Add descriptions for 15 archived repos

Co-authored-by: gmh5225.eth <gmh5225@users.noreply.github.com>
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Cursor Agent
2026-02-25 05:13:53 +00:00
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This project is a Rust-based internal cheat base for Counter-Strike 2 designed as a modular framework for building in-game features.
It organizes interfaces, hooks, settings, and rendering into separate crates and modules, with macro-assisted interface handling and pattern scanning for dynamic offsets.
The code integrates DirectX 11 and egui for an overlay menu and uses MinHook-based function interception.
It is primarily aimed at game hacking research and developers who want a starting point for internal CS2 tooling.
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This project is an internal C++ cheat base for Counter-Strike: Global Offensive.
It includes common features such as ESP, bunnyhop, engine prediction, autowall, and chams, along with hook points like CreateMove and Direct3D reset.
The codebase uses ImGui and MinHook and is structured around interfaces, netvars, rendering, and utility modules for extension.
It is mainly intended for cheat development practice and reverse engineering research on Source-engine titles.
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This project provides modified KVM handler sources that intercept and alter RDTSC timing behavior on both Intel VMX and AMD SVM paths.
It explains how to patch kernel virtualization code, adjust fake timestamp deltas, and configure QEMU CPU flags such as disabling RDTSCP.
The implementation is in Linux kernel C code and focuses on low-level hypervisor timing control.
Its primary use case is virtualization and anti-detection research, including experiments around timing-based anti-cheat checks.
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This project is a Windows traffic-shaping packet filter for emulating real-world network conditions.
It combines a kernel driver built on Windows Filtering Platform callouts with command-line and GUI control applications.
The tool can inject latency, limit bandwidth, apply packet loss, and manage queue sizes for inbound and outbound traffic.
It is intended for testing network-sensitive software and games under controlled adverse conditions.
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This project is an IDA Pro plugin that uses large language models to assist binary analysis workflows.
It can explain function behavior, rename variables, attempt Python reconstructions of small routines, and run vulnerability-oriented checks from decompiled views.
The plugin is written in Python and integrates with OpenAI-compatible APIs while providing an automated mode that traverses function trees and summarizes findings.
It targets reverse engineers and game security researchers who want AI-assisted triage inside IDA.
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This project is a mirror and build automation repository for the Windows Subsystem for Android Linux kernel, including superuser-patched variants.
It maintains branch variants for stock source and KernelSU-enabled source and provides GitHub Actions pipelines for x86_64 and arm64 kernel images.
A helper shell script can patch required KernelSU configuration entries into WSA kernel trees.
It is mainly used by Android and platform security researchers who need reproducible WSA kernel builds and customization.
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This project is a leaked Fortnite internal cheat codebase implemented in C++.
The sources include hook-driven gameplay manipulation, rendering and utility modules, and references to features such as no spread, movement and vehicle exploits, and teleport-related behavior.
It uses common Windows game-hacking components such as MinHook and Detours for function interception.
The repository is primarily relevant as a reverse-engineering sample for studying cheat architecture and detection surfaces.
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This project is a leaked external Fortnite cheat source that reads game memory and draws an overlay for targeting and ESP functionality.
The codebase is C++ with DirectX9 and ImGui components, and it includes camera and bone math, world-to-screen projection, and configurable aim settings.
It appears structured around external process memory access with driver-assisted reads and an in-game menu for toggling features.
Its main use case is game cheat research and analysis of external tool design.
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This project is a hands-on tutorial for building PCIe communication systems on Xilinx FPGAs using the XDMA IP core.
It provides step-by-step examples for BRAM read and write designs, AXI integration, Linux-side C software, and a larger MPEG2 acceleration workflow.
The material mixes Vivado projects, Verilog and AXI logic, and host tooling guidance, including driver loading and test procedures.
It is aimed at FPGA and hardware security practitioners, including DMA-oriented game security research scenarios.
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This project is a .NET binary-to-binary obfuscator that rewrites method bodies into long chains of await expressions.
It leverages custom awaiters and GetAwaiter or GetResult transformations to produce control flow that is harder for decompilers to reconstruct cleanly.
The implementation is in C# on .NET and ships as a command-line tool with sample programs for testing.
It is mainly a proof-of-concept for obfuscation research and reverse-engineering resistance experiments.
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This project is a dynamic binary instrumentation toolkit for Android ARM and Thumb targets.
It combines a hijack injector with a base hooking library to load instrumentation code into running processes and hook function entry points inline.
The code and build flow rely on C and C++ with Android NDK tooling, plus sample instruments that demonstrate runtime logging and behavior interception.
It is intended for mobile reverse engineering, runtime analysis, and security research on Android applications.
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This project is a Linux kernel inline-hook framework for intercepting, replacing, and restoring kernel functions at runtime.
It provides a core module and sample modules, supports multiple architectures including x86, x86_64, arm, arm64, and riscv64, and exposes runtime control via proc interfaces.
The framework focuses on trampoline-based patching and extended symbol resolution to work with broader kallsyms targets.
It is designed for kernel debugging, live experimentation, and low-level security research including anti-cheat-related kernel studies.
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This project is a Ghidra-oriented tool that recovers Delphi symbol information from compiled binaries.
It reconstructs qualified function signatures, parameter metadata, and virtual table context from embedded compiler metadata, then maps results into Ghidra data types.
The implementation is a Python script for pyghidra and targets a wide range of modern Delphi versions.
Its primary use case is malware and legacy software reverse engineering where recovering semantic names speeds up analysis.
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This project is a feature-rich hex editor and binary analysis platform for reverse engineers and low-level developers.
It offers advanced editing, pattern-language-driven parsing and visualization, data inspection, diffing, hashing, integrated disassembly, and plugin extensibility.
The codebase is primarily C++ with cross-platform desktop support and numerous built-in analysis workflows.
It is widely used for firmware, file format, memory, and game binary investigation in security research contexts.
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This project is a Binary Ninja plugin that connects decompiler views to OpenAI models for interactive analysis assistance.
It can summarize what selected functions do from HLIL or pseudo-C and can propose variable renames directly in the analysis view.
The plugin is written in Python and integrates with Binary Ninja plugin settings and API key management options.
It is intended for reverse engineers who want AI-assisted triage and annotation during binary security research.