mirror of
https://github.com/revng/revng
synced 2026-06-21 14:07:57 +00:00
98b098cbced0a7b189fb794345b70c287cac0781
(the following is the original commit message) Since from this point on, no breaking changes will be done to the graph It's possible to finalize the layout. Meaning that from this point onwards the logical positions of the nodes remain unchanged. Having this guarantee we can proceed to calculating their real positions, starting from the horizontal coordinates.
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Purpose
*******
``revng`` is a static binary translator. Given a input ELF binary for one of the
supported architectures (currently i386, x86-64, MIPS, ARM, AArch64 and s390x)
it will analyze it and emit an equivalent LLVM IR. To do so, ``revng`` employs
the QEMU intermediate representation (a series of TCG instructions) and then
translates them to LLVM IR.
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How to build
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``revng`` employs CMake as a build system.
In order to build ``revng``, use orchestra:
https://github.com/revng/orchestra
To run the test suite simply, from the build directory, run:
.. code-block:: sh
# Enter in the build directory
orc shell -c revng
# Run the tests
ctest -j$(nproc)
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Example run
***********
The simplest possible example consists in the following:
.. code-block:: sh
# Install the ARM toolchain
orc install toolchain/arm/gcc
# Enter in the build directory
orc shell -c revng
# Build programs (skip building test material)
ninja revng-all-binaries
# Create hello world program
cat > hello.c <<EOF
#include <stdio.h>
int main(int argc, char *argv[]) {
printf("Hello, world!\n");
}
EOF
# Compile
armv7a-hardfloat-linux-uclibceabi-gcc \
-Wl,-Ttext-segment=0x20000 \
-static hello.c \
-o hello.arm
# Translate
./bin/revng translate hello.arm
# Run translated version
./hello.arm.translated
# Hello, world!
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