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https://github.com/mruby/mruby
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Integrate Array#{permutation,combination} into Array#__combination
Compared to a pure Ruby implementation, this results in faster performance, eliminates recursive calls, and removes the creation of intermediate objects. The "permutation" implementation in `ary_combination_next()` is slow for C. However, it does not require a heap other than the index array.
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@@ -450,27 +450,7 @@ class Array
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# a.permutation(0).to_a #=> [[]] # one permutation of length 0
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# a.permutation(4).to_a #=> [] # no permutations of length 4
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def permutation(n=self.size, &block)
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n = n.__to_int
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return to_enum(:permutation, n) unless block
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size = self.size
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if n == 0
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yield []
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elsif 0 < n && n <= size
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i = 0
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while i<size
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result = [self[i]]
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if n-1 > 0
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ary = self[0...i] + self[i+1..-1]
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ary.permutation(n-1) do |c|
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yield result + c
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end
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else
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yield result
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end
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i += 1
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end
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end
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self
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__combination(:permutation, n, &block)
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end
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##
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@@ -497,28 +477,7 @@ class Array
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# a.combination(5).to_a #=> [] # no combinations of length 5
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def combination(n, &block)
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n = n.__to_int
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return to_enum(:combination, n) unless block
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size = self.size
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if n == 0
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yield []
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elsif n == 1
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i = 0
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while i<size
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yield [self[i]]
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i += 1
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end
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elsif n <= size
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i = 0
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while i<size
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result = [self[i]]
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self[i+1..-1].combination(n-1) do |c|
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yield result + c
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end
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i += 1
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end
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end
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self
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__combination(:combination, n, &block)
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end
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##
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@@ -1535,6 +1535,8 @@ enum {
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comb_finished = 0,
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comb_repeated_permutation = 1,
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comb_repeated_combination = 2,
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comb_permutation = 3,
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comb_combination = 4
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};
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/*
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@@ -1566,6 +1568,18 @@ ary_combination_init(mrb_state *mrb, mrb_value self)
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case MRB_SYM(repeated_combination):
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mode = comb_repeated_combination;
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break;
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case MRB_SYM(permutation):
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if (k > RARRAY_LEN(self)) {
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return mrb_nil_value();
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}
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mode = comb_permutation;
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break;
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case MRB_SYM(combination):
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if (k > RARRAY_LEN(self)) {
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return mrb_nil_value();
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}
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mode = comb_combination;
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break;
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default:
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mrb_raise(mrb, E_ARGUMENT_ERROR, "wrong mode");
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}
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@@ -1580,9 +1594,26 @@ ary_combination_init(mrb_state *mrb, mrb_value self)
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state->mode = mode;
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state->indices = (mrb_int*)mrb_calloc(mrb, k, sizeof(mrb_int));
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if (mode == comb_permutation || mode == comb_combination) {
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for (mrb_int i = 0; i < k; i++) {
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state->indices[i] = i;
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}
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}
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return mrb_obj_value(d);
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}
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static void
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adjust_next_permutation_index(struct mrb_combination_state *state, mrb_int i)
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{
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for (mrb_int j = i - 1; j >= 0; j--) {
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if (state->indices[i] == state->indices[j]) {
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state->indices[i]++;
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j = i;
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}
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}
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}
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/*
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* Internal method to get next combination as index array.
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* Returns array of indices or nil when iteration is complete.
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@@ -1631,6 +1662,36 @@ ary_combination_next(mrb_state *mrb, mrb_value self)
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}
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}
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break;
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case comb_permutation:
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for (mrb_int i = state->k - 1; i >= 0; i--) {
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state->indices[i]++;
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// adjust so that it does not overlap with the leading index
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adjust_next_permutation_index(state, i);
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if (state->indices[i] < state->n) {
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// adjust all trailing indexes to complete the function
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for (i++; i < state->k; i++) {
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state->indices[i] = 0;
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adjust_next_permutation_index(state, i);
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}
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return result;
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}
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}
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break;
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case comb_combination:
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for (mrb_int i = state->k - 1; i >= 0; i--) {
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state->indices[i]++;
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if (state->indices[i] <= state->n - state->k + i) {
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// replace each overflowed indices with an index incremented by 1 from the previous one
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for (i++; i < state->k; i++) {
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state->indices[i] = state->indices[i - 1] + 1;
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}
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return result;
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}
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}
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break;
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default: // it probably won’t happen, but just in case
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result = mrb_nil_value();
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break;
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