Add archived repository descriptions for R batch

Co-authored-by: gmh5225.eth <gmh5225@users.noreply.github.com>
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Cursor Agent
2026-02-25 03:33:22 +00:00
co-authored by gmh5225.eth
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commit f77718fbcf
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This project is a practical guide and toolkit for building and customizing PCIe DMA firmware for FPGA-based boards.
It includes step-by-step instructions for Vivado customization, automatic firmware generation scripts, config-space cloning, and flashing workflows.
The repository combines Markdown documentation with Python and Tcl utilities for project generation and firmware preparation.
Its primary use case is game security research around DMA hardware behavior and anti-cheat evasion testing in controlled environments.
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This project is a Ghidra extension that loads Windows minidumps as analyzable programs.
It maps dump modules to their runtime addresses, imports private memory and thread stacks, and stores thread metadata for analysis.
Built mainly in Java with Gradle, it extends PE loading internals and adds a thread-view workflow with stack-walking support.
It is aimed at reverse engineers and incident responders who need to inspect crash dumps or post-mortem malware samples inside Ghidra.
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This project is a simple x64 EasyAntiCheat emulator stub implemented as a Windows DLL.
It exports a large set of expected anti-cheat API functions and provides placeholder interface implementations to satisfy client calls.
The codebase is primarily C++ with a small assembly helper for low-level patch routines.
It is intended as a proof of concept for reverse engineering and compatibility testing of software that links against EAC components.
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This project is an external ESP cheat source template for shooter games, demonstrated with Apex Legends.
It contains separate kernel driver, user-mode overlay, and kdmapper-based loading components, with rendering done through Windows GDI.
The code is written in C++ and organized as a Visual Studio solution for Windows.
It is mainly used by game hacking learners who want to study memory reading pipelines and on-screen entity visualization.
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This project is a multi-threaded Unity asset extraction tool for Unity 2.x through Unity 6.
It provides both GUI and CLI binaries, parallel bundle loading, and parallel export to speed up large-scale asset processing.
The implementation is primarily C#/.NET and includes format parsers, decompression routines, and game-specific helper logic.
It is used for game data mining, modding workflows, and reverse engineering of Unity asset bundles.
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This project is a .NET-based memory class reconstruction and remote process inspection tool.
It supports x86 and x64 targets, rich memory node types, scanners, debuggers, and import/export compatibility with older ReClass formats.
The codebase combines C# UI logic with native C++ core components for low-level process and memory operations.
It is widely used in reverse engineering and game security research to map runtime structures and generate C++ or C# class layouts.
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This project is a Windows anti-tamper and anti-crack framework prototype written in C++.
It includes anti-debugging, anti-dump, anti-attach protections, integrity checks, process-kill routines, and self-remapping code paths.
It also contains string obfuscation and lightweight encryption helpers for hardening sensitive constants.
It targets software protection experiments and demonstrates defensive techniques that can be adapted to game security tooling.
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This project is a small repository that publishes Fortnite memory offsets and related signature values.
It provides a header file with common Unreal Engine pointer chains and gameplay-relevant structure offsets used by external tools.
The content is mainly C and C++ style constants intended for quick integration into existing cheat or analysis code.
It is used as a reference dataset for game hacking updates and offset maintenance.
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This project is a universal graphics API hooking library for Windows games.
It supports Direct3D 9 through 12, OpenGL, and Vulkan, and pairs with MinHook to bind function detours by method-table index.
The code is written in C++ and includes method tables and sample ImGui integrations for overlay rendering.
It is commonly used in game security research and tooling to intercept rendering pipelines and build debug or overlay features.
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This project demonstrates compile-time static string obfuscation using Zig.
It generates randomized keys during build time and applies XOR-based transform logic so plaintext strings are not stored directly in binaries.
The build pipeline targets stripped x86_64 Windows executables and emphasizes lightweight runtime decryption.
It is useful for reverse-engineering resistance experiments and anti-analysis hardening in security-oriented software.
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This project is a proof-of-concept Android detector for root-hiding modules that disrupt logging services.
It checks indicators such as missing logd sockets and package traces to flag suspicious environment tampering behavior.
The implementation is a small C program built with Android NDK makefiles.
It is intended for mobile security testing and for studying how fragile root-hiding techniques can become detectable.
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This project is a proof-of-concept tool that intercepts and disables VAC module execution while dumping received modules.
It hooks relevant Steam and module-loading paths, then captures and decrypts module data for offline inspection.
The codebase is mainly C and C++ and includes auxiliary components such as detours and disassembly libraries.
It is aimed at anti-cheat reverse engineering research focused on understanding VAC module delivery and behavior.
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This project is an IDA Pro plugin that sets, enables, disables, or removes breakpoints based on instruction patterns.
It uses Python with regular expressions to scan disassembly lines and apply breakpoint actions across functions.
The plugin includes a PyQt interface for managing opcode patterns interactively.
It is intended for reverse engineers who need fast, repeatable breakpoint automation during binary analysis.
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This project is an ImGui-based cheat menu framework for Windows.
It provides modular components such as ESP, aim assist, recoil control, HUD modules, and hotkey-driven settings panels.
The implementation is primarily C++ and uses SFML as the backend with custom ImGui widgets and in-memory font loading.
It is mainly used as a starter template for building and organizing game cheat user interfaces.
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This project is an IDA Pro plugin that connects the disassembler to an AI-assisted reverse engineering platform.
It supports binary upload, similarity-based function matching, automated renaming, auto-unstrip workflows, and AI decompilation views.
The plugin is implemented in Python with Qt-based dialogs and service layers for API integration.
It is designed for reverse engineers who want to accelerate analysis of stripped binaries with machine-learning-assisted tooling.