Files
mlua-rs-mlua/src/thread.rs
T
Alex Orlenko 08545224f4 clippy
2024-10-19 11:49:40 +01:00

544 lines
18 KiB
Rust

use std::fmt;
use std::os::raw::{c_int, c_void};
use crate::error::{Error, Result};
#[allow(unused)]
use crate::state::Lua;
use crate::state::RawLua;
use crate::traits::{FromLuaMulti, IntoLuaMulti};
use crate::types::{LuaType, ValueRef};
use crate::util::{check_stack, error_traceback_thread, pop_error, StackGuard};
#[cfg(not(feature = "luau"))]
use crate::{
hook::{Debug, HookTriggers},
types::MaybeSend,
};
#[cfg(feature = "async")]
use {
futures_util::stream::Stream,
std::{
future::Future,
marker::PhantomData,
pin::Pin,
ptr::NonNull,
task::{Context, Poll, Waker},
},
};
/// Status of a Lua thread (coroutine).
#[derive(Debug, Copy, Clone, Eq, PartialEq)]
pub enum ThreadStatus {
/// The thread was just created or is suspended (yielded).
///
/// If a thread is in this state, it can be resumed by calling [`Thread::resume`].
Resumable,
/// The thread is currently running.
Running,
/// The thread has finished executing.
Finished,
/// The thread has raised a Lua error during execution.
Error,
}
/// Handle to an internal Lua thread (coroutine).
#[derive(Clone)]
pub struct Thread(pub(crate) ValueRef, pub(crate) *mut ffi::lua_State);
#[cfg(feature = "send")]
unsafe impl Send for Thread {}
#[cfg(feature = "send")]
unsafe impl Sync for Thread {}
/// Thread (coroutine) representation as an async [`Future`] or [`Stream`].
///
/// Requires `feature = "async"`
///
/// [`Future`]: std::future::Future
/// [`Stream`]: futures_util::stream::Stream
#[cfg(feature = "async")]
#[cfg_attr(docsrs, doc(cfg(feature = "async")))]
#[must_use = "futures do nothing unless you `.await` or poll them"]
pub struct AsyncThread<A, R> {
thread: Thread,
init_args: Option<A>,
ret: PhantomData<R>,
recycle: bool,
}
impl Thread {
#[inline(always)]
fn state(&self) -> *mut ffi::lua_State {
self.1
}
/// Resumes execution of this thread.
///
/// Equivalent to `coroutine.resume`.
///
/// Passes `args` as arguments to the thread. If the coroutine has called `coroutine.yield`, it
/// will return these arguments. Otherwise, the coroutine wasn't yet started, so the arguments
/// are passed to its main function.
///
/// If the thread is no longer in `Active` state (meaning it has finished execution or
/// encountered an error), this will return `Err(CoroutineInactive)`, otherwise will return `Ok`
/// as follows:
///
/// If the thread calls `coroutine.yield`, returns the values passed to `yield`. If the thread
/// `return`s values from its main function, returns those.
///
/// # Examples
///
/// ```
/// # use mlua::{Error, Lua, Result, Thread};
/// # fn main() -> Result<()> {
/// # let lua = Lua::new();
/// let thread: Thread = lua.load(r#"
/// coroutine.create(function(arg)
/// assert(arg == 42)
/// local yieldarg = coroutine.yield(123)
/// assert(yieldarg == 43)
/// return 987
/// end)
/// "#).eval()?;
///
/// assert_eq!(thread.resume::<u32>(42)?, 123);
/// assert_eq!(thread.resume::<u32>(43)?, 987);
///
/// // The coroutine has now returned, so `resume` will fail
/// match thread.resume::<u32>(()) {
/// Err(Error::CoroutineUnresumable) => {},
/// unexpected => panic!("unexpected result {:?}", unexpected),
/// }
/// # Ok(())
/// # }
/// ```
pub fn resume<R>(&self, args: impl IntoLuaMulti) -> Result<R>
where
R: FromLuaMulti,
{
let lua = self.0.lua.lock();
if self.status_inner(&lua) != ThreadStatus::Resumable {
return Err(Error::CoroutineUnresumable);
}
let state = lua.state();
let thread_state = self.state();
unsafe {
let _sg = StackGuard::new(state);
let _thread_sg = StackGuard::with_top(thread_state, 0);
let nresults = self.resume_inner(&lua, args)?;
check_stack(state, nresults + 1)?;
ffi::lua_xmove(thread_state, state, nresults);
R::from_stack_multi(nresults, &lua)
}
}
/// Resumes execution of this thread.
///
/// It's similar to `resume()` but leaves `nresults` values on the thread stack.
unsafe fn resume_inner(&self, lua: &RawLua, args: impl IntoLuaMulti) -> Result<c_int> {
let state = lua.state();
let thread_state = self.state();
let nargs = args.push_into_stack_multi(lua)?;
if nargs > 0 {
check_stack(thread_state, nargs)?;
ffi::lua_xmove(state, thread_state, nargs);
}
let mut nresults = 0;
let ret = ffi::lua_resume(thread_state, state, nargs, &mut nresults as *mut c_int);
if ret != ffi::LUA_OK && ret != ffi::LUA_YIELD {
if ret == ffi::LUA_ERRMEM {
// Don't call error handler for memory errors
return Err(pop_error(thread_state, ret));
}
check_stack(state, 3)?;
protect_lua!(state, 0, 1, |state| error_traceback_thread(state, thread_state))?;
return Err(pop_error(state, ret));
}
Ok(nresults)
}
/// Gets the status of the thread.
pub fn status(&self) -> ThreadStatus {
self.status_inner(&self.0.lua.lock())
}
/// Gets the status of the thread (internal implementation).
pub(crate) fn status_inner(&self, lua: &RawLua) -> ThreadStatus {
let thread_state = self.state();
if thread_state == lua.state() {
// The thread is currently running
return ThreadStatus::Running;
}
let status = unsafe { ffi::lua_status(thread_state) };
if status != ffi::LUA_OK && status != ffi::LUA_YIELD {
ThreadStatus::Error
} else if status == ffi::LUA_YIELD || unsafe { ffi::lua_gettop(thread_state) > 0 } {
ThreadStatus::Resumable
} else {
ThreadStatus::Finished
}
}
/// Sets a 'hook' function that will periodically be called as Lua code executes.
///
/// This function is similar or [`Lua::set_hook()`] except that it sets for the thread.
/// To remove a hook call [`Lua::remove_hook()`].
#[cfg(not(feature = "luau"))]
#[cfg_attr(docsrs, doc(cfg(not(feature = "luau"))))]
pub fn set_hook<F>(&self, triggers: HookTriggers, callback: F)
where
F: Fn(&Lua, Debug) -> Result<crate::VmState> + MaybeSend + 'static,
{
let lua = self.0.lua.lock();
unsafe {
lua.set_thread_hook(self.state(), triggers, callback);
}
}
/// Resets a thread
///
/// In [Lua 5.4]: cleans its call stack and closes all pending to-be-closed variables.
/// Returns a error in case of either the original error that stopped the thread or errors
/// in closing methods.
///
/// In Luau: resets to the initial state of a newly created Lua thread.
/// Lua threads in arbitrary states (like yielded or errored) can be reset properly.
///
/// Sets a Lua function for the thread afterwards.
///
/// Requires `feature = "lua54"` OR `feature = "luau"`.
///
/// [Lua 5.4]: https://www.lua.org/manual/5.4/manual.html#lua_closethread
#[cfg(any(feature = "lua54", feature = "luau"))]
#[cfg_attr(docsrs, doc(cfg(any(feature = "lua54", feature = "luau"))))]
pub fn reset(&self, func: crate::function::Function) -> Result<()> {
let lua = self.0.lua.lock();
if self.status_inner(&lua) == ThreadStatus::Running {
return Err(Error::runtime("cannot reset a running thread"));
}
let thread_state = self.state();
unsafe {
#[cfg(all(feature = "lua54", not(feature = "vendored")))]
let status = ffi::lua_resetthread(thread_state);
#[cfg(all(feature = "lua54", feature = "vendored"))]
let status = ffi::lua_closethread(thread_state, lua.state());
#[cfg(feature = "lua54")]
if status != ffi::LUA_OK {
return Err(pop_error(thread_state, status));
}
#[cfg(feature = "luau")]
ffi::lua_resetthread(thread_state);
// Push function to the top of the thread stack
ffi::lua_xpush(lua.ref_thread(), thread_state, func.0.index);
#[cfg(feature = "luau")]
{
// Inherit `LUA_GLOBALSINDEX` from the main thread
ffi::lua_xpush(lua.main_state(), thread_state, ffi::LUA_GLOBALSINDEX);
ffi::lua_replace(thread_state, ffi::LUA_GLOBALSINDEX);
}
Ok(())
}
}
/// Converts Thread to an AsyncThread which implements [`Future`] and [`Stream`] traits.
///
/// `args` are passed as arguments to the thread function for first call.
/// The object calls [`resume()`] while polling and also allows to run rust futures
/// to completion using an executor.
///
/// Using AsyncThread as a Stream allows to iterate through `coroutine.yield()`
/// values whereas Future version discards that values and poll until the final
/// one (returned from the thread function).
///
/// Requires `feature = "async"`
///
/// [`Future`]: std::future::Future
/// [`Stream`]: futures_util::stream::Stream
/// [`resume()`]: https://www.lua.org/manual/5.4/manual.html#lua_resume
///
/// # Examples
///
/// ```
/// # use mlua::{Lua, Result, Thread};
/// use futures_util::stream::TryStreamExt;
/// # #[tokio::main]
/// # async fn main() -> Result<()> {
/// # let lua = Lua::new();
/// let thread: Thread = lua.load(r#"
/// coroutine.create(function (sum)
/// for i = 1,10 do
/// sum = sum + i
/// coroutine.yield(sum)
/// end
/// return sum
/// end)
/// "#).eval()?;
///
/// let mut stream = thread.into_async::<i64>(1);
/// let mut sum = 0;
/// while let Some(n) = stream.try_next().await? {
/// sum += n;
/// }
///
/// assert_eq!(sum, 286);
///
/// # Ok(())
/// # }
/// ```
#[cfg(feature = "async")]
#[cfg_attr(docsrs, doc(cfg(feature = "async")))]
pub fn into_async<R>(self, args: impl IntoLuaMulti) -> AsyncThread<impl IntoLuaMulti, R>
where
R: FromLuaMulti,
{
AsyncThread {
thread: self,
init_args: Some(args),
ret: PhantomData,
recycle: false,
}
}
/// Enables sandbox mode on this thread.
///
/// Under the hood replaces the global environment table with a new table,
/// that performs writes locally and proxies reads to caller's global environment.
///
/// This mode ideally should be used together with the global sandbox mode [`Lua::sandbox()`].
///
/// Please note that Luau links environment table with chunk when loading it into Lua state.
/// Therefore you need to load chunks into a thread to link with the thread environment.
///
/// # Examples
///
/// ```
/// # use mlua::{Lua, Result};
/// # fn main() -> Result<()> {
/// let lua = Lua::new();
/// let thread = lua.create_thread(lua.create_function(|lua2, ()| {
/// lua2.load("var = 123").exec()?;
/// assert_eq!(lua2.globals().get::<u32>("var")?, 123);
/// Ok(())
/// })?)?;
/// thread.sandbox()?;
/// thread.resume(())?;
///
/// // The global environment should be unchanged
/// assert_eq!(lua.globals().get::<Option<u32>>("var")?, None);
/// # Ok(())
/// # }
/// ```
///
/// Requires `feature = "luau"`
#[cfg(any(feature = "luau", docsrs))]
#[cfg_attr(docsrs, doc(cfg(feature = "luau")))]
#[doc(hidden)]
pub fn sandbox(&self) -> Result<()> {
let lua = self.0.lua.lock();
let state = lua.state();
let thread_state = self.state();
unsafe {
check_stack(thread_state, 3)?;
check_stack(state, 3)?;
protect_lua!(state, 0, 0, |_| ffi::luaL_sandboxthread(thread_state))
}
}
/// Converts this thread to a generic C pointer.
///
/// There is no way to convert the pointer back to its original value.
///
/// Typically this function is used only for hashing and debug information.
#[inline]
pub fn to_pointer(&self) -> *const c_void {
self.0.to_pointer()
}
}
impl fmt::Debug for Thread {
fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
fmt.debug_tuple("Thread").field(&self.0).finish()
}
}
impl PartialEq for Thread {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl LuaType for Thread {
const TYPE_ID: c_int = ffi::LUA_TTHREAD;
}
#[cfg(feature = "async")]
impl<A, R> AsyncThread<A, R> {
#[inline]
pub(crate) fn set_recyclable(&mut self, recyclable: bool) {
self.recycle = recyclable;
}
}
#[cfg(feature = "async")]
#[cfg(any(feature = "lua54", feature = "luau"))]
impl<A, R> Drop for AsyncThread<A, R> {
fn drop(&mut self) {
if self.recycle {
if let Some(lua) = self.thread.0.lua.try_lock() {
unsafe {
// For Lua 5.4 this also closes all pending to-be-closed variables
if !lua.recycle_thread(&mut self.thread) {
#[cfg(feature = "lua54")]
if self.thread.status_inner(&lua) == ThreadStatus::Error {
#[cfg(not(feature = "vendored"))]
ffi::lua_resetthread(self.thread.state());
#[cfg(feature = "vendored")]
ffi::lua_closethread(self.thread.state(), lua.state());
}
}
}
}
}
}
}
#[cfg(feature = "async")]
impl<A: IntoLuaMulti, R: FromLuaMulti> Stream for AsyncThread<A, R> {
type Item = Result<R>;
fn poll_next(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Option<Self::Item>> {
let lua = self.thread.0.lua.lock();
if self.thread.status_inner(&lua) != ThreadStatus::Resumable {
return Poll::Ready(None);
}
let state = lua.state();
let thread_state = self.thread.state();
unsafe {
let _sg = StackGuard::new(state);
let _thread_sg = StackGuard::with_top(thread_state, 0);
let _wg = WakerGuard::new(&lua, cx.waker());
// This is safe as we are not moving the whole struct
let this = self.get_unchecked_mut();
let nresults = if let Some(args) = this.init_args.take() {
this.thread.resume_inner(&lua, args)?
} else {
this.thread.resume_inner(&lua, ())?
};
if nresults == 1 && is_poll_pending(thread_state) {
return Poll::Pending;
}
check_stack(state, nresults + 1)?;
ffi::lua_xmove(thread_state, state, nresults);
cx.waker().wake_by_ref();
Poll::Ready(Some(R::from_stack_multi(nresults, &lua)))
}
}
}
#[cfg(feature = "async")]
impl<A: IntoLuaMulti, R: FromLuaMulti> Future for AsyncThread<A, R> {
type Output = Result<R>;
fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
let lua = self.thread.0.lua.lock();
if self.thread.status_inner(&lua) != ThreadStatus::Resumable {
return Poll::Ready(Err(Error::CoroutineUnresumable));
}
let state = lua.state();
let thread_state = self.thread.state();
unsafe {
let _sg = StackGuard::new(state);
let _thread_sg = StackGuard::with_top(thread_state, 0);
let _wg = WakerGuard::new(&lua, cx.waker());
// This is safe as we are not moving the whole struct
let this = self.get_unchecked_mut();
let nresults = if let Some(args) = this.init_args.take() {
this.thread.resume_inner(&lua, args)?
} else {
this.thread.resume_inner(&lua, ())?
};
if nresults == 1 && is_poll_pending(thread_state) {
return Poll::Pending;
}
if ffi::lua_status(thread_state) == ffi::LUA_YIELD {
// Ignore value returned via yield()
cx.waker().wake_by_ref();
return Poll::Pending;
}
check_stack(state, nresults + 1)?;
ffi::lua_xmove(thread_state, state, nresults);
Poll::Ready(R::from_stack_multi(nresults, &lua))
}
}
}
#[cfg(feature = "async")]
#[inline(always)]
unsafe fn is_poll_pending(state: *mut ffi::lua_State) -> bool {
ffi::lua_tolightuserdata(state, -1) == Lua::poll_pending().0
}
#[cfg(feature = "async")]
struct WakerGuard<'lua, 'a> {
lua: &'lua RawLua,
prev: NonNull<Waker>,
_phantom: PhantomData<&'a ()>,
}
#[cfg(feature = "async")]
impl<'lua, 'a> WakerGuard<'lua, 'a> {
#[inline]
pub fn new(lua: &'lua RawLua, waker: &'a Waker) -> Result<WakerGuard<'lua, 'a>> {
let prev = unsafe { lua.set_waker(NonNull::from(waker)) };
Ok(WakerGuard {
lua,
prev,
_phantom: PhantomData,
})
}
}
#[cfg(feature = "async")]
impl Drop for WakerGuard<'_, '_> {
fn drop(&mut self) {
unsafe { self.lua.set_waker(self.prev) };
}
}
#[cfg(test)]
mod assertions {
use super::*;
#[cfg(not(feature = "send"))]
static_assertions::assert_not_impl_any!(Thread: Send);
#[cfg(feature = "send")]
static_assertions::assert_impl_all!(Thread: Send, Sync);
#[cfg(all(feature = "async", not(feature = "send")))]
static_assertions::assert_not_impl_any!(AsyncThread<(), ()>: Send);
#[cfg(all(feature = "async", feature = "send"))]
static_assertions::assert_impl_all!(AsyncThread<(), ()>: Send, Sync);
}