Files
revng-revng/lib/RestructureCFGPass/BasicBlockNode.cpp
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2019-04-09 11:27:48 +02:00

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3.7 KiB
C++

/// \file BasicBlockNode.cpp
/// \brief
//
// This file is distributed under the MIT License. See LICENSE.md for details.
//
// Standard includes
#include <cstdlib>
#include <map>
#include <set>
// Local libraries includes
#include "revng-c/RestructureCFGPass/BasicBlockNode.h"
#include "revng-c/RestructureCFGPass/RegionCFGTree.h"
#include "revng-c/RestructureCFGPass/Utils.h"
using namespace llvm;
BasicBlockNode::BasicBlockNode(RegionCFG *Parent,
llvm::BasicBlock *BB,
RegionCFG *Collapsed,
const std::string &Name,
Type T,
unsigned Value) :
ID(Parent->getNewID()),
Parent(Parent),
BB(BB),
CollapsedRegion(Collapsed),
NodeType(T),
Name(Name),
StateVariableValue(Value) {
}
void BasicBlockNode::removeNode() {
Parent->removeNode(this);
}
// TODO: Check why this implementation is really necessary.
void BasicBlockNode::printAsOperand(raw_ostream &O, bool PrintType) {
O << Name;
}
void BasicBlockNode::removeSuccessor(BasicBlockNode *Successor) {
// TODO: maybe add removeTrue and removeFalse?
// revng_assert(not isCheck());
size_t Removed = 0;
Successors.erase(std::remove_if(Successors.begin(),
Successors.end(),
[&Removed, Successor](BasicBlockNode *B) {
if (B == Successor) {
Removed++;
return true;
}
return false;
}),
Successors.end());
revng_assert(Removed == 1); // needs to remove exactly one successor
}
void BasicBlockNode::removePredecessor(BasicBlockNode *Predecessor) {
size_t Removed = 0;
Predecessors.erase(std::remove_if(Predecessors.begin(),
Predecessors.end(),
[&Removed, Predecessor](BasicBlockNode *B) {
if (B == Predecessor) {
Removed++;
return true;
}
return false;
}),
Predecessors.end());
revng_assert(Removed == 1); // needs to remove exactly one predecessor
}
using BBNodeMap = std::map<BasicBlockNode *, BasicBlockNode *>;
static void handleNeighbors(const BBNodeMap &SubstitutionMap,
BasicBlockNode::links_container &Neighbors) {
Neighbors.erase(std::remove_if(Neighbors.begin(),
Neighbors.end(),
[&SubstitutionMap](BasicBlockNode *N) {
return SubstitutionMap.count(N) == 0;
}),
Neighbors.end());
for (BasicBlockNode *&Neighbor : Neighbors) {
revng_assert(SubstitutionMap.count(Neighbor) != 0);
Neighbor = SubstitutionMap.at(Neighbor);
}
}
void BasicBlockNode::updatePointers(const BBNodeMap &SubstitutionMap) {
handleNeighbors(SubstitutionMap, Predecessors);
if (not isCheck()) {
handleNeighbors(SubstitutionMap, Successors);
} else { // don't screw up the if/then/else of check nodes
auto It = SubstitutionMap.find(getTrue());
if (It != SubstitutionMap.end())
setTrue(It->second);
else
setTrue(nullptr);
It = SubstitutionMap.find(getFalse());
if (It != SubstitutionMap.end())
setFalse(It->second);
else
setFalse(nullptr);
}
}