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Add 15 archive-based repository descriptions
Co-authored-by: gmh5225.eth <gmh5225@users.noreply.github.com>
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Onlooker is a lightweight Windows memory profiler that records memory statistics for a process tree, similar to the Linux time command. It includes a companion Qt-based GUI tool for inspecting traces and logs in a more visual workflow. The project is implemented mainly in C++ with CMake and Qt Widgets, and it also provides JSON trace conversion utilities. Its primary use case is diagnosing memory growth, out-of-memory events, and performance regressions in complex native toolchains.
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Destiny is an open-source C# server emulator for MapleStory v0.83. It provides a multi-server architecture with center, login, and game components, plus Lua scripting support for NPC and portal behaviors. The codebase is organized as a Visual Studio solution and relies on SQL-backed game data for account and world state management. Its primary use case is private server development and MMORPG protocol or gameplay research.
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glTF is a royalty-free specification project for efficient transmission and loading of 3D scenes and models. The repository includes the core specification, extension registry content, conformance assets, and many sample files used across tooling and engines. Its content is primarily documentation and data formats such as Markdown, AsciiDoc, and JSON-based model descriptors. The main use case is helping engine, rendering, and asset-pipeline developers build interoperable 3D workflows.
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cs2-sdk is an auto-generated C++ header SDK for Counter-Strike 2 Source 2 binaries. It contains large sets of class and enum declarations for modules such as client, server, rendering, networking, and schema systems, produced with source2gen tooling. The repository also includes patch metadata files that tie the generated headers to a specific game version. Its primary use case is reverse engineering and game security research that needs up-to-date type information.
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WarriOrb is the public source-code release of a hardcore action platformer built with Unreal Engine. The project includes extensive C++ gameplay code, engine configuration, localization files, and platform packaging settings for multiple targets. The repository explicitly focuses on code and omits commercial game assets and some proprietary plugins, so it is not a full rebuild package. Its main use case is studying production Unreal game architecture and implementation patterns.
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ModFinder is a Windows C++ utility designed to locate manually mapped modules in process memory. It enumerates mapped regions and checks DOS-header patterns to identify suspicious injections, including cases where parts of optional headers are removed. The implementation is native C++ with a Visual Studio project layout and practical focus on x86 process analysis. Its primary use case is anti-cheat and malware-oriented memory forensics during runtime investigations.
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Polymorphic-Engine is a C++ runtime polymorphism and obfuscation framework for protecting in-memory variables. It supports stack and heap transformations across multiple primitive and string types, with optional SIMD type support for extended builds. The project targets LLVM/Clang most strongly and includes experimental MSVC compatibility plus example code. Its main use case is software protection experimentation and anti-analysis research in low-level security contexts.
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PresentInjector is a Windows kernel-assisted DLL injection project that executes loading through graphics Present pointer swapping. It combines user-mode and kernel-mode components, including PFN-related memory handling, pointer-chain techniques, and post-injection cleanup behavior. The code is written in C/C++ and focuses on getting mapped payloads into protected game processes. Its primary use case is advanced cheat injection research and anti-cheat bypass experimentation.
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pKernelInterface-EFT is an external Escape from Tarkov reversal framework with cheat-oriented functionality. It integrates kernel-assisted memory interaction, entity processing, and gameplay modules such as ESP and aiming logic. The project is heavily C++ based and includes an ImGui rendering stack for overlay output and tooling interfaces. Its main use case is practical reverse engineering and prototyping for game security research on protected titles.
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WinKernel-Resources is a curated collection of materials for learning Windows kernel internals and exploitation concepts. It gathers references such as papers, conference talks, vulnerable-driver resources, and practical links for both offensive and defensive low-level security work. The repository also includes sample driver projects and Visual Studio solutions that demonstrate kernel-oriented development patterns. Its primary audience is security researchers, anti-cheat engineers, and developers studying kernel attack and defense techniques.
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NullHooks is a learning-focused CS:GO cheat project implemented in C++. It includes a modular codebase with gameplay features, configuration presets, and supporting utilities commonly used in internal cheat development. The repository documents references and contribution notes, and it is marked as inactive while still useful for study. Its primary use case is educational exploration of game-hacking architecture and implementation techniques.
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NullBase is a simple C++ game-hack base designed to be easy to read and extend. It provides core building blocks such as memory helpers, entity and local-player abstractions, math utilities, and world-to-screen related code. The project uses a straightforward Visual Studio layout so learners can quickly navigate and add features. Its primary use case is teaching beginners how cheat frameworks are structured and iterated.
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NullHook is a tutorial-oriented Windows game-hacking project that combines user-mode and kernel-mode components. It demonstrates memory and hook-related workflows in a split solution containing both a driver project and a userland client. The implementation is primarily C/C++ and is intended to be loaded through external manual mapping in practical setups. Its primary use case is educational research into kernel-assisted cheat development techniques.
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ThreadHijackingInjector is a minimal C++ proof-of-concept for DLL injection via thread hijacking on Windows. The project focuses on a compact implementation that illustrates context manipulation and execution redirection in a remote process. Its small code footprint makes the technique easier to study than full-featured injection frameworks. The main use case is educational reverse engineering and security research into alternative process injection methods.
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flirtnite is a C++ external Fortnite cheat framework that combines low-level memory access with real-time overlay rendering. It includes a Hyper-V based interface layer, Unreal-structure handling code, and gameplay modules such as entity processing and aiming logic. The rendering stack uses ImGui with DirectX9-style integration to display menu and ESP-style visuals. Its primary use case is advanced game security research into offensive tooling and anti-cheat evasion behavior.
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