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https://github.com/gmh5225/awesome-game-security
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Add archived repository descriptions for R batch
Co-authored-by: gmh5225.eth <gmh5225@users.noreply.github.com>
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This project is a practical guide and toolkit for building and customizing PCIe DMA firmware for FPGA-based boards.
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It includes step-by-step instructions for Vivado customization, automatic firmware generation scripts, config-space cloning, and flashing workflows.
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The repository combines Markdown documentation with Python and Tcl utilities for project generation and firmware preparation.
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Its primary use case is game security research around DMA hardware behavior and anti-cheat evasion testing in controlled environments.
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This project is a Ghidra extension that loads Windows minidumps as analyzable programs.
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It maps dump modules to their runtime addresses, imports private memory and thread stacks, and stores thread metadata for analysis.
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Built mainly in Java with Gradle, it extends PE loading internals and adds a thread-view workflow with stack-walking support.
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It is aimed at reverse engineers and incident responders who need to inspect crash dumps or post-mortem malware samples inside Ghidra.
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This project is a simple x64 EasyAntiCheat emulator stub implemented as a Windows DLL.
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It exports a large set of expected anti-cheat API functions and provides placeholder interface implementations to satisfy client calls.
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The codebase is primarily C++ with a small assembly helper for low-level patch routines.
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It is intended as a proof of concept for reverse engineering and compatibility testing of software that links against EAC components.
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This project is an external ESP cheat source template for shooter games, demonstrated with Apex Legends.
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It contains separate kernel driver, user-mode overlay, and kdmapper-based loading components, with rendering done through Windows GDI.
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The code is written in C++ and organized as a Visual Studio solution for Windows.
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It is mainly used by game hacking learners who want to study memory reading pipelines and on-screen entity visualization.
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This project is a multi-threaded Unity asset extraction tool for Unity 2.x through Unity 6.
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It provides both GUI and CLI binaries, parallel bundle loading, and parallel export to speed up large-scale asset processing.
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The implementation is primarily C#/.NET and includes format parsers, decompression routines, and game-specific helper logic.
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It is used for game data mining, modding workflows, and reverse engineering of Unity asset bundles.
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This project is a .NET-based memory class reconstruction and remote process inspection tool.
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It supports x86 and x64 targets, rich memory node types, scanners, debuggers, and import/export compatibility with older ReClass formats.
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The codebase combines C# UI logic with native C++ core components for low-level process and memory operations.
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It is widely used in reverse engineering and game security research to map runtime structures and generate C++ or C# class layouts.
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This project is a Windows anti-tamper and anti-crack framework prototype written in C++.
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It includes anti-debugging, anti-dump, anti-attach protections, integrity checks, process-kill routines, and self-remapping code paths.
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It also contains string obfuscation and lightweight encryption helpers for hardening sensitive constants.
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It targets software protection experiments and demonstrates defensive techniques that can be adapted to game security tooling.
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This project is a small repository that publishes Fortnite memory offsets and related signature values.
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It provides a header file with common Unreal Engine pointer chains and gameplay-relevant structure offsets used by external tools.
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The content is mainly C and C++ style constants intended for quick integration into existing cheat or analysis code.
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It is used as a reference dataset for game hacking updates and offset maintenance.
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This project is a universal graphics API hooking library for Windows games.
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It supports Direct3D 9 through 12, OpenGL, and Vulkan, and pairs with MinHook to bind function detours by method-table index.
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The code is written in C++ and includes method tables and sample ImGui integrations for overlay rendering.
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It is commonly used in game security research and tooling to intercept rendering pipelines and build debug or overlay features.
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This project demonstrates compile-time static string obfuscation using Zig.
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It generates randomized keys during build time and applies XOR-based transform logic so plaintext strings are not stored directly in binaries.
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The build pipeline targets stripped x86_64 Windows executables and emphasizes lightweight runtime decryption.
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It is useful for reverse-engineering resistance experiments and anti-analysis hardening in security-oriented software.
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This project is a proof-of-concept Android detector for root-hiding modules that disrupt logging services.
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It checks indicators such as missing logd sockets and package traces to flag suspicious environment tampering behavior.
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The implementation is a small C program built with Android NDK makefiles.
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It is intended for mobile security testing and for studying how fragile root-hiding techniques can become detectable.
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This project is a proof-of-concept tool that intercepts and disables VAC module execution while dumping received modules.
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It hooks relevant Steam and module-loading paths, then captures and decrypts module data for offline inspection.
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The codebase is mainly C and C++ and includes auxiliary components such as detours and disassembly libraries.
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It is aimed at anti-cheat reverse engineering research focused on understanding VAC module delivery and behavior.
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This project is an IDA Pro plugin that sets, enables, disables, or removes breakpoints based on instruction patterns.
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It uses Python with regular expressions to scan disassembly lines and apply breakpoint actions across functions.
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The plugin includes a PyQt interface for managing opcode patterns interactively.
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It is intended for reverse engineers who need fast, repeatable breakpoint automation during binary analysis.
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This project is an ImGui-based cheat menu framework for Windows.
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It provides modular components such as ESP, aim assist, recoil control, HUD modules, and hotkey-driven settings panels.
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The implementation is primarily C++ and uses SFML as the backend with custom ImGui widgets and in-memory font loading.
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It is mainly used as a starter template for building and organizing game cheat user interfaces.
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This project is an IDA Pro plugin that connects the disassembler to an AI-assisted reverse engineering platform.
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It supports binary upload, similarity-based function matching, automated renaming, auto-unstrip workflows, and AI decompilation views.
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The plugin is implemented in Python with Qt-based dialogs and service layers for API integration.
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It is designed for reverse engineers who want to accelerate analysis of stripped binaries with machine-learning-assisted tooling.
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