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https://github.com/gmh5225/awesome-game-security
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Add 15 English archive descriptions for K repos
Co-authored-by: gmh5225.eth <gmh5225@users.noreply.github.com>
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This project is a collection of JavaScript scripts for WinDbg that helps analysts examine Windows memory dumps. It provides commands for tasks like finding exception record candidates, walking STL map structures, fixing broken noexcept stack traces, and inspecting x86 stacks in x64 kernel dumps. The codebase is primarily JavaScript, with supporting manifest XML files and a small Python helper script for related debugging workflows. It is aimed at reverse engineers and game security researchers who need faster low-level dump triage during anti-cheat and malware analysis.
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This project is a Ghidra script that imports individual C structs even when they depend on previously defined types. It works around limitations of Ghidra's Parse C Source flow by parsing targeted structures directly and resolving dependencies in a more practical way for iterative reversing. The implementation is written in Java as Ghidra scripting code and is designed for modern Ghidra versions. It is useful for reverse engineering and game security analysis when reconstructing data layouts from SDK leaks or decompiled headers.
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This project is a curated index of game development resources across art, code, engines, tooling, design, and monetization topics. It organizes links into structured sections and labels items by availability, including paid, limited free, free, and open source options. The repository is maintained primarily as Markdown documentation, with a focus on discoverability rather than executable code. It serves developers and technical researchers who need a broad reference library for building or analyzing game technology stacks.
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This project is a Windows game cheating framework that combines a user-mode client with a kernel driver component. It includes modules for features such as aimbot logic, ESP visuals, entity caching, and weapon prediction, along with an ImGui and DirectX9 based menu and overlay stack. The primary implementation is in C++, with Visual Studio solution files and low-level memory interaction code in both cheat and driver directories. It is intended for game hacking experimentation and reverse engineering workflows, especially for Apex Legends style targets.
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This project is a lightweight 3D mathematics library for games and graphics programming. It provides core math primitives and operations used in real-time engines, including vectors, matrices, and transformation helpers, with examples and tests for integration. The library is written primarily in C, with build support through CMake and additional bindings or companion code in other languages. It targets game developers and engine/tool authors who need a portable math foundation for rendering, simulation, or security research tooling.
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This project is an iOS jailbreak-hiding tweak that helps selected apps run as if the device were not jailbroken. It integrates with the iOS settings panel so users can enable or disable bypass behavior per application and attempts to defeat common jailbreak detection checks. The implementation uses MobileSubstrate style hooking with Objective-C and related iOS tweak components. It is mainly used in mobile app and game security testing where analysts need to evaluate behavior behind jailbreak detection gates.
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This project is a DLL-based bypass targeting a game-side GPU hardware check. It is built as a C++ Visual Studio project and is intended to be injected shortly after the game launches to patch or alter runtime validation behavior. The repository focuses on a narrow bypass workflow rather than a full framework, with straightforward build-and-inject usage. Its primary audience is reverse engineers studying client integrity checks and anti-cheat related hardware gating.
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This project is an open-source Windows x64 research implementation for hiding user-mode memory with VT-x and EPT techniques. It demonstrates how read operations can be redirected to fake values while execution semantics remain controlled, enabling experiments around checksum and integrity bypasses. The codebase is largely C and C++ kernel-level code with driver and test components designed for virtualization-capable environments. It is aimed at low-level security researchers investigating memory deception, anti-cheat evasion, and hypervisor-assisted instrumentation.
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This project is a Windows kernel research driver that uses hardware performance monitoring mechanisms for low-level control and observation. It works with PMU and PMI flows, APIC handling, and related interrupt paths to explore techniques connected to SSDT monitoring and hook-style interception on modern Windows systems. The implementation is mainly C and C++, and the repository includes reference papers and a small test program for experimentation. It is intended for kernel security and anti-cheat researchers studying hardware-assisted monitoring on Windows 10 era platforms.
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This project is a hardware-assisted thread hijacking framework for Windows. It focuses on taking over running threads on the fly without patching instruction bytes, enabling code injection or memory operations inside target process contexts. The code is primarily C++ with kernel-oriented components and build setup for Visual Studio and WDK toolchains. It is designed for advanced security research into stealth execution redirection and anti-cheat bypass techniques.
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This project is a kernel-mode USB and HID monitoring framework for tracing device data flows into consumer processes. It contains driver components that hook IRP and internal IOCTL or URB paths, parse HID reports, and coordinate capture or mapping control through custom device control codes. The implementation is mostly C with some C++ project scaffolding, focused on Windows driver development and low-level input stack analysis. It is useful for reverse engineering USB input behavior in game security contexts, including studies of HID-based attack or detection surfaces.
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This project is an internal cheat base for Fortnite with common combat and visualization features. It advertises capabilities such as ESP, aimbot, no recoil, and an ImGui-driven menu, and it expects users to integrate or provide their own injection path. The code is primarily C++ with x64-oriented project files and offset-dependent game integration points. It is aimed at cheat development practice and reverse engineering of game client internals.
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This project is a simple external cheat implementation for Fortnite. It relies on offset updates and external process interaction patterns, making it a lightweight example of out-of-process game manipulation. The repository is written mainly in C++ and organized as a Visual Studio project with typical external cheat structure. It is intended for learning and experimentation in game hacking and anti-cheat interaction analysis.
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This project is a Windows kernel driver for hooking and dumping IOCTL traffic from other device drivers. It records request metadata such as IOCTL code, transport path type, and buffer sizes, and it can store input buffer contents while deduplicating repeated combinations. The repository includes both driver and client-side components for selecting target devices and collecting logs in a defined output layout. It is primarily used for reverse engineering proprietary drivers, including anti-cheat interfaces and other security-sensitive kernel communication paths.
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This project is a proof-of-concept kernel logger for observing a game anti-cheat driver at runtime. It applies IAT hooks during image load callbacks to monitor behavior in a black-box manner, specifically against a VMProtect-virtualized target module. The implementation is mainly C++ with a focus on kernel callback handling and instrumentation rather than production robustness. It is intended for anti-cheat research and educational study of driver-level monitoring techniques.
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