FName":"0xEEB2C80",
|
||||
"ViewPoint":"0xEDC66E0",
|
||||
"Gameinstance":"0x1b8",
|
||||
"LocalPlayers":"0x38",
|
||||
"PlayerController":"0x30",
|
||||
"LocalPawn":"0x338",
|
||||
"PlayerState":"0x2b0",
|
||||
"RootComponet":"0x198",
|
||||
"GameState":"0x158",
|
||||
"PersistentLevel":"0x30",
|
||||
"ActorCount":"0xA0",
|
||||
"Cameramanager":"0x348",
|
||||
"AActor":"0x98",
|
||||
"CurrentActor":"0x8",
|
||||
"Mesh":"0x318",
|
||||
"Revivefromdbnotime":"0x46d8",
|
||||
"TeamId":"0x10D0",
|
||||
"ActorTeamId":"0x10C8",
|
||||
"IsDBNO":"0x872",
|
||||
"Bonecache":"0x648",
|
||||
"LocalActorPos":"0x128",
|
||||
"ComponetToWorld":"0x240",
|
||||
"BoneArray":"0x600",
|
||||
"Velocity":"0xb8",
|
||||
"PawnPrivate":"0x308",
|
||||
"PlayerArray":"0x2a8",
|
||||
"relativelocation":"0x128",
|
||||
"UCharacterMovementComponent":"0x318",
|
||||
"entity_actor":"0x310",
|
||||
"bIsReloadingWeapon":"0x358",
|
||||
"GlobalAnimRateScale":"0xA80",
|
||||
"CurrentWeapon":"0x948"
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
```
|
||||
@@ -0,0 +1,108 @@
|
||||
Project Path: arc_Zetolac_FortniteOffsetsAndSigs_lenwuvl0
|
||||
|
||||
Source Tree:
|
||||
|
||||
```txt
|
||||
arc_Zetolac_FortniteOffsetsAndSigs_lenwuvl0
|
||||
├── FindPattern.cpp
|
||||
├── README.md
|
||||
├── offsets.h
|
||||
└── sigs.cpp
|
||||
|
||||
```
|
||||
|
||||
`FindPattern.cpp`:
|
||||
|
||||
```cpp
|
||||
#include <Windows.h>
|
||||
#include <psapi.h>
|
||||
#include <iostream>
|
||||
|
||||
BOOLEAN MaskCompare(PVOID buffer, LPCSTR pattern, LPCSTR mask) {
|
||||
for (auto b = reinterpret_cast<PBYTE>(buffer); *mask; ++pattern, ++mask, ++b) {
|
||||
if (*mask == 'x' && *reinterpret_cast<LPCBYTE>(pattern) != *b) {
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
PBYTE FindPattern(LPCSTR pattern, LPCSTR mask) {
|
||||
MODULEINFO info = { 0 };
|
||||
GetModuleInformation(GetCurrentProcess(), GetModuleHandle(0), &info, sizeof(info));
|
||||
|
||||
info.SizeOfImage -= static_cast<DWORD>(strlen(mask));
|
||||
|
||||
for (auto i = 0UL; i < info.SizeOfImage; ++i) {
|
||||
auto addr = reinterpret_cast<PBYTE>(info.lpBaseOfDll) + i;
|
||||
if (MaskCompare(addr, pattern, mask)) {
|
||||
return addr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Exemple()
|
||||
{
|
||||
// Internal
|
||||
auto UWORLD = FindPattern("\x48\x8B\x05\x00\x00\x00\x00\x4D\x8B\xC2", "xxx????xxx");
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
`README.md`:
|
||||
|
||||
```md
|
||||
# FortniteOffsetsAndSigs
|
||||
# > Fortnite Sigs & Offsets 28.idk
|
||||
# > Need Help ? Join Discord : https://discord.gg/kzk2PxPk9d
|
||||
|
||||
```
|
||||
|
||||
`offsets.h`:
|
||||
|
||||
```h
|
||||
0x11558538 <- GWorld
|
||||
0x117284C0 <- GNames
|
||||
usage: .text address + offset
|
||||
|
||||
|
||||
Exemple:
|
||||
__int64 va_text = 0;
|
||||
for (int i = 0; i < 25; i++)
|
||||
if (read<__int32>(base + (i * 0x1000) + 0x250) == 0x260E020B) { va_text = base + ((i + 1) * 0x1000);}
|
||||
__int64 GWorld = 0x11558538 + va_text;
|
||||
__int64 UWorld = read<__int64>(GWorld);
|
||||
__int64 GameInstance = read<__int64>(UWorld + 0x1D8);
|
||||
|
||||
|
||||
DecryptAnsi:
|
||||
|
||||
_WORD *v2; // rdi
|
||||
int v4; // ebx
|
||||
unsigned int v5; // eax
|
||||
unsigned int v6; // r8d
|
||||
__int64 result; // rax
|
||||
unsigned int v8; // kr00_4
|
||||
int v9; // ecx
|
||||
|
||||
v2 = buffer;
|
||||
v4 = size;
|
||||
v5 = read<unsigned int>(va_text + 0x1162E03C);
|
||||
v6 = v5 ^ 0x9C677CC5;
|
||||
v8 = v5;
|
||||
result = 1041204193 * v5;
|
||||
v9 = 0;
|
||||
if ( v4 )
|
||||
{
|
||||
do
|
||||
{
|
||||
result = v9 + v8 % 0x21;
|
||||
++v9;
|
||||
v6 += result;
|
||||
*v2++ ^= v6;
|
||||
}
|
||||
while ( v9 < v4 );
|
||||
}
|
||||
|
||||
```
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,710 @@
|
||||
Project Path: arc_gmh5225_Fortnite-SigsUpdatedEveryUpdate_y7rswxk6
|
||||
|
||||
Source Tree:
|
||||
|
||||
```txt
|
||||
arc_gmh5225_Fortnite-SigsUpdatedEveryUpdate_y7rswxk6
|
||||
├── LICENSE
|
||||
└── README.md
|
||||
|
||||
```
|
||||
|
||||
`LICENSE`:
|
||||
|
||||
```
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
|
||||
```
|
||||
|
||||
`README.md`:
|
||||
|
||||
```md
|
||||
# FortniteSigsUpdatedEveryUpdate
|
||||
Fortnite Signatures Season 2 Chapter 3 Updated
|
||||
|
||||
```cpp
|
||||
Uworld: 48 89 05 ? ? ? ? 48 8B 4B 78 (RVA 7)
|
||||
GoObject: 48 8B 05 ? ? ? ? 48 8B 0C C8 48 8B 04 D1 (RVA 7)
|
||||
FnFree: E8 ? ? ? ? 48 8B 4C 24 ? 48 85 C9 0F 84 ? ? ? ? E8 ? ? ? ? 90 E9 ? ? ? ? 48 8D 15 ? ? ? ? 83 CB 08 4C 8B (RVA 5)
|
||||
ProjectWorldToScreen: (will get on freetime)
|
||||
GetBoneMatrix: (will get on freetime)
|
||||
LineOfSightTo: (will get on freetime)
|
||||
GetNameByIndex = 48 89 5C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 41 56 48 81 EC ? ? ? ? 48 8B 05 ? ? ? ? 48 33 C4 48 89 84 24 ? ? ? ? 8B 01 4C 8B F2
|
||||
```
|
||||
|
||||
If you have any troubles dm me on discord: android#2731
|
||||
|
||||
```
|
||||
@@ -0,0 +1,710 @@
|
||||
Project Path: arc_gmh5225_FortniteSigsUpdatedEveryUpdate_h78_agxv
|
||||
|
||||
Source Tree:
|
||||
|
||||
```txt
|
||||
arc_gmh5225_FortniteSigsUpdatedEveryUpdate_h78_agxv
|
||||
├── LICENSE
|
||||
└── README.md
|
||||
|
||||
```
|
||||
|
||||
`LICENSE`:
|
||||
|
||||
```
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
|
||||
```
|
||||
|
||||
`README.md`:
|
||||
|
||||
```md
|
||||
# FortniteSigsUpdatedEveryUpdate
|
||||
Fortnite Signatures Season 2 Chapter 3 Updated
|
||||
|
||||
```cpp
|
||||
Uworld: 48 89 05 ? ? ? ? 48 8B 4B 78 (RVA 7)
|
||||
GoObject: 48 8B 05 ? ? ? ? 48 8B 0C C8 48 8B 04 D1 (RVA 7)
|
||||
FnFree: E8 ? ? ? ? 48 8B 4C 24 ? 48 85 C9 0F 84 ? ? ? ? E8 ? ? ? ? 90 E9 ? ? ? ? 48 8D 15 ? ? ? ? 83 CB 08 4C 8B (RVA 5)
|
||||
ProjectWorldToScreen: (will get on freetime)
|
||||
GetBoneMatrix: (will get on freetime)
|
||||
LineOfSightTo: (will get on freetime)
|
||||
GetNameByIndex = 48 89 5C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 41 56 48 81 EC ? ? ? ? 48 8B 05 ? ? ? ? 48 33 C4 48 89 84 24 ? ? ? ? 8B 01 4C 8B F2
|
||||
```
|
||||
|
||||
If you have any troubles dm me on discord: android#2731
|
||||
|
||||
```
|
||||
@@ -0,0 +1,91 @@
|
||||
Project Path: arc_gmh5225_fortnite-W2S-offset-Fortnite_gsb0r61z
|
||||
|
||||
Source Tree:
|
||||
|
||||
```txt
|
||||
arc_gmh5225_fortnite-W2S-offset-Fortnite_gsb0r61z
|
||||
├── README.md
|
||||
└── offset.h
|
||||
|
||||
```
|
||||
|
||||
`README.md`:
|
||||
|
||||
```md
|
||||
# W2S-offset-Fortnite
|
||||
ProjectWorldToScreen offset for fortnite (uptaded to latest patch)
|
||||
|
||||
Leak By Tayz. i leak this offset because people sell this lol ... Good bye and fun <3
|
||||
|
||||
star for more offset.
|
||||
|
||||
Tayz#2032 if you have problem.
|
||||
|
||||
|
||||
|
||||
|
||||
-- 4/09/2022 : Uptaded.
|
||||
|
||||
```
|
||||
|
||||
`offset.h`:
|
||||
|
||||
```h
|
||||
|
||||
uworld : 0xc3ef7c8 // updated 4/09/2022
|
||||
|
||||
Vector3 ProjectWorldToScreen(Vector3 WorldLocation) {
|
||||
Vector3 Screenlocation = Vector3(0, 0, 0);
|
||||
Vector3 Camera;
|
||||
|
||||
auto chain69 = read<uintptr_t>(Localplayer + 0xA8);
|
||||
uint64_t chain699 = read<uintptr_t>(chain69 + 8);
|
||||
|
||||
Camera.x = read<float>(chain699 + 0x8F7);
|
||||
//printf("Camera.x :0x%llX\n", Camera.x);
|
||||
Camera.y = read<float>(Rootcomp + 0x143);
|
||||
|
||||
float test = asin(Camera.x);
|
||||
float degrees = test * (180.0 / M_PI);
|
||||
Camera.x = degrees;
|
||||
|
||||
if (Camera.y < 0)
|
||||
Camera.y = 360 + Camera.y;
|
||||
|
||||
D3DMATRIX tempMatrix = Matrix(Camera);
|
||||
Vector3 vAxisX, vAxisY, vAxisZ;
|
||||
|
||||
vAxisX = Vector3(tempMatrix.m[0][0], tempMatrix.m[0][1], tempMatrix.m[0][2]);
|
||||
vAxisY = Vector3(tempMatrix.m[1][0], tempMatrix.m[1][1], tempMatrix.m[1][2]);
|
||||
vAxisZ = Vector3(tempMatrix.m[2][0], tempMatrix.m[2][1], tempMatrix.m[2][2]);
|
||||
|
||||
uint64_t chain = read<uint64_t>(Localplayer + 0x70);
|
||||
uint64_t chain1 = read<uint64_t>(chain + 0x98);
|
||||
uint64_t chain2 = read<uint64_t>(chain1 + 0x157);
|
||||
//printf("chain2 :0x%llX\n", chain2);
|
||||
|
||||
Vector3 vDelta = WorldLocation - read<Vector3>(chain2 + 0x10);
|
||||
Vector3 vTransformed = Vector3(vDelta.Dot(vAxisY), vDelta.Dot(vAxisZ), vDelta.Dot(vAxisX));
|
||||
|
||||
if (vTransformed.z < 1.f)
|
||||
vTransformed.z = 1.f;
|
||||
|
||||
float zoom = read<float>(chain699 + 0x640);
|
||||
//printf("zoom %f\n", zoom);
|
||||
|
||||
float FovAngle = 80.0f / (zoom / 1.19f);
|
||||
float ScreenCenterX = modules::Width / 2.0f;
|
||||
float ScreenCenterY = modules::Height / 2.0f;
|
||||
|
||||
Screenlocation.x = ScreenCenterX + vTransformed.x * (ScreenCenterX / tanf(FovAngle * (float)M_PI / 360.f)) / vTransformed.z;
|
||||
Screenlocation.y = ScreenCenterY - vTransformed.y * (ScreenCenterX / tanf(FovAngle * (float)M_PI / 360.f)) / vTransformed.z;
|
||||
|
||||
return Screenlocation;
|
||||
}
|
||||
|
||||
4/09/2022 : Uptaded.
|
||||
|
||||
|
||||
|
||||
|
||||
```
|
||||
@@ -0,0 +1,655 @@
|
||||
Project Path: arc_gmh5225_fortnite-offsets_dc2hfeac
|
||||
|
||||
Source Tree:
|
||||
|
||||
```txt
|
||||
arc_gmh5225_fortnite-offsets_dc2hfeac
|
||||
└── offsets.txt
|
||||
|
||||
```
|
||||
|
||||
`offsets.txt`:
|
||||
|
||||
```txt
|
||||
Discord: Dyn#0001
|
||||
MEMBER TYPE OFFSET
|
||||
|
||||
UWorld 0xB973AA8
|
||||
UObject 0xB6F3000
|
||||
Free 0xB1EB28
|
||||
WorldToScreen 0x7AED98C
|
||||
GetNameByIndex 0xC97754
|
||||
BoneArray 0x4B8
|
||||
GetBoneWithRotation 0x1C0
|
||||
CameraX 0x7E8
|
||||
CameraY 0x12C
|
||||
Zoom 0x580
|
||||
|
||||
UGameInstance
|
||||
UGameInstance::LocalPlayers TArray<ULocalPlayer*> 0x38
|
||||
UGameInstance::OnlineSession UOnlineSession* 0x48
|
||||
UGameInstance::ReferencedObjects TArray<UObject*> 0x50
|
||||
UGameInstance::OnPawnControllerChangedDelegates FMulticastInlineDelegate 0x78
|
||||
|
||||
UActorComponent
|
||||
UActorComponent::PrimaryComponentTick FActorComponentTickFunction 0x30
|
||||
UActorComponent::ComponentTags TArray<FName> 0x60
|
||||
UActorComponent::AssetUserData TArray<UAssetUserData*> 0x70
|
||||
UCSSerializationIndex int32_t 0x84
|
||||
UActorComponent::bNetAddressable : 1 char 0x88
|
||||
UActorComponent::bReplicates : 1 char 0x88
|
||||
UActorComponent::bAutoActivate : 1 char 0x89
|
||||
UActorComponent::bIsActive : 1 char 0x8a
|
||||
UActorComponent::bEditableWhenInherited : 1 char 0x8a
|
||||
UActorComponent::bCanEverAffectNavigation : 1 char 0x8a
|
||||
UActorComponent::bIsEditorOnly : 1 char 0x8a
|
||||
UActorComponent::CreationMethod EComponentCreationMethod 0x8c
|
||||
UActorComponent::OnComponentActivated FMulticastSparseDelegate 0x8d
|
||||
UActorComponent::OnComponentDeactivated FMulticastSparseDelegate 0x8e
|
||||
UActorComponent::UCSModifiedProperties TArray<FSimpleMemberReference> 0x90
|
||||
|
||||
AActor
|
||||
AActor::PrimaryActorTick FActorTickFunction 0x28
|
||||
AActor::bCallPreReplication : 1 char 0x58
|
||||
AActor::bHidden : 1 char 0x58
|
||||
AActor::bCallPreReplicationForReplay : 1 char 0x58
|
||||
AActor::bNetTemporary : 1 char 0x58
|
||||
AActor::bReplicateMovement : 1 char 0x58
|
||||
AActor::bAlwaysRelevant : 1 char 0x58
|
||||
AActor::bOnlyRelevantToOwner : 1 char 0x58
|
||||
AActor::bNetStartup : 1 char 0x58
|
||||
AActor::bTearOff : 1 char 0x59
|
||||
AActor::bExchangedRoles : 1 char 0x59
|
||||
AActor::bNetLoadOnClient : 1 char 0x59
|
||||
AActor::bNetUseOwnerRelevancy : 1 char 0x59
|
||||
AActor::bRelevantForNetworkReplays : 1 char 0x59
|
||||
AActor::bRelevantForLevelBounds : 1 char 0x59
|
||||
AActor::bReplayRewindable : 1 char 0x59
|
||||
AActor::bForceNetAddressable : 1 char 0x59
|
||||
AActor::bFindCameraComponentWhenViewTarget : 1 char 0x5a
|
||||
AActor::bIgnoresOriginShifting : 1 char 0x5a
|
||||
AActor::bGenerateOverlapEventsDuringLevelStreaming : 1 char 0x5a
|
||||
AActor::bCanBeDamaged : 1 char 0x5a
|
||||
AActor::bCollideWhenPlacing : 1 char 0x5a
|
||||
AActor::bAutoDestroyWhenFinished : 1 char 0x5a
|
||||
AActor::bAllowTickBeforeBeginPlay : 1 char 0x5a
|
||||
AActor::bBlockInput : 1 char 0x5a
|
||||
AActor::bReplicates : 1 char 0x5b
|
||||
AActor::bCanBeInCluster : 1 char 0x5b
|
||||
AActor::bAllowReceiveTickEventOnDedicatedServer : 1 char 0x5b
|
||||
AActor::bActorSeamlessTraveled : 1 char 0x5b
|
||||
AActor::bIsEditorOnlyActor : 1 char 0x5b
|
||||
AActor::bEnableAutoLODGeneration : 1 char 0x5b
|
||||
AActor::bActorEnableCollision : 1 char 0x5c
|
||||
AActor::bActorIsBeingDestroyed : 1 char 0x5c
|
||||
AActor::UpdateOverlapsMethodDuringLevelStreaming EActorUpdateOverlapsMethod 0x5e
|
||||
AActor::DefaultUpdateOverlapsMethodDuringLevelStreaming EActorUpdateOverlapsMethod 0x5f
|
||||
AActor::RemoteRole ENetRole 0x60
|
||||
AActor::ReplicatedMovement FRepMovement 0x64
|
||||
AActor::InitialLifeSpan float 0x98
|
||||
AActor::CustomTimeDilation float 0x9c
|
||||
AActor::AttachmentReplication FRepAttachment 0xa8
|
||||
AActor::Owner AActor* 0xe8
|
||||
AActor::NetDriverName FName 0xf0
|
||||
AActor::Role ENetRole 0xf8
|
||||
AActor::NetDormancy ENetDormancy 0xf9
|
||||
AActor::SpawnCollisionHandlingMethod ESpawnActorCollisionHandlingMethod 0xfa
|
||||
AActor::AutoReceiveInput EAutoReceiveInput 0xfb
|
||||
AActor::InputPriority int32_t 0xfc
|
||||
AActor::InputComponent UInputComponent* 0x100
|
||||
AActor::NetCullDistanceSquared float 0x108
|
||||
AActor::NetTag int32_t 0x10c
|
||||
AActor::NetUpdateFrequency float 0x110
|
||||
AActor::MinNetUpdateFrequency float 0x114
|
||||
AActor::NetPriority float 0x118
|
||||
AActor::Instigator APawn* 0x120
|
||||
AActor::Children TArray<AActor*> 0x128
|
||||
AActor::RootComponent USceneComponent* 0x138
|
||||
AActor::RayTracingGroupId int32_t 0x148
|
||||
AActor::Layers TArray<FName> 0x150
|
||||
AActor::ParentComponent TWeakObjectPtr<UChildActorComponent> 0x160
|
||||
AActor::Tags TArray<FName> 0x170
|
||||
AActor::OnTakeAnyDamage FMulticastSparseDelegate 0x180
|
||||
AActor::OnTakePointDamage FMulticastSparseDelegate 0x181
|
||||
AActor::OnTakeRadialDamage FMulticastSparseDelegate 0x182
|
||||
AActor::OnActorBeginOverlap FMulticastSparseDelegate 0x183
|
||||
AActor::OnActorEndOverlap FMulticastSparseDelegate 0x184
|
||||
AActor::OnBeginCursorOver FMulticastSparseDelegate 0x185
|
||||
AActor::OnEndCursorOver FMulticastSparseDelegate 0x186
|
||||
AActor::OnClicked FMulticastSparseDelegate 0x187
|
||||
AActor::OnReleased FMulticastSparseDelegate 0x188
|
||||
AActor::OnInputTouchBegin FMulticastSparseDelegate 0x189
|
||||
AActor::OnInputTouchEnd FMulticastSparseDelegate 0x18a
|
||||
AActor::OnInputTouchEnter FMulticastSparseDelegate 0x18b
|
||||
AActor::OnInputTouchLeave FMulticastSparseDelegate 0x18c
|
||||
AActor::OnActorHit FMulticastSparseDelegate 0x18d
|
||||
AActor::OnDestroyed FMulticastSparseDelegate 0x18e
|
||||
AActor::OnEndPlay FMulticastSparseDelegate 0x18f
|
||||
AActor::InstanceComponents TArray<UActorComponent*> 0x1f0
|
||||
AActor::BlueprintCreatedComponents TArray<UActorComponent*> 0x200
|
||||
|
||||
USceneComponent
|
||||
USceneComponent::PhysicsVolume TWeakObjectPtr<APhysicsVolume> 0xb8
|
||||
USceneComponent::AttachParent USceneComponent* 0xc0
|
||||
USceneComponent::AttachSocketName FName 0xc8
|
||||
USceneComponent::AttachChildren TArray<USceneComponent*> 0xd0
|
||||
USceneComponent::ClientAttachedChildren TArray<USceneComponent*> 0xe0
|
||||
USceneComponent::RelativeLocation FVector 0x11c
|
||||
USceneComponent::RelativeRotation FRotator 0x128
|
||||
USceneComponent::RelativeScale3D FVector 0x134
|
||||
USceneComponent::ComponentVelocity FVector 0x140
|
||||
USceneComponent::bShouldSnapLocationWhenAttached : 1 char 0x14c
|
||||
USceneComponent::bShouldBeAttached : 1 char 0x14c
|
||||
USceneComponent::bVisible : 1 char 0x14c
|
||||
USceneComponent::bAbsoluteScale : 1 char 0x14c
|
||||
USceneComponent::bAbsoluteRotation : 1 char 0x14c
|
||||
USceneComponent::bAbsoluteLocation : 1 char 0x14c
|
||||
USceneComponent::bComponentToWorldUpdated : 1 char 0x14c
|
||||
USceneComponent::bShouldSnapRotationWhenAttached : 1 char 0x14d
|
||||
USceneComponent::bShouldUpdatePhysicsVolume : 1 char 0x14d
|
||||
USceneComponent::bHiddenInGame : 1 char 0x14d
|
||||
USceneComponent::bBoundsChangeTriggersStreamingDataRebuild : 1 char 0x14d
|
||||
USceneComponent::bUseAttachParentBound : 1 char 0x14d
|
||||
USceneComponent::bComputeFastLocalBounds : 1 char 0x14d
|
||||
USceneComponent::bComputeBoundsOnceForGame : 1 char 0x14d
|
||||
USceneComponent::bComputedBoundsOnceForGame : 1 char 0x14d
|
||||
USceneComponent::Mobility EComponentMobility 0x14f
|
||||
USceneComponent::DetailMode EDetailMode 0x150
|
||||
USceneComponent::PhysicsVolumeChangedDelegate FMulticastSparseDelegate 0x151
|
||||
|
||||
APawn
|
||||
APawn::bUseControllerRotationPitch : 1 char 0x228
|
||||
APawn::bUseControllerRotationYaw : 1 char 0x228
|
||||
APawn::bUseControllerRotationRoll : 1 char 0x228
|
||||
APawn::bCanAffectNavigationGeneration : 1 char 0x228
|
||||
APawn::bIsLocalViewTarget : 1 char 0x228
|
||||
APawn::BaseEyeHeight float 0x22c
|
||||
APawn::AutoPossessPlayer EAutoReceiveInput 0x230
|
||||
APawn::AutoPossessAI EAutoPossessAI 0x231
|
||||
APawn::RemoteViewPitch char 0x232
|
||||
APawn::AIControllerClass AController* 0x238
|
||||
APawn::PlayerState APlayerState* 0x240
|
||||
APawn::LastHitBy AController* 0x250
|
||||
APawn::Controller AController* 0x258
|
||||
APawn::PreviousController AController* 0x260
|
||||
APawn::ReceiveControllerChangedDelegate FMulticastSparseDelegate 0x26c
|
||||
APawn::ReceiveRestartedDelegate FMulticastSparseDelegate 0x26d
|
||||
APawn::ControlInputVector FVector 0x270
|
||||
APawn::LastControlInputVector FVector 0x27c
|
||||
|
||||
ADefaultPawn
|
||||
ADefaultPawn::BaseTurnRate float 0x288
|
||||
ADefaultPawn::BaseLookUpRate float 0x28c
|
||||
ADefaultPawn::MovementComponent UPawnMovementComponent* 0x290
|
||||
ADefaultPawn::CollisionComponent USphereComponent* 0x298
|
||||
ADefaultPawn::MeshComponent UStaticMeshComponent* 0x2a0
|
||||
ADefaultPawn::bAddDefaultMovementBindings : 1 char 0x2a8
|
||||
|
||||
USkinnedMeshComponent
|
||||
USkinnedMeshComponent::SkeletalMesh USkeletalMesh* 0x490
|
||||
USkinnedMeshComponent::MasterPoseComponent TWeakObjectPtr<USkinnedMeshComponent> 0x498
|
||||
USkinnedMeshComponent::SkinCacheUsage TArray<ESkinCacheUsage> 0x4a0
|
||||
USkinnedMeshComponent::VertexOffsetUsage TArray<FVertexOffsetUsage> 0x4b0
|
||||
USkinnedMeshComponent::PhysicsAssetOverride UPhysicsAsset* 0x5b8
|
||||
USkinnedMeshComponent::ForcedLodModel int32_t 0x5c0
|
||||
USkinnedMeshComponent::MinLodModel int32_t 0x5c4
|
||||
USkinnedMeshComponent::StreamingDistanceMultiplier float 0x5d0
|
||||
USkinnedMeshComponent::LODInfo TArray<FSkelMeshComponentLODInfo> 0x5e0
|
||||
USkinnedMeshComponent::VisibilityBasedAnimTickOption EVisibilityBasedAnimTickOption 0x614
|
||||
USkinnedMeshComponent::bOverrideMinLOD : 1 char 0x616
|
||||
USkinnedMeshComponent::bUseBoundsFromMasterPoseComponent : 1 char 0x616
|
||||
USkinnedMeshComponent::bForceWireframe : 1 char 0x616
|
||||
USkinnedMeshComponent::bDisplayBones : 1 char 0x616
|
||||
USkinnedMeshComponent::bDisableMorphTarget : 1 char 0x616
|
||||
USkinnedMeshComponent::bCanHighlightSelectedSections : 1 char 0x617
|
||||
USkinnedMeshComponent::bCastCapsuleDirectShadow : 1 char 0x617
|
||||
USkinnedMeshComponent::bRecentlyRendered : 1 char 0x617
|
||||
USkinnedMeshComponent::bComponentUseFixedSkelBounds : 1 char 0x617
|
||||
USkinnedMeshComponent::bSyncAttachParentLOD : 1 char 0x617
|
||||
USkinnedMeshComponent::bConsiderAllBodiesForBounds : 1 char 0x617
|
||||
USkinnedMeshComponent::bPerBoneMotionBlur : 1 char 0x617
|
||||
USkinnedMeshComponent::bHideSkin : 1 char 0x617
|
||||
USkinnedMeshComponent::bCastCapsuleIndirectShadow : 1 char 0x618
|
||||
USkinnedMeshComponent::bCPUSkinning : 1 char 0x618
|
||||
USkinnedMeshComponent::bEnableUpdateRateOptimizations : 1 char 0x618
|
||||
USkinnedMeshComponent::bDisplayDebugUpdateRateOptimizations : 1 char 0x618
|
||||
USkinnedMeshComponent::bRenderStatic : 1 char 0x618
|
||||
USkinnedMeshComponent::bIgnoreMasterPoseComponentLOD : 1 char 0x618
|
||||
USkinnedMeshComponent::bCachedLocalBoundsUpToDate : 1 char 0x619
|
||||
USkinnedMeshComponent::bForceMeshObjectUpdate : 1 char 0x619
|
||||
USkinnedMeshComponent::CapsuleIndirectShadowMinVisibility float 0x61c
|
||||
USkinnedMeshComponent::CachedWorldSpaceBounds FBoxSphereBounds 0x648
|
||||
USkinnedMeshComponent::CachedWorldToLocalTransform FMatrix 0x670
|
||||
|
||||
USkeletalMeshComponent
|
||||
USkeletalMeshComponent::AnimBlueprintGeneratedClass ClassPtrProperty 0x6d0
|
||||
USkeletalMeshComponent::AnimClass UAnimInstance* 0x6d8
|
||||
USkeletalMeshComponent::AnimScriptInstance UAnimInstance* 0x6e0
|
||||
USkeletalMeshComponent::PostProcessAnimInstance UAnimInstance* 0x6e8
|
||||
USkeletalMeshComponent::AnimationData FSingleAnimationPlayData 0x6f0
|
||||
USkeletalMeshComponent::RootBoneTranslation FVector 0x718
|
||||
USkeletalMeshComponent::LineCheckBoundsScale FVector 0x724
|
||||
USkeletalMeshComponent::LinkedInstances TArray<UAnimInstance*> 0x760
|
||||
USkeletalMeshComponent::CachedBoneSpaceTransforms TArray<FTransform> 0x770
|
||||
USkeletalMeshComponent::CachedComponentSpaceTransforms TArray<FTransform> 0x780
|
||||
USkeletalMeshComponent::GlobalAnimRateScale float 0x840
|
||||
USkeletalMeshComponent::KinematicBonesUpdateType EKinematicBonesUpdateToPhysics 0x844
|
||||
USkeletalMeshComponent::PhysicsTransformUpdateMode EPhysicsTransformUpdateMode 0x845
|
||||
USkeletalMeshComponent::AnimationMode EAnimationMode 0x847
|
||||
USkeletalMeshComponent::bEnablePhysicsOnDedicatedServer : 1 char 0x849
|
||||
USkeletalMeshComponent::bUpdateJointsFromAnimation : 1 char 0x849
|
||||
USkeletalMeshComponent::bUpdateOverlapsOnAnimationFinalize : 1 char 0x849
|
||||
USkeletalMeshComponent::bBlendPhysics : 1 char 0x849
|
||||
USkeletalMeshComponent::bHasValidBodies : 1 char 0x849
|
||||
USkeletalMeshComponent::bDisablePostProcessBlueprint : 1 char 0x849
|
||||
USkeletalMeshComponent::bAllowClothActors : 1 char 0x84a
|
||||
USkeletalMeshComponent::bDisableClothSimulation : 1 char 0x84a
|
||||
USkeletalMeshComponent::bDisableRigidBodyAnimNode : 1 char 0x850
|
||||
USkeletalMeshComponent::bAllowAnimCurveEvaluation : 1 char 0x850
|
||||
USkeletalMeshComponent::bDisableAnimCurves : 1 char 0x850
|
||||
USkeletalMeshComponent::bCollideWithEnvironment : 1 char 0x850
|
||||
USkeletalMeshComponent::bCollideWithAttachedChildren : 1 char 0x850
|
||||
USkeletalMeshComponent::bEnablePerPolyCollision : 1 char 0x851
|
||||
USkeletalMeshComponent::bUseRefPoseOnInitAnim : 1 char 0x851
|
||||
USkeletalMeshComponent::bPauseAnims : 1 char 0x851
|
||||
USkeletalMeshComponent::bNoSkeletonUpdate : 1 char 0x851
|
||||
USkeletalMeshComponent::bDeferKinematicBoneUpdate : 1 char 0x851
|
||||
USkeletalMeshComponent::bLocalSpaceSimulation : 1 char 0x851
|
||||
USkeletalMeshComponent::bResetAfterTeleport : 1 char 0x851
|
||||
USkeletalMeshComponent::bForceRefpose : 1 char 0x852
|
||||
USkeletalMeshComponent::bOnlyAllowAutonomousTickPose : 1 char 0x852
|
||||
USkeletalMeshComponent::bIsAutonomousTickPose : 1 char 0x852
|
||||
USkeletalMeshComponent::bOldForceRefPose : 1 char 0x852
|
||||
USkeletalMeshComponent::bShowPrePhysBones : 1 char 0x852
|
||||
USkeletalMeshComponent::bRequiredBonesUpToDate : 1 char 0x852
|
||||
USkeletalMeshComponent::bAnimTreeInitialised : 1 char 0x852
|
||||
USkeletalMeshComponent::bIncludeComponentLocationIntoBounds : 1 char 0x852
|
||||
USkeletalMeshComponent::bSkipBoundsUpdateWhenInterpolating : 1 char 0x853
|
||||
USkeletalMeshComponent::bNeedsQueuedAnimEventsDispatched : 1 char 0x853
|
||||
USkeletalMeshComponent::bSkipKinematicUpdateWhenInterpolating : 1 char 0x853
|
||||
USkeletalMeshComponent::bPropagateCurvesToSlaves : 1 char 0x853
|
||||
USkeletalMeshComponent::bEnableLineCheckWithBounds : 1 char 0x853
|
||||
USkeletalMeshComponent::CachedAnimCurveUidVersion uint16_t 0x854
|
||||
USkeletalMeshComponent::ClothBlendWeight float 0x858
|
||||
USkeletalMeshComponent::bWaitForParallelClothTask bool 0x85c
|
||||
USkeletalMeshComponent::DisallowedAnimCurves TArray<FName> 0x860
|
||||
USkeletalMeshComponent::BodySetup UBodySetup* 0x870
|
||||
USkeletalMeshComponent::ClothMaxDistanceScale float 0x87c
|
||||
USkeletalMeshComponent::OnConstraintBroken FMulticastInlineDelegate 0x880
|
||||
USkeletalMeshComponent::OnPlasticDeformation FMulticastInlineDelegate 0x890
|
||||
USkeletalMeshComponent::ClothingSimulationFactory UClothingSimulationFactory* 0x8a0
|
||||
USkeletalMeshComponent::TeleportDistanceThreshold float 0x978
|
||||
USkeletalMeshComponent::TeleportRotationThreshold float 0x97c
|
||||
USkeletalMeshComponent::LastPoseTickFrame uint32_t 0x988
|
||||
USkeletalMeshComponent::ClothingInteractor UClothingSimulationInteractor* 0x9e0
|
||||
USkeletalMeshComponent::OnAnimInitialized FMulticastInlineDelegate 0xab0
|
||||
|
||||
UAnimInstance
|
||||
UAnimInstance::CurrentSkeleton USkeleton* 0x28
|
||||
UAnimInstance::RootMotionMode ERootMotionMode 0x30
|
||||
UAnimInstance::bUseMultiThreadedAnimationUpdate : 1 char 0x31
|
||||
UAnimInstance::bUsingCopyPoseFromMesh : 1 char 0x31
|
||||
UAnimInstance::bReceiveNotifiesFromLinkedInstances : 1 char 0x31
|
||||
UAnimInstance::bPropagateNotifiesToLinkedInstances : 1 char 0x31
|
||||
UAnimInstance::bUseMainInstanceMontageEvaluationData : 1 char 0x31
|
||||
UAnimInstance::bQueueMontageEvents : 1 char 0x31
|
||||
UAnimInstance::OnMontageBlendingOut FMulticastInlineDelegate 0x38
|
||||
UAnimInstance::OnMontageStarted FMulticastInlineDelegate 0x48
|
||||
UAnimInstance::OnMontageEnded FMulticastInlineDelegate 0x58
|
||||
UAnimInstance::OnAllMontageInstancesEnded FMulticastInlineDelegate 0x68
|
||||
UAnimInstance::NotifyQueue FAnimNotifyQueue 0x150
|
||||
UAnimInstance::ActiveAnimNotifyState TArray<FAnimNotifyEvent> 0x1c0
|
||||
UAnimInstance::ActiveAnimNotifyEventReference TArray<FAnimNotifyEventReference> 0x1d0
|
||||
|
||||
AController
|
||||
AController::PlayerState APlayerState* 0x228
|
||||
AController::OnInstigatedAnyDamage FMulticastInlineDelegate 0x238
|
||||
AController::OnPossessedPawnChanged FMulticastInlineDelegate 0x248
|
||||
AController::StateName FName 0x258
|
||||
AController::Pawn APawn* 0x260
|
||||
AController::Character ACharacter* 0x270
|
||||
AController::TransformComponent USceneComponent* 0x278
|
||||
AController::ControlRotation FRotator 0x298
|
||||
AController::bAttachToPawn : 1 char 0x2a4
|
||||
|
||||
APlayerController
|
||||
APlayerController::Player UPlayer* 0x2a8
|
||||
APlayerController::AcknowledgedPawn APawn* 0x2b0
|
||||
APlayerController::ControllingDirTrackInst UInterpTrackInstDirector* 0x2b8
|
||||
APlayerController::MyHUD AHUD* 0x2c0
|
||||
APlayerController::PlayerCameraManager APlayerCameraManager* 0x2c8
|
||||
APlayerController::PlayerCameraManagerClass APlayerCameraManager* 0x2d0
|
||||
APlayerController::bAutoManageActiveCameraTarget bool 0x2d8
|
||||
APlayerController::TargetViewRotation FRotator 0x2dc
|
||||
APlayerController::SmoothTargetViewRotationSpeed float 0x2f4
|
||||
APlayerController::HiddenActors TArray<AActor*> 0x300
|
||||
APlayerController::HiddenPrimitiveComponents TArray<TWeakObjectPtr<UPrimitiveComponent>> 0x310
|
||||
APlayerController::LastSpectatorStateSynchTime float 0x324
|
||||
APlayerController::LastSpectatorSyncLocation FVector 0x328
|
||||
APlayerController::LastSpectatorSyncRotation FRotator 0x334
|
||||
APlayerController::ClientCap int32_t 0x340
|
||||
APlayerController::CheatManager UCheatManager* 0x348
|
||||
APlayerController::CheatClass UCheatManager* 0x350
|
||||
APlayerController::PlayerInput UPlayerInput* 0x358
|
||||
APlayerController::ActiveForceFeedbackEffects TArray<FActiveForceFeedbackEffect> 0x360
|
||||
APlayerController::bPlayerIsWaiting : 1 char 0x3e0
|
||||
APlayerController::NetPlayerIndex char 0x3e4
|
||||
APlayerController::PendingSwapConnection UNetConnection* 0x440
|
||||
APlayerController::NetConnection UNetConnection* 0x448
|
||||
APlayerController::InputYawScale float 0x45c
|
||||
APlayerController::InputPitchScale float 0x460
|
||||
APlayerController::InputRollScale float 0x464
|
||||
APlayerController::bShowMouseCursor : 1 char 0x468
|
||||
APlayerController::bEnableClickEvents : 1 char 0x468
|
||||
APlayerController::bEnableTouchEvents : 1 char 0x468
|
||||
APlayerController::bEnableMouseOverEvents : 1 char 0x468
|
||||
APlayerController::bEnableTouchOverEvents : 1 char 0x468
|
||||
APlayerController::bForceFeedbackEnabled : 1 char 0x468
|
||||
APlayerController::bEnableStreamingSource : 1 char 0x468
|
||||
APlayerController::ForceFeedbackScale float 0x46c
|
||||
APlayerController::ClickEventKeys TArray<FKey> 0x470
|
||||
APlayerController::DefaultMouseCursor EMouseCursor 0x480
|
||||
APlayerController::CurrentMouseCursor EMouseCursor 0x481
|
||||
APlayerController::DefaultClickTraceChannel ECollisionChannel 0x482
|
||||
APlayerController::CurrentClickTraceChannel ECollisionChannel 0x483
|
||||
APlayerController::HitResultTraceDistance float 0x484
|
||||
APlayerController::SeamlessTravelCount uint16_t 0x488
|
||||
APlayerController::LastCompletedSeamlessTravelCount uint16_t 0x48a
|
||||
APlayerController::InactiveStateInputComponent UInputComponent* 0x500
|
||||
APlayerController::bShouldPerformFullTickWhenPaused : 1 char 0x508
|
||||
APlayerController::CurrentTouchInterface UTouchInterface* 0x520
|
||||
APlayerController::SpectatorPawn ASpectatorPawn* 0x578
|
||||
APlayerController::bIsLocalPlayerController bool 0x584
|
||||
APlayerController::SpawnLocation FVector 0x588
|
||||
|
||||
AFortPlayerController
|
||||
AFortPlayerController::OnPlayerPawnPossessed FMulticastInlineDelegate 0x728
|
||||
AFortPlayerController::OnPickupCreated FMulticastInlineDelegate 0x738
|
||||
AFortPlayerController::OnViewTargetChanged FMulticastInlineDelegate 0x778
|
||||
AFortPlayerController::OnInputFiltered FMulticastInlineDelegate 0x788
|
||||
AFortPlayerController::bAllowPcbBenefits bool 0x7a4
|
||||
AFortPlayerController::OnFortPawnChangedEvent FMulticastInlineDelegate 0x7a8
|
||||
AFortPlayerController::OnControllerComponentAttachedEvent FMulticastInlineDelegate 0x7b8
|
||||
AFortPlayerController::bInPossession bool 0x861
|
||||
AFortPlayerController::AircraftInputComponent UInputComponent* 0x8b0
|
||||
AFortPlayerController::MiniMapInputComponent UFortMiniMapInputComponent* 0x8b8
|
||||
AFortPlayerController::SkydiveMusicAudioComp UAudioComponent* 0x8c0
|
||||
AFortPlayerController::bAssignedStartSpawn : 1 char 0x8c8
|
||||
AFortPlayerController::bReadyToStartMatch : 1 char 0x8c8
|
||||
AFortPlayerController::bClientPawnIsLoaded : 1 char 0x8c8
|
||||
AFortPlayerController::bHasInitiallySpawned : 1 char 0x8c8
|
||||
AFortPlayerController::bIsBeingKicked : 1 char 0x8c8
|
||||
AFortPlayerController::bIsDisconnecting : 1 char 0x8c8
|
||||
AFortPlayerController::bFailedToRespawn : 1 char 0x8c8
|
||||
AFortPlayerController::SpawnLoc FVector 0x8cc
|
||||
AFortPlayerController::NumPreviousSpawns int32_t 0x8d8
|
||||
AFortPlayerController::bCanSpectateBot bool 0x8dc
|
||||
AFortPlayerController::OnBlueprintReadyCheckCompleted FMulticastInlineDelegate 0x8e0
|
||||
AFortPlayerController::OnDelayForPreServerTransitionAnimationEvent FMulticastInlineDelegate 0x900
|
||||
AFortPlayerController::SimpleLoadingScreenSoundMix USoundMix* 0x928
|
||||
AFortPlayerController::RegisteredPartnerId FString 0x940
|
||||
AFortPlayerController::RegisteredPartnerTag FGameplayTag 0x950
|
||||
AFortPlayerController::ManagedAIs TArray<AFortAIPawn*> 0x958
|
||||
AFortPlayerController::MyFortPawn AFortPlayerPawn* 0x968
|
||||
AFortPlayerController::MyFortPawnBeforeTakeoverOfScriptedPawn AFortPlayerPawn* 0x970
|
||||
AFortPlayerController::ScriptedPawnControllerBeforeTakeover AController* 0x978
|
||||
AFortPlayerController::bHasClientFinishedLoading bool 0x980
|
||||
AFortPlayerController::bHasServerFinishedLoading bool 0x981
|
||||
AFortPlayerController::TimeStartedWaiting float 0x984
|
||||
AFortPlayerController::TimeFinishedNavigationBuild float 0x988
|
||||
AFortPlayerController::MaterialParameterCollection UMaterialParameterCollection* 0x990
|
||||
AFortPlayerController::bLoadingScreenDropped bool 0x9a1
|
||||
AFortPlayerController::PendingSpectatorLocation FVector 0x9a4
|
||||
AFortPlayerController::ActorUnderReticle TWeakObjectPtr<AActor> 0x9b0
|
||||
AFortPlayerController::AutoFireReticleTarget TWeakObjectPtr<AActor> 0x9b8
|
||||
AFortPlayerController::AutofireTimerHandle FTimerHandle 0x9c0
|
||||
AFortPlayerController::WeakspotUnderReticle TWeakObjectPtr<ABuildingWeakSpot> 0x9d0
|
||||
AFortPlayerController::ActiveWeakSpots TArray<FBuildingWeakSpotData> 0x9d8
|
||||
AFortPlayerController::IdleKickLastTimeActive float 0x9e8
|
||||
AFortPlayerController::LastTimeActive float 0x9ec
|
||||
AFortPlayerController::bRevertPlayerListenerChange bool 0xa10
|
||||
AFortPlayerController::VehicleInputComponent UInputComponent* 0xa30
|
||||
AFortPlayerController::bHoldingPrimaryFireFromTouch bool 0xa38
|
||||
AFortPlayerController::bSupportNextPieceAssist bool 0xa39
|
||||
AFortPlayerController::bAutoBuildForTrapPlacement bool 0xa3a
|
||||
AFortPlayerController::bAutoBuildForFloorTrapPlacement bool 0xa3b
|
||||
AFortPlayerController::bAutoBuildForWallTrapPlacement bool 0xa3c
|
||||
AFortPlayerController::bAutoBuildForCeilingTrapPlacement bool 0xa3d
|
||||
AFortPlayerController::bNoControllerLighting bool 0xa3e
|
||||
AFortPlayerController::ReturnToMainMenuTimeoutDelay float 0xa40
|
||||
AFortPlayerController::OnQuestObjectiveStateChanged FMulticastInlineDelegate 0xa48
|
||||
AFortPlayerController::LastDamager AFortPlayerController* 0xa70
|
||||
AFortPlayerController::LastFallInstigator AFortPlayerController* 0xa80
|
||||
AFortPlayerController::LastDamagerCreditThresholdDropElim float 0xa8c
|
||||
AFortPlayerController::LastDamagerCreditThresholdSelfElim float 0xa90
|
||||
AFortPlayerController::LastDamagerCreditThresholdStormElim float 0xa94
|
||||
AFortPlayerController::bGiveLastDamagerElimCreditOnDrop bool 0xa98
|
||||
AFortPlayerController::bGiveLastDamagerElimCreditOnSelfDamage bool 0xa99
|
||||
AFortPlayerController::bGiveLastDamagerElimCreditOnStormDamage bool 0xa9a
|
||||
AFortPlayerController::OnMcpProfilesInitializedEvent FMulticastInlineDelegate 0xae8
|
||||
AFortPlayerController::OnEnterVehicleDriver FMulticastInlineDelegate 0xc88
|
||||
AFortPlayerController::OnEnterVehiclePassenger FMulticastInlineDelegate 0xc98
|
||||
AFortPlayerController::OnExitVehicle FMulticastInlineDelegate 0xca8
|
||||
AFortPlayerController::OnFullyExitVehicle FMulticastInlineDelegate 0xcb8
|
||||
AFortPlayerController::OnVehicleAbilitiesRemoved FMulticastInlineDelegate 0xcc8
|
||||
AFortPlayerController::OnTetherChanged FMulticastInlineDelegate 0xcd8
|
||||
AFortPlayerController::bHoldingObject : 1 char 0xd20
|
||||
AFortPlayerController::DBNOCarryInputComponent UInputComponent* 0xd28
|
||||
AFortPlayerController::HeldObjectsInputComponent UInputComponent* 0xd30
|
||||
AFortPlayerController::bSprintWasCancelledByReload : 1 char 0xd80
|
||||
AFortPlayerController::bWantsToSprint : 1 char 0xd80
|
||||
AFortPlayerController::bAutoRunOn : 1 char 0xd80
|
||||
AFortPlayerController::bUseHoldToSwapPickup : 1 char 0xd80
|
||||
AFortPlayerController::bSprintCancelsReload : 1 char 0xd80
|
||||
AFortPlayerController::bSprintByDefault : 1 char 0xd80
|
||||
AFortPlayerController::bSprintToggleable : 1 char 0xd80
|
||||
AFortPlayerController::bHoldingSprint : 1 char 0xd80
|
||||
AFortPlayerController::bTargetingToggleable : 1 char 0xd81
|
||||
AFortPlayerController::bTargetingToggleableWithTouch : 1 char 0xd81
|
||||
AFortPlayerController::bMovementDisabledDueToCancellableAction : 1 char 0xd81
|
||||
AFortPlayerController::bIsPlayerActivelyMoving : 1 char 0xd81
|
||||
AFortPlayerController::bPlaceHeldObjectPressed : 1 char 0xd81
|
||||
AFortPlayerController::InMovementCancellableAction int32_t 0xd84
|
||||
AFortPlayerController::bAllowHoldForAmmoCrafting bool 0xd88
|
||||
AFortPlayerController::bIsClientTimingOut bool 0xd89
|
||||
AFortPlayerController::ClientTimeoutBlockInputTime float 0xd8c
|
||||
AFortPlayerController::LastMoveInputFrame uint64_t 0xd98
|
||||
AFortPlayerController::LastPressGamepadSprintTime float 0xda0
|
||||
AFortPlayerController::bAutoRunWasHoldingForward bool 0xda4
|
||||
AFortPlayerController::bAtNameBaseScreen bool 0xda5
|
||||
AFortPlayerController::OnSetFirstPersonCamera FMulticastInlineDelegate 0xda8
|
||||
AFortPlayerController::CinematicCameraClassOverride UFortCinematicCamera* 0xe28
|
||||
AFortPlayerController::AFortPlayerController::bOnPressExecuteJetpack bool 0xe30
|
||||
AFortPlayerController::bShowHitMarkersForFriendlyFire bool 0xe50
|
||||
AFortPlayerController::bServerSideHitMarkers bool 0xe51
|
||||
AFortPlayerController::OnUiChoiceCompleted FMulticastInlineDelegate 0xe68
|
||||
AFortPlayerController::OnRegainedFocus FMulticastInlineDelegate 0xe78
|
||||
AFortPlayerController::OnOpenVoteDialog FMulticastInlineDelegate 0xe88
|
||||
AFortPlayerController::bGamepadAbilityPending bool 0x113c
|
||||
AFortPlayerController::bForceAllowCursorMode bool 0x113d
|
||||
AFortPlayerController::bForceAllowCameraMode bool 0x113e
|
||||
AFortPlayerController::bSuppressEventNotifications bool 0x1140
|
||||
AFortPlayerController::LastSpotTime float 0x11b0
|
||||
AFortPlayerController::CurrentMarks TArray<TWeakObjectPtr<AFortMarkActor>> 0x11c0
|
||||
AFortPlayerController::LoopingUIFeedbackComponents TMap<FName, UAudioComponent*> 0x11d0
|
||||
AFortPlayerController::PreviewAbility UFortGameplayAbility* 0x1220
|
||||
AFortPlayerController::IntensityGraphInfo FAIDirectorDebugInfo 0x1240
|
||||
AFortPlayerController::PIDValuesGraphInfo FAIDirectorDebugInfo 0x1268
|
||||
AFortPlayerController::PIDContributionsGraphInfo FAIDirectorDebugInfo 0x1290
|
||||
AFortPlayerController::AIDirectorDataManager AFortAIDirectorDataManager* 0x12b8
|
||||
AFortPlayerController::MusicManager AFortMusicManager* 0x12c0
|
||||
AFortPlayerController::OnBuildPreviewMarkerVisibilityChanged FMulticastInlineDelegate 0x12c8
|
||||
AFortPlayerController::OnWeakSpotReset FMulticastInlineDelegate 0x12d8
|
||||
AFortPlayerController::bUsePredictedBuildingActors bool 0x12f8
|
||||
AFortPlayerController::bRegisterPredictedBuildingActorsWithGrid bool 0x12f9
|
||||
AFortPlayerController::bPredictedBuildingWallsHaveNoCollision bool 0x12fa
|
||||
AFortPlayerController::PredictedActorLifespan float 0x12fc
|
||||
AFortPlayerController::PredictedBuildingSMActors TArray<ABuildingSMActor*> 0x1300
|
||||
AFortPlayerController::BuildPreviewModeInputComponent UInputComponent* 0x1490
|
||||
AFortPlayerController::BuildPreviewMarker ABuildingPlayerPrimitivePreview* 0x1498
|
||||
AFortPlayerController::BuildPreviewMarkerExtraPiece ABuildingPlayerPrimitivePreview* 0x14a0
|
||||
AFortPlayerController::bAllowBuildingPreviewAutoRotation bool 0x14e0
|
||||
AFortPlayerController::bRequireTraceToExistingBuildingToSetContext bool 0x14e1
|
||||
AFortPlayerController::bAllowTraceToExistingBuildingToSetContextToRedirectToBlockingBuilding bool 0x14e2
|
||||
AFortPlayerController::AFortPlayerController::bRequireTraceToExistingBuildingToSetContextExcludeCurrentContext bool 0x14e3
|
||||
AFortPlayerController::TargetedBuilding ABuildingActor* 0x15a8
|
||||
AFortPlayerController::TargetedVehicle AActor* 0x15b0
|
||||
AFortPlayerController::ContextualConversionClass ABuildingSMActor* 0x15b8
|
||||
AFortPlayerController::StartUpgradeSound TSoftObjectPtr<USoundBase> 0x15c0
|
||||
AFortPlayerController::HighlightedPrimaryBuildings TArray<ABuildingActor*> 0x15e8
|
||||
AFortPlayerController::HighlightedInteractionBuildings TArray<ABuildingActor*> 0x15f8
|
||||
AFortPlayerController::AFortPlayerController::HighlightedPrimaryBuilding TWeakObjectPtr<ABuildingActor> 0x1608
|
||||
AFortPlayerController::BuildPreviewMarkerParentMaterial TSoftObjectPtr<UMaterialInterface> 0x1610
|
||||
AFortPlayerController::BuildPreviewMarkerMIDs TArray<UMaterialInstanceDynamic*> 0x1638
|
||||
AFortPlayerController::BuildPreviewRotationIterations char 0x1648
|
||||
AFortPlayerController::bBuildPreviewMirrored : 1 char 0x164c
|
||||
AFortPlayerController::BuildPreviewMarkerOptionalAdjustment EFortBuildPreviewMarkerOptionalAdjustment 0x1650
|
||||
AFortPlayerController::bBuildFree : 1 char 0x1654
|
||||
AFortPlayerController::bCraftFree : 1 char 0x168c
|
||||
AFortPlayerController::CurrentCostInfoType EFortCostInfoTypes 0x1690
|
||||
AFortPlayerController::CurrentBuildableClass ABuildingSMActor* 0x1698
|
||||
AFortPlayerController::PreviousBuildableClass ABuildingSMActor* 0x16a0
|
||||
AFortPlayerController::CurrentResourceLevel EFortResourceLevel 0x16a8
|
||||
AFortPlayerController::CurrentResourceType EFortResourceType 0x16a9
|
||||
AFortPlayerController::LastBuildableStateData[0xc] FLastBuildableState 0x16b0
|
||||
AFortPlayerController::QueuedDamageNumbers TArray<FFortDamageNumberInfo> 0x1780
|
||||
AFortPlayerController::DamageNumbersActor AFortDamageNumbersActor* 0x1790
|
||||
AFortPlayerController::EditModeInputComponent UInputComponent* 0x1798
|
||||
AFortPlayerController::EditBuildingActor ABuildingSMActor* 0x17a0
|
||||
AFortPlayerController::EditModeDistance float 0x17a8
|
||||
AFortPlayerController::LastBuildPreviewGridSnapLoc FVector 0x17ac
|
||||
AFortPlayerController::LastBuildPreviewGridSnapRot FRotator 0x17b8
|
||||
AFortPlayerController::LastBuildPreviewGridSnapCentroid FVector 0x17c4
|
||||
AFortPlayerController::PickerInputComponent UInputComponent* 0x17d0
|
||||
AFortPlayerController::TrapPickerDecoHelper AFortDecoHelper* 0x17d8
|
||||
AFortPlayerController::TouchEditResults TArray<FHitResult> 0x17e0
|
||||
AFortPlayerController::bBuildingPlacementTraceSkipInitialPenetrationOfBuildingSMActor bool 0x17f1
|
||||
AFortPlayerController::bBuildingPlacementTraceSkipInitialPenetrationOfStaticMesh bool 0x17f2
|
||||
AFortPlayerController::ClientQuickBars AFortQuickBars* 0x1838
|
||||
AFortPlayerController::RecentlyRemovedQuickbarInfo TArray<FRecentlyRemovedQuickbarInfo> 0x1848
|
||||
AFortPlayerController::DelayedQuickBarActions FDelayedQuickBarActionContainer 0x18a8
|
||||
AFortPlayerController::ClientProcessedQuickBarActions TSet<uint32_t> 0x19c8
|
||||
AFortPlayerController::bShouldForceDeleteDroppedItems bool 0x1a18
|
||||
AFortPlayerController::QueuedItemsToDrop FQueuedItemsToDropViaPickup 0x1a40
|
||||
AFortPlayerController::bAutoEquipBetterItems : 1 char 0x1ae8
|
||||
AFortPlayerController::WorldInventory AFortInventory* 0x1af0
|
||||
AFortPlayerController::OutpostInventory AFortInventory* 0x1af8
|
||||
AFortPlayerController::ViewTargetInventory AFortInventory* 0x1b00
|
||||
AFortPlayerController::bHasInitializedWorldInventory : 1 char 0x1b54
|
||||
AFortPlayerController::bHasInitializedHeroInventory : 1 char 0x1b54
|
||||
AFortPlayerController::bAccountInventoryWasUpdated : 1 char 0x1b54
|
||||
AFortPlayerController::bForceWorldInventoryUpdate : 1 char 0x1b54
|
||||
AFortPlayerController::bIsSavingGadgetLoadout : 1 char 0x1b54
|
||||
AFortPlayerController::BotPilot UFortClientPilot_Base* 0x1bf0
|
||||
AFortPlayerController::BotManager UFortClientBotManager* 0x1c10
|
||||
AFortPlayerController::ClientBotManagerClass UFortClientBotManager* 0x1c20
|
||||
AFortPlayerController::CosmeticLoadoutPC FFortAthenaLoadout 0x1c40
|
||||
AFortPlayerController::LocalPawnCustomizationAssetLoader UFortCustomizationAssetLoader* 0x1d90
|
||||
AFortPlayerController::bDropWeaponsDuringAllMissionStates bool 0x1db0
|
||||
AFortPlayerController::LatestRewardReport FFortRewardReport 0x1dd0
|
||||
AFortPlayerController::MyPlayerInfo UFortRegisteredPlayerInfo* 0x1e40
|
||||
AFortPlayerController::UpdatedObjectiveStats TArray<FFortUpdatedObjectiveStat> 0x1e48
|
||||
AFortPlayerController::bHasUnsavedPrimaryMissionProgress bool 0x1e58
|
||||
AFortPlayerController::StatManager UStatManager* 0x1e98
|
||||
AFortPlayerController::HeartbeatManager UHeartbeatManager* 0x1ea0
|
||||
AFortPlayerController::StatEventManager UFortStatEventManager* 0x1ea8
|
||||
AFortPlayerController::CachedPersistentGameplayStats FFortPersistentGameplayStatContainer 0x1eb0
|
||||
AFortPlayerController::LastEmotePlayed UFortMontageItemDefinitionBase* 0x1ed0
|
||||
AFortPlayerController::EmoteUsageCounts TMap<UFortMontageItemDefinitionBase*, int32_t> 0x1ed8
|
||||
AFortPlayerController::AnalyticsBuildingWallTooLowLocations TArray<FVector> 0x1f28
|
||||
AFortPlayerController::NearbyEmotingPawns TSet<AFortPlayerPawn*> 0x1f38
|
||||
AFortPlayerController::NearbyEmotingPawnCount TMap<FName, int32_t> 0x1f88
|
||||
AFortPlayerController::McpProfileGroup UMcpProfileGroup* 0x1fd8
|
||||
AFortPlayerController::CommonPublicMcpProfile UFortMcpProfileCommonPublic* 0x1fe0
|
||||
AFortPlayerController::CommonCoreMcpProfile UFortMcpProfileCommonCore* 0x1fe8
|
||||
AFortPlayerController::MainMcpProfile UFortMcpProfileCampaign* 0x1ff0
|
||||
AFortPlayerController::AthenaProfile UFortMcpProfileAthena* 0x1ff8
|
||||
AFortPlayerController::MetadataProfile UFortMcpProfileMetadata* 0x2000
|
||||
AFortPlayerController::CreativeModeProfile UFortMcpProfileCreative* 0x2008
|
||||
AFortPlayerController::TutorialCompletedState EFortPCTutorialCompletedState 0x2010
|
||||
AFortPlayerController::bShouldReceiveCriticalMatchBonus bool 0x2048
|
||||
AFortPlayerController::OnPlayerChangedBuildMode FMulticastInlineDelegate 0x2050
|
||||
AFortPlayerController::OnAutoRunEnabled FMulticastInlineDelegate 0x2060
|
||||
AFortPlayerController::VoiceInputSourceEffectPresetChain USoundEffectSourcePresetChain* 0x21d0
|
||||
AFortPlayerController::LocationUnderReticle FVector 0x226c
|
||||
AFortPlayerController::bUsePickers : 1 char 0x2278
|
||||
AFortPlayerController::bInfiniteMagazine : 1 char 0x2278
|
||||
AFortPlayerController::bNoCoolDown : 1 char 0x2278
|
||||
AFortPlayerController::bInfiniteDurability : 1 char 0x2278
|
||||
AFortPlayerController::bInfiniteConsumables : 1 char 0x2278
|
||||
AFortPlayerController::bVoiceChatPTTTransmit : 1 char 0x2278
|
||||
AFortPlayerController::bEnableVoiceChatPTT : 1 char 0x2278
|
||||
AFortPlayerController::bInfiniteAmmo : 1 char 0x2278
|
||||
AFortPlayerController::bCheatFly : 1 char 0x2279
|
||||
AFortPlayerController::bEnableShotLogging : 1 char 0x2279
|
||||
AFortPlayerController::bIsNearActiveEncounters : 1 char 0x2279
|
||||
AFortPlayerController::bCheatGhost : 1 char 0x2279
|
||||
AFortPlayerController::bPickerEnabled : 1 char 0x2279
|
||||
AFortPlayerController::bPickerOpen : 1 char 0x2279
|
||||
AFortPlayerController::OverriddenBackpackSize int32_t 0x227c
|
||||
AFortPlayerController::CurrentReplaySpotLight AFortReplayMovableSpotLight* 0x2280
|
||||
AFortPlayerController::AimHelpMode uint32_t 0x2288
|
||||
AFortPlayerController::JumpStaminaCost EFortJumpStaminaCost 0x228c
|
||||
AFortPlayerController::CameraPrototypeName FName 0x2290
|
||||
AFortPlayerController::bHideHudEnglishText bool 0x22c0
|
||||
AFortPlayerController::bAutoChangeMaterial bool 0x22c1
|
||||
AFortPlayerController::bServerAutoChangeMaterial bool 0x22c2
|
||||
AFortPlayerController::bPeripheralLightingEnabled bool 0x22c3
|
||||
AFortPlayerController::bRudderControlEnabled bool 0x22c4
|
||||
AFortPlayerController::RudderDeadZone float 0x22c8
|
||||
AFortPlayerController::RudderMaxThrottle float 0x22cc
|
||||
AFortPlayerController::ActiveSprayInstances TArray<AFortSprayDecalInstance*> 0x22d0
|
||||
AFortPlayerController::ActiveToyInstances TArray<AActor*> 0x22e0
|
||||
AFortPlayerController::ToySummonCounts TMap<UObject*, int32_t> 0x22f0
|
||||
AFortPlayerController::bSyncPeripheralLightingWithEmoteMusic bool 0x2340
|
||||
AFortPlayerController::bPushEmoteAudioDataToCosmeticMaterials bool 0x2341
|
||||
AFortPlayerController::LastEmoteMusicFFT100hz float 0x2344
|
||||
AFortPlayerController::LastEmoteMusicFFT2000hz float 0x2348
|
||||
AFortPlayerController::EmoteMusicBeatThreshold float 0x234c
|
||||
AFortPlayerController::EmoteMusicEnvelopeBeatCount float 0x2350
|
||||
AFortPlayerController::bZeroingCameraRoll bool 0x24b8
|
||||
AFortPlayerController::bTryPickupSwap bool 0x24b9
|
||||
AFortPlayerController::bClientSideEditPrediction bool 0x24ba
|
||||
AFortPlayerController::ClientSideEditPredictionTimeout float 0x24bc
|
||||
AFortPlayerController::PendingEnterEditModeActor ABuildingSMActor* 0x24c8
|
||||
AFortPlayerController::RandomCharacterIndex int32_t 0x24d0
|
||||
AFortPlayerController::AntiAddictionPlayTimeMultiplier float 0x24d4
|
||||
AFortPlayerController::bUsesWidgetForFPSDisplay bool 0x24d8
|
||||
AFortPlayerController::bShowFPS bool 0x24d9
|
||||
AFortPlayerController::OnShowFPSChange FMulticastInlineDelegate 0x24e0
|
||||
AFortPlayerController::bShowTemperature bool 0x24f0
|
||||
AFortPlayerController::OnShowTemperatureChange FMulticastInlineDelegate 0x24f8
|
||||
AFortPlayerController::LockOnInfo FLockOnInfo 0x2554
|
||||
AFortPlayerController::bLockPrimaryInputMethodToMouse bool 0x258c
|
||||
AFortPlayerController::IndicatorManager UFortIndicatorManager* 0x25a0
|
||||
AFortPlayerController::bFinalXPUpdateFailed bool 0x25b8
|
||||
AFortPlayerController::TestUserWidget UUserWidget* 0x25c0
|
||||
AFortPlayerController::PreviousStasisMode EFortPawnStasisMode 0x25c8
|
||||
AFortPlayerController::BattleMapSpectatorClass ABattleMapPawnLive* 0x25d0
|
||||
AFortPlayerController::bReleaseBuildingContextOnPlace bool 0x25f5
|
||||
AFortPlayerController::TurboPlaceFirstInterval float 0x25f8
|
||||
AFortPlayerController::TurboPlaceInterval float 0x25fc
|
||||
AFortPlayerController::bCreativeTurboDelete bool 0x2600
|
||||
AFortPlayerController::TurboDeleteFirstInterval float 0x2604
|
||||
AFortPlayerController::TurboDeleteInterval float 0x2608
|
||||
AFortPlayerController::bTurboBuild bool 0x260d
|
||||
AFortPlayerController::TurboBuildFirstInterval float 0x2610
|
||||
AFortPlayerController::TurboBuildRequestFailedInterval float 0x2614
|
||||
AFortPlayerController::TurboBuildInterval float 0x2618
|
||||
AFortPlayerController::FortControllerComponent_Telemetry UFortControllerComponent_Telemetry* 0x2628
|
||||
AFortPlayerController::InventoryNetworkManagementComponent UFortControllerComponent_InventoryNetworkManagement* 0x2630
|
||||
AFortPlayerController::InteractionComponent UFortControllerComponent_Interaction* 0x2638
|
||||
AFortPlayerController::QuickEditComponent UFortControllerComponent_QuickEdit* 0x2640
|
||||
AFortPlayerController::SmartBuildComponent UFortControllerComponent_SmartBuild* 0x2648
|
||||
AFortPlayerController::CollectionsComponent UFortControllerComponent_Collections* 0x2650
|
||||
AFortPlayerController::PendingExecuteInventoryItemHandle FItemVariantHandle 0x2658
|
||||
AFortPlayerController::QuickHealItemPickerClass UQuickHealItemPicker* 0x2688
|
||||
AFortPlayerController::OnPlayerSpawnedBuildingActor FMulticastInlineDelegate 0x2690
|
||||
AFortPlayerController::MeshParentIds TArray<FString> 0x26a0
|
||||
AFortPlayerController::OnToggleFullscreenMap FMulticastInlineDelegate 0x26b0
|
||||
AFortPlayerController::ForcedInputRotationSpeed float 0x27a8
|
||||
AFortPlayerController::PendingClientRestartPawn APawn*
|
||||
|
||||
Adding More Soon
|
||||
|
||||
```
|
||||
@@ -0,0 +1,23 @@
|
||||
Project Path: arc_gmh5225_fortnite-virtual-offsets_g8el5fvj
|
||||
|
||||
Source Tree:
|
||||
|
||||
```txt
|
||||
arc_gmh5225_fortnite-virtual-offsets_g8el5fvj
|
||||
└── vitual offsets.txt
|
||||
|
||||
```
|
||||
|
||||
`vitual offsets.txt`:
|
||||
|
||||
```txt
|
||||
GetPlayerViewPoint -> 0x7A8
|
||||
SetControlRotation -> 0x718
|
||||
GetCameraLocation -> 0x7B8
|
||||
GetCameraRotation -> 0x7B0
|
||||
ProcessEvent -> 0x4D
|
||||
GetViewPoint -> 0x2D8
|
||||
GetFOVAngle -> 0x770
|
||||
LineOfSightTo -> 0x728
|
||||
|
||||
```
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,83 @@
|
||||
Project Path: arc_masterpastaa_AutoOffsets_ine0mas8
|
||||
|
||||
Source Tree:
|
||||
|
||||
```txt
|
||||
arc_masterpastaa_AutoOffsets_ine0mas8
|
||||
├── README.md
|
||||
└── library.cpp
|
||||
|
||||
```
|
||||
|
||||
`README.md`:
|
||||
|
||||
```md
|
||||
# AutoOffsets
|
||||
AutoOffsets is a software that automatically get the lastest offsets of Fortnite from a database
|
||||
|
||||
|
||||
<div align="center">
|
||||
<img src="https://cdn.discordapp.com/attachments/931603773627977789/945400989412884480/unknown.png"/>
|
||||
<img src="https://cdn.discordapp.com/attachments/931603773627977789/945400930864623636/unknown.png"/>
|
||||
</div>
|
||||
|
||||
# HOW TO USE
|
||||
Just run the software and have fun. Contact me on discord if you have any trouble using it, masterpasta#9607.
|
||||
|
||||
# API USAGE
|
||||
|
||||
```lua
|
||||
local Response = syn.request({
|
||||
Url = "https://fortnitereversal.xyz/index?apikey=d41d8cd98f00b204e9800998ecf8427e&offset_class=???",
|
||||
Method = "GET"
|
||||
})
|
||||
|
||||
print(Response.Body)
|
||||
```
|
||||
https://fortnitereversal.xyz/
|
||||
|
||||
# INFORMATIONS
|
||||
i will maybe release the source soon.
|
||||
|
||||
```
|
||||
|
||||
`library.cpp`:
|
||||
|
||||
```cpp
|
||||
// USING Wininet SYSTEM TO READ INFORMATIONS
|
||||
|
||||
HINTERNET user_agent = InternetOpenA("Mozilla/5.0", INTERNET_OPEN_TYPE_DIRECT, NULL, NULL, NULL);
|
||||
HINTERNET content_url;
|
||||
string ret_network;
|
||||
string replaceAll(string base, const string& search,
|
||||
const string& replace) {
|
||||
size_t pos = 0;
|
||||
while ((pos = base.find(search, pos)) != string::npos) {
|
||||
base.replace(pos, search.length(), replace);
|
||||
pos += replace.length();
|
||||
}
|
||||
return base;
|
||||
}
|
||||
string read_data(string URL) {
|
||||
if (user_agent) {
|
||||
content_url = InternetOpenUrlA(user_agent, URL.c_str(), NULL, NULL, NULL, NULL);
|
||||
if (content_url) {
|
||||
char buffer[2000];
|
||||
DWORD bytesRead;
|
||||
do {
|
||||
InternetReadFile(content_url, buffer, 2000, &bytesRead);
|
||||
ret_network.append(buffer, bytesRead);
|
||||
memset(buffer, 0, 2000);
|
||||
} while (bytesRead);
|
||||
InternetCloseHandle(user_agent);
|
||||
InternetCloseHandle(content_url);
|
||||
string p = replaceAll(ret_network, "|n", "\r\n");
|
||||
return p;
|
||||
}
|
||||
}
|
||||
InternetCloseHandle(user_agent);
|
||||
string p = replaceAll(ret_network, "|n", "\r\n");
|
||||
return p;
|
||||
}
|
||||
|
||||
```
|
||||
Reference in New Issue
Block a user