Add archived descriptions for 15 game security repos

Co-authored-by: gmh5225.eth <gmh5225@users.noreply.github.com>
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Cursor Agent
2026-02-24 18:58:52 +00:00
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IntroVirt is a virtualization introspection framework that lets analysts inspect and control guest VM memory and execution at runtime.
It combines a patched KVM hypervisor component with a C++ userland library and symbol parsing support for detailed Windows and Linux guest analysis.
The codebase includes APIs for process and thread introspection, breakpoints, memory access, and syscall-level visibility.
It is primarily used by reverse engineers and security researchers who need out-of-guest monitoring, malware analysis, or hardened VM security tooling.
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BinjaLattice is a Binary Ninja integration that connects analysis sessions to external MCP servers over an authenticated HTTP interface.
It is implemented mainly in Python and provides token-based authentication, optional TLS, and a REST-style API for secure tool communication.
The plugin can export disassembly and pseudocode context while also allowing controlled edits such as renaming functions or adding comments.
It is aimed at reverse engineers who want AI or automation pipelines to interact with live Binary Ninja databases safely.
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Little Anti-Cheat is an open-source SourceMod anti-cheat plugin for Source engine multiplayer servers.
Written in SourcePawn, it includes detections for aimbot and aimlock behavior, abnormal angles, bunnyhop automation, fast duck exploits, and suspicious ConVar states.
It also provides mitigation features such as interpolation and backtrack countermeasures, optional high-ping enforcement, and extensive logging and translation support.
The primary use case is community server administration for games like Team Fortress 2 and Counter-Strike titles.
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This project is a proof of concept that hides an overlay window handle from window enumeration by manipulating kernel-side window structures.
It uses a Windows kernel driver plus user-mode test programs to locate and modify win32k related pointers and TAGWND-linked data.
The code focuses on DKOM-style techniques and includes examples for triggering the behavior from a DirectX overlay context.
It is intended for low-level Windows internals research around overlay visibility and anti-cheat evasion mechanics.
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IDARustHelper is an IDA Pro plugin that improves analysis of Rust binaries.
Built in Python, it demangles Rust symbols, normalizes names for IDA compatibility, and adds common Rust type definitions.
It also includes architecture-aware string recovery helpers for x86, ARM, and RISC-V targets.
The tool is aimed at reverse engineers who need faster and cleaner navigation of Rust malware, game clients, or system binaries.
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This project implements a Windows kernel-to-user communication framework that routes commands through a hooked win32k function pointer.
The driver and user client are written in C++ and expose operations such as process base lookup, module lookup, memory read and write, allocation, freeing, and protection changes.
It uses custom request structures, XOR-obfuscated strings, and a compact control protocol to exchange data between ring 3 and ring 0.
The code is geared toward anti-cheat bypass and game memory tooling research against protected environments.
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This project is a kernel-assisted manual mapper designed to inject a DLL into a target game process.
It combines a kernel hook-based command handler with a user-mode mapper that performs relocation, import resolution, section writing, and remote DllMain execution.
The implementation includes kernel memory allocation and exposure routines, pointer swapping hooks, and cleanup steps for mapped payloads.
It is primarily intended for advanced research into anti-cheat-resistant injection workflows on Windows.
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This project is a C++ internal cheat base for Rainbow Six Siege focused on rendering and gameplay feature prototypes.
It ships with a small SDK, hooking utilities, and an ImGui plus DirectX 11 overlay pipeline for in-process visuals.
Included examples cover snapline ESP, basic targeting logic, keyboard handling, and entity access patterns.
The main use case is educational experimentation with internal game hacking architecture rather than production-ready bypassing.
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cfgdump is a WinDbg extension for inspecting Control Flow Guard coverage in a process address space.
Implemented in C++, it provides commands to print CFG maps, query specific ranges, and list protected regions.
The extension helps analysts understand which memory areas are guarded by CFG bits and how those protections are laid out.
It is useful for exploit development research, binary hardening validation, and low-level Windows debugging workflows.
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Hidden is a Windows kernel driver with a user-mode interface for concealing selected system artifacts.
The C and C++ code supports hiding files, directories, registry keys, and processes, and can also protect chosen processes from interference.
It includes CLI and library components to configure rules and exceptions, plus build scripts for WDK-based development.
The project targets reverse engineering labs and security research scenarios that require controlled environment masking.
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This project is a comprehensive firmware development guide for building custom PCIe DMA device emulation on FPGA platforms.
It documents workflow steps such as donor device profiling, PCIe configuration cloning, BAR and interrupt handling, and firmware flashing.
The repository also bundles tooling references and multi-language materials around PCILeech-style hardware stacks and Vivado-based development.
Its primary audience is hardware security and game anti-cheat researchers studying DMA attack simulation and low-level PCIe behavior.
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This project is an internal C++ ESP and aimbot implementation for the game Smite.
It includes a reverse-engineered SDK header set, hook helpers, and utility code for interacting with Unreal Engine 3 era game structures.
The sample features demonstrate target acquisition and on-screen ESP drawing while documenting game-specific pointer quirks.
It is mainly aimed at game hacking learners who want a reference base for older UE3 titles.
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This project is a DLL-based proof of concept that attempts to interfere with Valve Anti-Cheat checks in the Steam service context.
The C++ implementation uses signature scanning and Detours hooks to patch internal routines and spoof selected Windows API responses.
It hooks functions such as VirtualQuery, process and module enumeration, debugger checks, and memory read paths to reduce scanner visibility.
The repository is archived as non-working and mainly serves as historical anti-cheat bypass research material.
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Gemini-Genius is a Python toolkit for binary function similarity analysis using graph-based embeddings.
It combines dataset preprocessing scripts, model training code, and inference utilities that operate on CFG and ACFG representations extracted with IDA.
The workflow covers graph generation, embedding export, and similarity search between candidate functions.
It is intended for reverse engineering and vulnerability research use cases such as cross-binary function matching.
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BGRTInjector is a UEFI utility that replaces the boot logo shown by systems using the ACPI BGRT mechanism.
It is written in C and designed to run as an EFI loader or driver, with support for custom 24-bit BMP assets.
The project includes build assets and integration notes for common boot workflows such as rEFInd and default EFI paths.
Its main use case is low-level firmware customization and boot-chain experimentation on Windows-capable UEFI machines.