mirror of
https://github.com/mlua-rs/mlua
synced 2026-06-08 16:05:43 +00:00
Drop openresty specific luajit extensions
This commit is contained in:
+1
-5
@@ -26,14 +26,10 @@ pub use luau::*;
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#[doc(hidden)]
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pub const LUA_MAX_UPVALUES: c_int = 255;
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#[cfg(any(feature = "lua51", all(feature = "luajit", not(feature = "vendored"))))]
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#[cfg(any(feature = "lua51", feature = "luajit"))]
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#[doc(hidden)]
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pub const LUA_MAX_UPVALUES: c_int = 60;
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#[cfg(all(feature = "luajit", feature = "vendored"))]
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#[doc(hidden)]
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pub const LUA_MAX_UPVALUES: c_int = 120;
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#[cfg(feature = "luau")]
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#[doc(hidden)]
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pub const LUA_MAX_UPVALUES: c_int = 200;
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@@ -101,9 +101,6 @@ extern "C" {
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pub fn lua_close(L: *mut lua_State);
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pub fn lua_newthread(L: *mut lua_State) -> *mut lua_State;
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#[cfg(all(feature = "luajit", feature = "vendored"))]
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pub fn lua_resetthread(L: *mut lua_State, th: *mut lua_State);
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pub fn lua_atpanic(L: *mut lua_State, panicf: lua_CFunction) -> lua_CFunction;
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//
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+11
-29
@@ -173,7 +173,7 @@ pub struct LuaOptions {
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/// Max size of thread (coroutine) object pool used to execute asynchronous functions.
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///
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/// It works on Lua 5.4, LuaJIT (vendored) and Luau, where [`lua_resetthread`] function
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/// It works on Lua 5.4 and Luau, where [`lua_resetthread`] function
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/// is available and allows to reuse old coroutines after resetting their state.
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///
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/// Default: **0** (disabled)
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@@ -377,22 +377,14 @@ impl Lua {
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/// Creates a new Lua state with required `libs` and `options`
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unsafe fn inner_new(libs: StdLib, options: LuaOptions) -> Lua {
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// Skip Rust allocator for non-vendored LuaJIT (see https://github.com/khvzak/mlua/issues/176)
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let use_rust_allocator = !(cfg!(feature = "luajit") && cfg!(not(feature = "vendored")));
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let (state, mem_state) = if use_rust_allocator {
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let mut mem_state: *mut MemoryState = Box::into_raw(Box::default());
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let mut state = ffi::lua_newstate(ALLOCATOR, mem_state as *mut c_void);
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// If state is null (it's possible for LuaJIT on non-x86 arch) then switch to Lua internal allocator
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if state.is_null() {
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drop(Box::from_raw(mem_state));
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mem_state = ptr::null_mut();
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state = ffi::luaL_newstate();
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}
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(state, mem_state)
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} else {
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(ffi::luaL_newstate(), ptr::null_mut())
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};
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let mut mem_state: *mut MemoryState = Box::into_raw(Box::default());
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let mut state = ffi::lua_newstate(ALLOCATOR, mem_state as *mut c_void);
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// If state is null then switch to Lua internal allocator
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if state.is_null() {
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drop(Box::from_raw(mem_state));
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mem_state = ptr::null_mut();
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state = ffi::luaL_newstate();
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}
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assert!(!state.is_null(), "Failed to instantiate Lua VM");
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ffi::luaL_requiref(state, cstr!("_G"), ffi::luaopen_base, 1);
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@@ -1673,11 +1665,7 @@ impl Lua {
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&'lua self,
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func: &Function,
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) -> Result<Thread<'lua>> {
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#[cfg(any(
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feature = "lua54",
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all(feature = "luajit", feature = "vendored"),
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feature = "luau",
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))]
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#[cfg(any(feature = "lua54", feature = "luau"))]
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unsafe {
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let state = self.state();
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let _sg = StackGuard::new(state);
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@@ -1703,11 +1691,7 @@ impl Lua {
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/// Resets thread (coroutine) and returns to the pool for later use.
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#[cfg(feature = "async")]
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#[cfg(any(
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feature = "lua54",
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all(feature = "luajit", feature = "vendored"),
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feature = "luau",
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))]
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#[cfg(any(feature = "lua54", feature = "luau"))]
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pub(crate) unsafe fn recycle_thread(&self, thread: &mut Thread) -> bool {
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let extra = &mut *self.extra.get();
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if extra.thread_pool.len() < extra.thread_pool.capacity() {
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@@ -1721,8 +1705,6 @@ impl Lua {
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// Error object is on top, drop it
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ffi::lua_settop(thread_state, 0);
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}
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#[cfg(all(feature = "luajit", feature = "vendored"))]
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ffi::lua_resetthread(self.state(), thread_state);
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#[cfg(feature = "luau")]
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ffi::lua_resetthread(thread_state);
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extra.thread_pool.push(thread.0.index);
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+6
-16
@@ -202,20 +202,16 @@ impl<'lua> Thread<'lua> {
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/// Returns a error in case of either the original error that stopped the thread or errors
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/// in closing methods.
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///
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/// In [LuaJIT] and Luau: resets to the initial state of a newly created Lua thread.
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/// In Luau: resets to the initial state of a newly created Lua thread.
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/// Lua threads in arbitrary states (like yielded or errored) can be reset properly.
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///
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/// Sets a Lua function for the thread afterwards.
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///
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/// Requires `feature = "lua54"` OR `feature = "luajit,vendored"` OR `feature = "luau"`
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/// Requires `feature = "lua54"` OR `feature = "luau"`.
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///
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/// [Lua 5.4]: https://www.lua.org/manual/5.4/manual.html#lua_resetthread
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/// [LuaJIT]: https://github.com/openresty/luajit2#lua_resetthread
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#[cfg(any(
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feature = "lua54",
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all(feature = "luajit", feature = "vendored"),
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feature = "luau",
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))]
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/// [Lua 5.4]: https://www.lua.org/manual/5.4/manual.html#lua_closethread
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#[cfg(any(feature = "lua54", feature = "luau"))]
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#[cfg_attr(docsrs, doc(cfg(not(feature = "luau"))))]
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pub fn reset(&self, func: crate::function::Function<'lua>) -> Result<()> {
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let lua = self.0.lua;
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let state = lua.state();
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@@ -234,8 +230,6 @@ impl<'lua> Thread<'lua> {
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if status != ffi::LUA_OK {
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return Err(pop_error(thread_state, status));
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}
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#[cfg(all(feature = "luajit", feature = "vendored"))]
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ffi::lua_resetthread(state, thread_state);
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#[cfg(feature = "luau")]
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ffi::lua_resetthread(thread_state);
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@@ -375,11 +369,7 @@ impl<'lua, R> AsyncThread<'lua, R> {
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}
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#[cfg(feature = "async")]
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#[cfg(any(
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feature = "lua54",
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all(feature = "luajit", feature = "vendored"),
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feature = "luau",
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))]
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#[cfg(any(feature = "lua54", feature = "luau"))]
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impl<'lua, R> Drop for AsyncThread<'lua, R> {
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fn drop(&mut self) {
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if self.recycle {
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+1
-5
@@ -94,11 +94,7 @@ fn test_thread() -> Result<()> {
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}
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#[test]
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#[cfg(any(
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feature = "lua54",
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all(feature = "luajit", feature = "vendored"),
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feature = "luau",
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))]
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#[cfg(any(feature = "lua54", feature = "luau"))]
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fn test_thread_reset() -> Result<()> {
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use mlua::{AnyUserData, UserData};
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use std::sync::Arc;
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