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Add how to use mrb_gc_arena_save()/mrb_gc_arena_restore() doc
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# How to use `mrb_gc_arena_save()`/`mrb_gc_arena_restore()`
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This is basically English translation of [Matz's blog post](http://www.rubyist.net/~matz/20130731.html) written in Japanese.
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Some parts are updated to reflect recent changes.
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When you are extending mruby using C language, you may encounter
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mysterious "arena overflow error" or memory leak or very slow
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execution speed. This is an error indicating overflow of "GC arena"
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implementing "conservative GC".
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GC (garbage collector) must ensure that object is "alive", in other
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words, that it is referenced by somewhere from program. This can be
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determined by checking that that object can be directly or indirectly
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referenced by root. The local variables, global variables and
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constants etc are root.
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If program execution is performed inside mruby VM, there is nothing to
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worry about because GC can access all roots owned by VM.
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The problem arises when executing C functions. The object referenced
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by C variable is also "alive", but mruby GC cannot aware of this, so
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it might mistakenly recognize the objects referenced by only C
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variables as dead.
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It is a fatal bug for GC to collect live objects.
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In CRuby, we scan C stack area, and use C variable as root to check
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whether object is alive or not. Of course, because we are accessing C
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stack just as memory region, we never know it is an integer or a
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pointer. We workaround this by assuming that if it looks like a
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pointer, then assume it as a pointer. We call it "conservative".
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By the way, CRuby's "conservative GC" has some problems.
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Its biggest problem is we have no way to access to the stack area in
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portable way. Therefore, we cannot use this method if we'd like to
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implement highly portable runtime, like mruby.
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So we came up an another plan to implement "conservative GC" in mruby.
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Again, the problem is that there is an object which was created in C
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function, and is not referenced by Ruby world, and cannot be treated
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as garbage.
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In mruby, we recognize all objects created in C function are alive.
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Then we have no problem such as recognizing live object as dead.
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This means that because we cannot collect truly dead object, we may
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get a little bit less efficiency, but GC itself is highly portable.
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We can say goodbye to the problem that GC deletes live objects due to
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optimization which sometimes occurs in CRuby.
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According to this idea, we have a table, called "GC arena", which
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remembers objects created in C function. The arena is stack
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structure, when C function execution is returned to mruby VM, all
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objects registered in the arena are popped.
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This works very well, but GC arena causes another problem. "arena
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overflow error" or memory leak.
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As of this writing, mruby automatically extend arena to remember
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objects (See `MRB_GC_FIXED_ARENA` and `MRB_GC_ARENA_SIZE` in
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doc/mrbconf/README.md). If you keep creating objects in C functions,
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it increases memory usage, since GC never kick in. This memory usage
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may look like memory leak, and also makes execution slower.
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With the build time configuration, you can limit the maximum size of
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arena (e.g., 100). Then if you create many objects, arena overflows,
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thus you will get "arena overflow error".
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To workaround these problems, we have `mrb_gc_arena_save()` and
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`mrb_gc_arena_restore()` functions.
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`int mrb_gc_arena_save(mrb)` returns the current position of the stack
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top of GC arena, and `void mrb_gc_arena_restore(mrb, idx)` sets the
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stack top position to back to given idx. We uses them like so:
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```c
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int arena_idx = mrb_gc_arena_save(mrb);
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...create objects...
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mrb_gc_arena_restore(mrb, arena_idx);
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```
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In mruby, C function call are surrounded by this save/restore, but we
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can further optimize memory usage by surrounding save/restore, and can
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avoid arena overflow.
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Let's take a real example. Here is the source code of `Array#inspect`:
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```c
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static mrb_value
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inspect_ary(mrb_state *mrb, mrb_value ary, mrb_value list)
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{
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mrb_int i;
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mrb_value s, arystr;
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char head[] = { '[' };
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char sep[] = { ',', ' ' };
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char tail[] = { ']' };
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/* check recursive */
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for(i=0; i<RARRAY_LEN(list); i++) {
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if (mrb_obj_equal(mrb, ary, RARRAY_PTR(list)[i])) {
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return mrb_str_new(mrb, "[...]", 5);
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}
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}
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mrb_ary_push(mrb, list, ary);
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arystr = mrb_str_buf_new(mrb, 64);
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mrb_str_buf_cat(mrb, arystr, head, sizeof(head));
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for(i=0; i<RARRAY_LEN(ary); i++) {
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int ai = mrb_gc_arena_save(mrb);
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if (i > 0) {
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mrb_str_buf_cat(mrb, arystr, sep, sizeof(sep));
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}
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if (mrb_array_p(RARRAY_PTR(ary)[i])) {
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s = inspect_ary(mrb, RARRAY_PTR(ary)[i], list);
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}
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else {
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s = mrb_inspect(mrb, RARRAY_PTR(ary)[i]);
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}
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mrb_str_buf_cat(mrb, arystr, RSTRING_PTR(s), RSTRING_LEN(s));
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mrb_gc_arena_restore(mrb, ai);
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}
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mrb_str_buf_cat(mrb, arystr, tail, sizeof(tail));
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mrb_ary_pop(mrb, list);
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return arystr;
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}
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```
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This is a real example, so a little bit complicated, so bear with me.
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The essence of `Array#inspect` is that after stringifying each element
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of array using `inspect` method, we join them together so that we can
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get `inspect` representation of entire array.
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After the `inspect` representation of entire array is created, we no
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longer require the individual string representation. That means that
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we don't have to register these temporal objects into GC arena.
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Therefore, in `ary_inspect()` function, we do:
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* save the position of the stack top using `mrb_gc_arena_save()`.
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* get `inspect` representation of each element.
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* append it to the constructing entire `inspect` representation of array.
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* restore stack top position using `mrb_gc_arena_restore()`.
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to keep the arena size small.
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Please note that the final `inspect` representation of entire array
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was created before the call of `mrb_gc_arena_restore()`. Otherwise,
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required temporal object may be deleted by GC.
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We may have a usecase that after creating many temporal objects, we'd
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like to keep some of them. In this case, we cannot use the same idea
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in `ary_inspect()` like appending objects to existing one. Instead,
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after `mrb_gc_arena_restore()`, we register back the objects we'd like
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to keep to the arena using `mrb_gc_protect(mrb, obj)`. Use
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`mrb_gc_protect()` with caution because its usage could lead to arena
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overflow error.
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We also have to mention that when `mrb_funcall` is called in top
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level, its return value is also registered to GC arena, so calling
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them repeatedly eventually lead to arena overflow error. Use
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`mrb_gc_arena_save()` and `mrb_gc_arena_restore()` or possible use of
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`mrb_gc_protect()` to workaround this.
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