This commit completes the support of various rare PrimitiveTypes, that
has been added opportunistically over time and has remained inconsistent
across the codebase:
- float80_t
- float96_t
- generic80_t
- generic96_t
The first two are necessary because on some platforms long double is
either 10 or 12 bytes wide.
The second two are necessary because the Generic PrimitiveType should
allow all non-zero byte sizes allowed by any other PrimitiveType.
The architecture-specific pointer (generic register) size is used
instead.
For all the ABIs we support the value of this parameter was already
set to its pointer size. We might need to reintroduce the parameter
in the future if we want to support a super-exotic ABI with different
stack alignment requirements, but that seems highly unlikely.
This also introduces the argument extension helper for one stop all
treating small arguments when they are put into a register or pushed
into the stack.
Use model::Function::Key for the Function rank instead of the naked
MetaAddress as it allows forward-compatibility if the model::Function
key is ever changed.
Use a std::tuple<uint64_t> for TypeField as it's the current type for
{Struct,Enum,Union}Field.key()
Add an engine for running VMA in different modes. User can:
- Decide how to initialize the colors (e.g. from the Model or from
the LLVM IR)
- Decide what to do with the final TFG obtained by VMA
- Decide whether or not the Mincut algorithm should run
Candidate colors, accepted colors and content are now accessible
only with setters and getters. In this way, we can check that
the Candidates are always a subset of the Accepted colors.
If we find values to be used outside their scope, we need to always
mark them for assignment, so that they have a dedicated variable that
is declared in the right scope. To do this we:
1. Export the logic that decides if a value needs a top-scope variable
in a public header, to be used by both `VariableScopeAnalysis` and
`MarkAssignments`.
2. Add the `HasUsesOutsideBB` reason for assignment markers
Add `ReadsMemory` and `WritesMemory` Tags and restructure the
logic that decides whether two instructions are interfering
as follows:
1. Consider `Store`s and anything with a `WritesMemory` tag as
having side effects
2. Consider all the `TaintSet` of an instruction when deciding
if two instructions interfere
3. Consider both `ReadsMemory` and `WritesMemory` Tags when
deciding interference
We need to prevent stub kinds used just to represent dead elements to be
displayed in the GUI and CL.
We do so by introducing a DeadKind which expands their targets to the
empty list.