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<ol class="chapter"><li class="chapter-item expanded "><a href="../introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li class="chapter-item expanded "><a href="../tutorial/introduction.html"><strong aria-hidden="true">2.</strong> Tutorial</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../tutorial/app.html" class="active"><strong aria-hidden="true">2.1.</strong> Creating a UEFI Application</a></li><li class="chapter-item expanded "><a href="../tutorial/building.html"><strong aria-hidden="true">2.2.</strong> Building</a></li><li class="chapter-item expanded "><a href="../tutorial/vm.html"><strong aria-hidden="true">2.3.</strong> Running in a VM</a></li><li class="chapter-item expanded "><a href="../tutorial/hardware.html"><strong aria-hidden="true">2.4.</strong> Running on Hardware</a></li></ol></li><li class="chapter-item expanded "><a href="../how_to/introduction.html"><strong aria-hidden="true">3.</strong> How-to</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../how_to/protocols.html"><strong aria-hidden="true">3.1.</strong> Using Protocols</a></li><li class="chapter-item expanded "><a href="../how_to/drawing.html"><strong aria-hidden="true">3.2.</strong> Drawing to the Screen</a></li><li class="chapter-item expanded "><a href="../how_to/building_drivers.html"><strong aria-hidden="true">3.3.</strong> Building drivers</a></li><li class="chapter-item expanded "><a href="../how_to/rust-std.html"><strong aria-hidden="true">3.4.</strong> Combining Rust std with uefi</a></li></ol></li><li class="chapter-item expanded "><a href="../concepts/introduction.html"><strong aria-hidden="true">4.</strong> Concepts</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../concepts/boot_stages.html"><strong aria-hidden="true">4.1.</strong> Boot Stages</a></li><li class="chapter-item expanded "><a href="../concepts/tables.html"><strong aria-hidden="true">4.2.</strong> Tables</a></li><li class="chapter-item expanded "><a href="../concepts/guid.html"><strong aria-hidden="true">4.3.</strong> GUID</a></li><li class="chapter-item expanded "><a href="../concepts/handles_and_protocols.html"><strong aria-hidden="true">4.4.</strong> Handles and Protocols</a></li><li class="chapter-item expanded "><a href="../concepts/device_paths.html"><strong aria-hidden="true">4.5.</strong> Device Paths</a></li><li class="chapter-item expanded "><a href="../concepts/variables.html"><strong aria-hidden="true">4.6.</strong> Variables</a></li><li class="chapter-item expanded "><a href="../concepts/gpt.html"><strong aria-hidden="true">4.7.</strong> GPT</a></li></ol></li><li class="chapter-item expanded "><a href="../reference.html"><strong aria-hidden="true">5.</strong> Reference</a></li></ol>
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<main>
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<h1 id="creating-a-uefi-application"><a class="header" href="#creating-a-uefi-application">Creating a UEFI application</a></h1>
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<h2 id="install-dependencies"><a class="header" href="#install-dependencies">Install dependencies</a></h2>
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<p>Follow the <a href="https://www.rust-lang.org/tools/install">Rust installation instructions</a> to set up Rust.</p>
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<h2 id="create-a-minimal-application"><a class="header" href="#create-a-minimal-application">Create a minimal application</a></h2>
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<p>Create an empty application and change to that directory:</p>
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<pre><code class="language-sh">cargo new my-uefi-app
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cd my-uefi-app
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</code></pre>
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<p>Add a few dependencies:</p>
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<pre><code class="language-sh">cargo add log
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cargo add uefi --features logger,panic_handler
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</code></pre>
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<p>to your <code>Cargo.toml</code>. The resulting <code>Cargo.toml</code> should look like that:</p>
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<pre><code class="language-toml">[dependencies]
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log = "0.4"
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# Check crates.io for the latest version.
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uefi = { version = "<latest, e.g. 0.36>", features = [ "panic_handler", "logger" ] }
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</code></pre>
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<p>Replace the contents of <code>src/main.rs</code> with this:</p>
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<pre><pre class="playground"><code class="language-rust">#![no_main]
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#![no_std]
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use core::time::Duration;
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use log::info;
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use uefi::prelude::*;
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#[entry]
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fn main() -> Status {
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uefi::helpers::init().unwrap();
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info!("Hello world!");
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boot::stall(Duration::from_secs(10));
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Status::SUCCESS
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}
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</code></pre></pre>
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<h2 id="walkthrough"><a class="header" href="#walkthrough">Walkthrough</a></h2>
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<p>Let's look a quick look at what each part of the program is doing,
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starting with the <code>#![...]</code> lines at the top:</p>
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<pre><pre class="playground"><code class="language-rust"><span class="boring">#![allow(unused)]
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</span>#![no_main]
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#![no_std]
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<span class="boring">fn main() {
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</span><span class="boring">}
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</span></code></pre></pre>
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<p>This is some boilerplate that all Rust UEFI applications will
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need. <code>no_main</code> is needed because the UEFI application entry point is
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different from the standard Rust <code>main</code> function. <code>no_std</code> is needed to
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turn off the <code>std</code> library; the <code>core</code> and <code>alloc</code> crates can still be
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used.</p>
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<p>Next up are some <code>use</code> lines. Nothing too exciting here; the
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<code>uefi::prelude</code> module is intended to be glob-imported, and exports a
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number of commonly-used macros, modules, and types.</p>
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<pre><pre class="playground"><code class="language-rust"><span class="boring">#![allow(unused)]
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</span><span class="boring">fn main() {
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</span>use core::time::Duration;
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use log::info;
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use uefi::prelude::*;
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<span class="boring">}
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</span></code></pre></pre>
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<p>Now we get to the UEFI application <code>main</code> function, and here things look
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a little different from a standard Rust program.</p>
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<pre><pre class="playground"><code class="language-rust">#[entry]
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fn main() -> Status {
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</code></pre></pre>
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<p>The <code>main</code> function in a UEFI application takes no arguments and returns
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a <a href="https://docs.rs/uefi/latest/uefi/struct.Status.html"><code>Status</code></a>, which is essentially a numeric error (or success) code
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defined by UEFI. The <code>main</code> function must be marked with the <code>#[entry]</code>
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macro.</p>
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<p>The first thing we do inside of <code>main</code> is initialize the <code>helpers</code>
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module, which initializes logging:</p>
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<pre><pre class="playground"><code class="language-rust"><span class="boring">#![allow(unused)]
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</span><span class="boring">fn main() {
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</span> uefi::helpers::init().unwrap();
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<span class="boring">}
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</span></code></pre></pre>
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<p>Next we use the standard <code>log</code> crate to output "Hello world!". Then we
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call <code>stall</code> to make the system pause for 10 seconds. This just ensures
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you have enough time to see the output.</p>
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<pre><pre class="playground"><code class="language-rust"><span class="boring">#![allow(unused)]
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</span><span class="boring">fn main() {
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</span> info!("Hello world!");
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boot::stall(Duration::from_secs(10));
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<span class="boring">}
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</span></code></pre></pre>
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<p>Finally we return <code>Status::SUCCESS</code> indicating that everything completed
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successfully:</p>
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<pre><pre class="playground"><code class="language-rust"><span class="boring">#![allow(unused)]
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</span><span class="boring">fn main() {
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</span> Status::SUCCESS
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}
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<span class="boring">}
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</span></code></pre></pre>
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