Add 15 archived repository descriptions

Co-authored-by: gmh5225.eth <gmh5225@users.noreply.github.com>
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Cursor Agent
2026-02-24 16:08:20 +00:00
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ZeroImport is a C++ library for Windows kernel drivers that resolves imports at runtime instead of relying on static imports.
It hashes export names and walks ntoskrnl exports to locate functions and variables such as MmIsAddressValid and PsInitialSystemProcess.
The design minimizes import table artifacts and avoids embedding cleartext API strings in the compiled driver, with optional caching for performance.
It is mainly used in low-level driver development and security research where stealth and resistance to static analysis are important.
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This project is a collection of AssaultCube cheat practice code covering multiple game versions.
It includes internal and external implementations with common FPS cheat features such as aimbot, ESP, overlays, memory utilities, and offset handling examples.
The codebase mixes C/C++, C#, and supporting scripts, and uses tooling such as ImGui, OpenGL hooks, and memory editing workflows.
It is primarily aimed at learners who want hands-on experience with game hacking and reverse engineering techniques in a controlled training context.
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This project is a one-click shell script for deploying Source engine dedicated servers on Linux.
It automates environment checks, dependency installation, SteamCMD setup, and game server download steps for distributions like Debian, Ubuntu, and CentOS.
The script also helps install common Source server components such as Sourcemod and Metamod while providing troubleshooting guidance for typical deployment errors.
Its primary use case is simplifying server setup for beginners and reducing repetitive manual work for experienced community server operators.
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This tool launches Windows processes with specific Protected Process Light levels.
It is implemented in C++ and exposes command-line modes for protection levels such as WinTCB, Windows, Antimalware, and LSA.
The project focuses on practical handling of process protection semantics and how executable launch behavior changes under different PPL modes.
It is mainly useful for Windows internals and security researchers testing protected-process boundaries, tooling compatibility, and defensive assumptions.
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This project is a custom iOS application for jailed devices that applies system UI tweaks without a traditional jailbreak.
It is written in Swift and targets iOS 15.0 through 18.3.2, using an exploit path to modify normally read-only system files.
The app includes changes such as dock and blur adjustments, lockscreen UI tweaks, and other cosmetic or behavior-level modifications that often require a respring helper app.
Its main use case is iOS customization and exploit-oriented research on modern non-jailbroken devices.
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This project is a large C++ game modification framework for Genshin Impact with an injector and in-game menu system.
It provides a broad feature set including protection bypass routines, player and world modifiers, teleport helpers, ESP-style visuals, and debugging utilities.
The repository includes substantial native code, assets, and multilingual documentation, with public releases distributed even as newer source revisions became more restricted.
It is primarily used by game hacking and game security researchers studying client-side manipulation techniques in Unity-based titles.
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Evelion is an external ESP cheat for Counter-Strike 1.6 written in C++.
It uses an ImGui-based overlay interface with configurable visuals and a stream-proof presentation model designed to stay outside normal game capture paths.
The project is structured for Visual Studio builds and targets a legacy CS 1.6 environment in windowed mode.
Its main audience is learners exploring external cheat architecture, rendering overlays, and basic anti-cheat evasion ideas.
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Zodiak is a full kernel driver cheat for Counter-Strike 1.6 designed to minimize user-visible traces on the system.
It is implemented in C and assembly, using techniques like kernel GDI-based ESP rendering and MouHID callback abuse for aimbot input control.
The project also documents automatic offset detection, thread context spoofing, and a compact single-thread execution model.
It is aimed at advanced game security researchers studying kernel-level cheat engineering and anti-cheat evasion strategies.
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This project demonstrates silent syscall hooking on ARM64 Linux by patching the kernel SVC handling path.
Instead of modifying sys_call_table entries directly, it redirects selected syscall numbers through alternate logic to reduce common detection indicators.
The implementation is low-level C with manual function splicing and trampoline-style patching around exception-handler code paths.
It is intended for kernel security researchers analyzing stealth rootkit techniques and improving syscall hook detection methods.
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This project is a user-mode external framework for Apex Legends cheating research.
It is written in C++ and demonstrates shared-memory communication with a mapped kernel driver for process read and write operations.
The sample feature set includes glow and highlight manipulation along with a minimal baseline architecture for extension.
Its primary use case is educational experimentation with external cheat design and driver-assisted memory access patterns.
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This project is a C++ template for building an external Windows overlay with DirectX9 and ImGui.
It provides a ready-made overlay window and rendering flow that can be adapted for out-of-process visual drawing.
The code and setup notes focus on integrating ImGui sources and DirectX SDK dependencies in Visual Studio projects.
It is commonly used as a starting point for game security prototypes such as ESP visual layers, diagnostics HUDs, or reverse engineering overlays.
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This project is a C# process injection toolkit that supports multiple execution techniques in one command-line program.
It implements methods such as vanilla injection, DLL injection, process hollowing, APC queue injection, and KernelCallbackTable injection.
The tool supports P/Invoke, D/Invoke, direct and indirect syscalls, multiple shellcode input formats, optional encryption, and parent PID spoofing.
Its main use case is offensive security research, detection engineering validation, and controlled lab analysis of injection tradecraft.
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This repository is an archive of Unity IL2CPP runtime source code across multiple Unity generation ranges.
It contains extensive C and C++ implementation files for libil2cpp internals, including runtime services, metadata handling, garbage collection, and platform abstraction layers.
The included version mapping notes help correlate IL2CPP revisions with corresponding Unity engine releases.
It is primarily used by reverse engineers and game security researchers who need reference internals for Unity native code analysis and tooling development.
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VirtualKD-Redux is a modernized virtual machine kernel debugging acceleration toolkit for Windows and related platforms.
It supports current VMware and VirtualBox versions, works across operating systems from legacy Windows releases to Windows 11, and includes compatibility with recent WinDbg tooling.
The codebase is primarily C and C++ with driver and host-side components, plus an updated build workflow centered on modern Visual Studio toolchains.
Its main use case is low-level kernel debugging and systems security research in virtualized environments where faster debug iteration is valuable.
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This project is a Windows kernel research proof of concept for bypassing Driver Signature Enforcement and PatchGuard through a BYOVD attack model.
It combines C++ code with detailed reversing notes that trace signature validation callbacks and integrity-check execution paths in modern Windows kernels.
The material highlights how vulnerable signed drivers can be leveraged to interfere with code integrity decisions and patch-protection behavior.
It is intended for educational kernel security analysis and for defenders studying realistic BYOVD attack surfaces and mitigations.