Add descriptions for 15 archived A* repositories

Co-authored-by: gmh5225.eth <gmh5225@users.noreply.github.com>
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Cursor Agent
2026-02-24 16:47:34 +00:00
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PowerHook is a Windows kernel-mode proof of concept that hooks a processor power-management callback to intercept execution in kernel context. It is implemented in C++ as a KMDF driver and rewires the PRCB IdlePreselect routine while preserving the original handler for cleanup. The hook routine demonstrates thread and process object lookups from kernel space and logs execution context details. This project is mainly useful for Windows internals learning and low-level game security research.
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This project is a public game launcher for World of Warcraft clients that can connect to custom servers using valid TLS certificates. It is built primarily in C# on .NET and supports multiple client branches with configurable client versions and CDN endpoints. The public build intentionally removes developer mode, mod loading, and other advanced tooling present in the full edition. It is mainly aimed at private server operations and client compatibility testing.
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UnrealLive2D is an Unreal Engine runtime plugin for integrating Live2D Cubism models into UE projects. The codebase is mainly C++ with Unreal shader code and includes framework modules for model loading, effects, motion playback, physics, and rendering. It ships with sample assets and blueprint content that demonstrate expressions, lip sync, eye blink behavior, and interactive animation flows. The primary use case is 2D character rendering and animation in game development workflows.
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Artemis is a C++ game modification framework targeting Rainbow Six: Siege Shadow Legacy. It includes injection and hooking infrastructure with components such as ImGui and MinHook, plus managers for events, keybinds, drawing, and game interactions. The architecture is designed to support user-made extensions through a modular framework approach. This project is primarily aimed at cheat development and reverse engineering experimentation.
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This project is an external cheat framework for Valorant focused on aimbot and ESP capabilities. It is implemented mostly in C++ and includes supporting pieces for memory interaction, rendering overlays, and hardware ID spoofing related workflows. The repository advertises driver-assisted operation and bundled tooling for bypass-oriented setups. Its primary audience is offensive game-hacking research rather than defensive anti-cheat engineering.
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frida-stealth is a patch set that modifies Frida to reduce common runtime detection fingerprints on Android targets. The patches alter identifying traits such as default ports, socket names, thread names, loop labels, and related Frida markers in frida-core and frida-gum. The repository provides patch files and build instructions for producing custom instrumented binaries. It is mainly used in mobile reverse engineering and anti-instrumentation bypass research.
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WindMouse is a Python library that generates human-like mouse movement paths for automation tasks. It implements the WindMouse algorithm to produce curved, non-linear trajectories with variable speed instead of deterministic straight-line motion. The project supports multiple automation backends, including AutoHotkey and PyAutoGUI, and exposes tuning controls for movement physics. Its main use case is reducing behavioral bot detection risk in UI automation and game scripting.
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AssetRipper is a .NET-based tool for extracting assets from Unity serialized files and asset bundles and converting them into native Unity-style outputs. The project is primarily written in C# and contains extensive parsers, converters, and tooling modules for many Unity resource formats. It supports a broad range of Unity versions and focuses on practical asset recovery and reconstruction workflows. The tool is widely used for Unity reverse engineering, modding, and game content analysis.
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DoubleDataPointer is a Windows kernel communication proof of concept that uses a double-pointer channel between user mode and a manually mapped driver. The implementation is mainly C++ and provides primitives for reading and writing virtual and physical memory from kernel context. It also demonstrates stealth-oriented techniques such as page frame number cleanup and pool-related artifact reduction while documenting detection risks. The project targets anti-cheat bypass experimentation and low-level game security research.
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ApexCheat is an external cheat and SDK project for Apex Legends. It is primarily written in C++ and includes an ImGui-based menu and overlay pipeline with modules for glow visuals, aimbot logic, and memory-driven entity handling. The repository also includes a Rust-based offset dumper component to help maintain game structure offsets. It is intended for cheat prototyping and reverse engineering experiments, and the included notes describe the implementation as outdated.
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Hotkey-based Keylogger Detector is a Windows kernel driver that detects keyloggers abusing global hotkey registration. It scans win32kfull internals to resolve the global hotkey table and inspects registered entries for suspicious usage patterns. The implementation is written in C++ as a KMDF driver with installation and debugging guidance for test environments. This project is intended for defensive endpoint research and Windows security testing.
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Atmosphere is a custom firmware platform for the Nintendo Switch that replaces or patches multiple boot and runtime system components. The codebase is largely C and C++ with low-level platform code for loaders, TrustZone behavior, sysmodules, and emulated NAND support. It is organized into modular parts such as Fusee, Exosphere, Stratosphere, and related development libraries. The project is mainly used by console security researchers and homebrew developers who need deep system-level control.
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Ursine 3D is a general-purpose game engine created for academic game development programs. It is built mainly in C++ and provides an entity-component system, reflection support, editor tooling, animation systems, and a full 3D rendering pipeline. The engine integrates technologies such as Bullet Physics, Wwise audio, and Chromium Embedded Framework for HTML/CSS/JS-driven interfaces. Its primary use case is game engine education, prototyping, and full project development.
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Stresser is an endpoint security platform that combines host agents with centralized management components. The repository is primarily C++ and includes both user-mode and kernel-mode modules for telemetry collection, artifact processing, policy handling, and detection logic. Its architecture emphasizes ETW-driven monitoring, dynamic and static analysis paths, and coordinated response workflows. The project is intended for malware defense research and enterprise-style endpoint protection experiments.
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Anti-AntiDebuggerDriver is a tutorial Windows kernel driver focused on neutralizing common anti-debugging checks. It is written in C++ and hooks multiple native system call paths related to process, thread, handle, and system information queries. The codebase includes low-level hook utilities and disassembly helpers for redirecting anti-debug probes at kernel level. Its main use case is reverse engineering education and protected software analysis.