Ivan Krysak 98b098cbce Import graph layout finalization from caliban
(the following is the original commit message)

Since from this point on, no breaking changes will be done to the graph
It's possible to finalize the layout. Meaning that from this point
onwards the logical positions of the nodes remain unchanged.

Having this guarantee we can proceed to calculating their real
positions, starting from the horizontal coordinates.
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*******
Purpose
*******

``revng`` is a static binary translator. Given a input ELF binary for one of the
supported architectures (currently i386, x86-64, MIPS, ARM, AArch64 and s390x)
it will analyze it and emit an equivalent LLVM IR. To do so, ``revng`` employs
the QEMU intermediate representation (a series of TCG instructions) and then
translates them to LLVM IR.

************
How to build
************

``revng`` employs CMake as a build system.
In order to build ``revng``, use orchestra:

    https://github.com/revng/orchestra

To run the test suite simply, from the build directory, run:

.. code-block:: sh

    # Enter in the build directory
    orc shell -c revng

    # Run the tests
    ctest -j$(nproc)

***********
Example run
***********

The simplest possible example consists in the following:

.. code-block:: sh

    # Install the ARM toolchain
    orc install toolchain/arm/gcc

    # Enter in the build directory
    orc shell -c revng

    # Build programs (skip building test material)
    ninja revng-all-binaries

    # Create hello world program
    cat > hello.c <<EOF
    #include <stdio.h>

    int main(int argc, char *argv[]) {
      printf("Hello, world!\n");
    }
    EOF

    # Compile
    armv7a-hardfloat-linux-uclibceabi-gcc \
      -Wl,-Ttext-segment=0x20000 \
      -static hello.c \
      -o hello.arm

    # Translate
    ./bin/revng translate hello.arm

    # Run translated version
    ./hello.arm.translated
    # Hello, world!
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