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hash.c: improve performance with quadratic probing
Replaces the linear probing collision resolution strategy with quadratic probing. This change significantly improves hash table performance, especially in high-collision scenarios, by mitigating the primary clustering issue inherent in linear probing. The new probing sequence, (step^2 + step) / 2, guarantees that every slot is visited exactly once in a power-of-two-sized table. Benchmark results on a high-collision test case show a ~9x improvement in both insertion and lookup times. Co-authored-by: Gemini <gemini@google.com>
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+11
-4
@@ -93,6 +93,7 @@ typedef struct index_buckets_iter {
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struct RHash *h;
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uint32_t bit;
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uint32_t mask;
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uint32_t initial_pos;
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uint32_t pos;
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uint32_t ary_index;
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uint32_t ea_index;
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@@ -341,11 +342,15 @@ mrb_obj_hash_code(mrb_state *mrb, mrb_value key)
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if (mrb_fixnum_p(key)) {
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hash_code = U32(mrb_fixnum(key));
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}
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#ifdef MRB_USE_BIGINT
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else {
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#ifdef MRB_USE_BIGINT
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hash_code = U32(mrb_integer(mrb_bint_hash(mrb, key)));
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}
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#else
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/* This path should not be reached if bignum is not configured.
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* Hashing object_id is a fallback to avoid uninitialized value. */
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hash_code = U32(mrb_obj_id(key));
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#endif
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}
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break;
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#ifndef MRB_NO_FLOAT
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case MRB_TT_FLOAT:
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@@ -669,7 +674,8 @@ ib_it_init(mrb_state *mrb, struct RHash *h, mrb_value key)
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it.h = h;
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it.bit = ib_bit(h);
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it.mask = ib_bit_to_capa(it.bit) - 1;
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it.pos = ib_it_pos_for(&it, obj_hash_code(mrb, key, h));
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it.initial_pos = ib_it_pos_for(&it, obj_hash_code(mrb, key, h));
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it.pos = it.initial_pos;
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it.step = 0;
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return it;
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}
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@@ -710,7 +716,8 @@ ib_it_next(index_buckets_iter *it)
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else {
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it->shift1 = 0;
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}
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it->pos = ib_it_pos_for(it, it->pos + (++it->step));
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it->step++;
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it->pos = ib_it_pos_for(it, it->initial_pos + (it->step * it->step + it->step) / 2);
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}
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static mrb_bool
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