Add 15 archive-based English project descriptions

Co-authored-by: gmh5225.eth <gmh5225@users.noreply.github.com>
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Cursor Agent
2026-02-24 19:36:08 +00:00
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Malimite is a desktop decompiler tool for analyzing iOS IPA files and macOS application bundles.
It is primarily written in Java and built around Ghidra-based decompilation workflows.
The project includes features such as automatic Apple resource decoding, Swift class reconstruction, and support for Swift and Objective-C binaries.
Its main use case is reverse engineering and security research on Apple applications, including malware analysis and code auditing.
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Shellcrypt is a cross-platform shellcode obfuscation utility that transforms raw payload bytes into ready-to-paste source code formats.
It is implemented in Python and supports multiple encryption ciphers including AES, ChaCha20, RC4, Salsa20, and XOR variants.
The tool can chain encoding and compression stages, then emit output for languages such as C, C#, Go, Rust, Nim, Python, and PowerShell.
It is mainly used in offensive security and game security research workflows for payload packing, format conversion, and loader prototyping.
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Lazenca S is an Android anti-cheating engine designed to detect common game tampering behaviors.
The project combines Java Android components with native C/C++ shared libraries loaded through JNI.
Its exported checks cover debugging, rooting, speed-hack behavior, binary modification, and virtual-machine related indicators.
It is intended for mobile game protection experiments and for studying anti-cheat detection techniques on Android.
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This project is a Python-based real-time CS2 overlay that detects enemy players with a YOLOv8 ONNX model.
It uses ONNX Runtime for inference, mss for screen capture, and Pygame plus Win32 APIs to render a transparent topmost overlay window.
The implementation includes optional CUDA acceleration, confidence filtering, hotkeys, and a smooth aim-assist routine.
Its primary use case is computer-vision cheat prototyping and related anti-cheat research on AI-assisted detection behavior.
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On All Fronts is an Unreal Engine 5 tactical FPS and RTS prototype focused on very large-scale combined AI and player battles.
The codebase is primarily C++ with Unreal plugin content and uses the Mass Entity ECS framework to simulate tens of thousands of entities.
It includes systems and examples for AI soldier control, command workflows, and large-map gameplay architecture.
Its main audience is engine and gameplay programmers who want to study high-scale simulation patterns that can also inform multiplayer security and anti-abuse design.
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Speed Hack by Letomaniy is a Windows C++ DLL project that manipulates in-game time speed after injection into a target process.
It follows a Cheat Engine style approach and is built with Visual Studio, including Detours-based hooking components.
The sample exposes keyboard controls for slowdown, accelerated speed, and restoring normal speed, with configurable values in code.
It is mainly used for cheat development practice and for researching how games and anti-cheat systems handle time manipulation.
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AutoHotkey is an open-source Windows automation and macro scripting platform with a custom hotkey-focused language.
The repository is mostly C and C++ source code for building interpreter binaries, self-contained script runtimes, and related tooling.
It also includes an experimental DLL hosting interface for embedding the interpreter in other applications.
Its primary use case is task automation and input scripting, including game-adjacent macro experimentation and defensive analysis of script-driven behavior.
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LibreHardwareMonitor is an open-source hardware telemetry project that provides both a Windows desktop monitor and a reusable .NET library.
It is primarily written in C# and reads temperatures, fan speeds, voltages, loads, and clock data from CPUs, GPUs, storage devices, and other components.
The project ships with WinForms UI code and library APIs that can be integrated into other applications.
Its main use case is system diagnostics and sensor collection, and it is often useful in game performance monitoring or environment-aware security tooling.
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BEClient is a small C++ proof-of-concept client that demonstrates how to initialize and call a BattlEye client DLL interface.
It defines game and anti-cheat data structures, registers callback functions, and invokes exported routines such as run, command, and exit handlers.
The sample is set up as a Visual Studio Windows project and includes structure headers for client communication fields.
Its primary use case is reverse engineering and research on anti-cheat client integration behavior in game processes.
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Win32.Nebula is a proof-of-concept packed and protected module loader framework for Windows.
It is written mainly in C++ and separates a lightweight loader library from a builder utility that patches, encrypts, and packs binaries.
The design includes SDK-style APIs, a dynamic service manager concept, and low-level Windows internals oriented implementation choices.
Its main use case is research into software protection, loader architecture, and anti-analysis techniques used in malware and anti-cheat ecosystems.
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delete-self-poc is a C proof of concept that shows how a running or locked executable can delete itself from disk on Windows.
The technique renames the file primary data stream and then sets file disposition flags through SetFileInformationByHandle APIs.
It demonstrates handle sequencing, deletion semantics, and practical edge cases around locked file removal.
Its primary use case is low-level Windows internals research relevant to anti-forensics, secure cleanup, and defensive detection engineering.
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This project is a C proof of concept for stealth-oriented code injection using NtQueueApcThreadEx and random NTDLL gadgets.
It searches executable sections of ntdll for suitable pop-and-return sequences and uses them so APC execution returns into shellcode.
The approach makes routine pointers appear more legitimate than classic direct APC injection while documenting likely detection vectors.
Its main use case is offensive tradecraft research and evaluation of anti-cheat or EDR telemetry around APC-based execution.
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shellcode-plain-sight is a C demonstration of hiding shellcode inside a large randomized memory region before execution.
The method allocates oversized read-write memory, fills it with random bytes, places payload data at a random offset, and then flips protection to executable.
It also includes cleanup logic to zero memory before freeing so artifacts are reduced after runtime.
Its primary use case is evasion research and testing memory-analysis or anti-cheat detection strategies against concealed payload placement.
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wsb-detect is a C library and sample program for detecting whether code is running inside Windows Sandbox.
It implements multiple fingerprinting checks such as sandbox-specific processes, usernames, device paths, DNS suffixes, registry artifacts, and timing clues.
The project exposes modular detection functions that can be combined depending on false-positive tolerance.
Its main use case is anti-analysis research and environment awareness for malware studies, red-team simulation, and defensive countermeasure testing.
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Yuzu Archive is a placeholder repository that no longer provides emulator source code.
Its contents are primarily documentation files, including a brief README and a DMCA notice record.
The archive serves as a historical snapshot of takedown context rather than a development codebase.
Its primary use case is legal and ecosystem reference for researchers tracking emulator enforcement events.