TsEventSocket carries Events over a CloudProtoSocket

This allows connecting to a TS server and exchanging packets with it
Note that we don't implement listenning on this socket yet,
so for now it can only be used to build a client.
This commit is contained in:
tux3
2022-08-28 13:30:39 +02:00
parent 869d9e5531
commit 80025cf9e9
13 changed files with 598 additions and 80 deletions
+2 -2
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@@ -11,12 +11,12 @@ bytes = "1.2.1"
byteorder = "1.4.3"
thiserror = "1.0.32"
tracing = "0.1.36"
strum = "0.24.1"
strum_macros = "0.24.3"
hex = "0.4.3"
[dev-dependencies]
tokio = { version = "1", features = ["io-util", "macros", "rt-multi-thread"] }
strum = "0.24.1"
strum_macros = "0.24.3"
rand = "0.8.5"
anyhow = "1.0.62"
test-log = { version = "0.2.11", features = ["trace"], default-features = false }
+79
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@@ -0,0 +1,79 @@
Provides async sockets and high-level objects that implement the protocol
used between Crowdstrike's Falcon Sensor and the two backend services:
- The TS event server (event collection, device monitoring, admin remote shell, ...)
- The LFO file server (downloading updates, uploading sample files for analysis, ...)
It is also possible to implement your own private TS or LFO server,
for instance if you want to receive live sensor events from the official client.
## Features
The [`CloudProtoSocket`](framing::CloudProtoSocket) implements the common low-level packet structure
used by the official client and both cloud services.
You probably want to use the higher-level TS socket or LFO client directly;
They are both layerd over a [`CloudProtoSocket`](framing::CloudProtoSocket),
but they work with high level concepts instead of [`CloudProtoPacket`](framing::CloudProtoPacket)s.
### TS Event socket
The [`TsEventSocket`](services::ts::TsEventSocket) allows connecting to the TS service
and exchanging [`Event`](services::ts::Event)s,
which is how the `falcon-sensor` agent streams back live information to the cloud.
You must provide a valid Customer ID (CID) to connect to the official TS servers.
See the [`TsEventSocket`](services::ts::TsEventSocket) documentation for more information.
### LFO client
> The LFO client is **not published yet**. Coming Soon™.
The `LfoClient` allows you to download updates and other potentially large files used by the sensor.
The client supports LFO chunked downloads and optional XZ compression.
There is currently no immediate plan to support uploads.
You do not need to be a Crowdstrike customer to download files from LFO.
(LFO requests contain CID/AID fields, but any values are accepted).
### Server functionality
Running a third party Crowdstrike server requires using a modified client configured
to connect to a domain you own with a valid certificate,
or disabling certificate validation in falcon-sensor.
As of version 13601, Falcon as a whole performs no integrity checks, so it happily runs with arbitrary patches applied.
### Epistemic Notice
Please note that this crate is a clean-room implementation based on observing sensor version 13601
talk to a third-party server in an isolated VM,
and on using this crate to replay a few sensor events and capturing the public TS service's replies.
As a result, you should expect that this library **may not be a 100% conforming implementation**.
It may be missing some optional parts of the protocol, some of the reverse-engineered fields that
don't affect the result may lack names, and some might be named wrong entirely.
## What is the Crowdstrike CLOUDPROTO?
The name "CLOUDPROTO" comes from a debug log message inside the falcon-sensor binary.
Internally, falcon-sensor is architectured around Actors (C++ objects) that exchange
Events (plain data) using an event bus.
The same events that falcon-sensor actors use internally are also used to communicate with the TS cloud server
by carrying serialized [events](services::ts::Event) within CLOUDPROTO [frames](framing::CloudProtoPacket).
Events for the TS server are first serialized with Protobuf and complemented by
a short header that contains the event type and a transaction ID.
This serialized event payload is sent over a CLOUDPROTO socket, which is itself wrapped
in a TLS session over TCP port 443.
The event protocol has a quirky ACK mechanism, which appears redundant with the TLS and TCP sockets
it's layered over, and does not in fact seem to be actually used to provide any backpressure
or retransmission guarantees in the official implementation.
The `falcon-sensor` does send ACK packets, but seems to ignore incoming ACKs (or their lack of) entirely.
(This quirk is despite much of the functionality to track ACKs and in-flight packets
being visibly present in the `falcon-sensor` binary).
The LFO server also uses CLOUDPROTO frames to carry its messages,
but instead of TS events it uses simple request/response packets,
and has no ACK mechanism at all.
+11 -7
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@@ -5,24 +5,28 @@
//! but ignores the inner service-specific payload format and interpretation of packet kinds.
mod hdr_version;
pub mod packet;
mod packet;
mod socket;
pub use hdr_version::CloudProtoVersion;
pub use packet::CloudProtoPacket;
pub use socket::CloudProtoSocket;
use crate::services::CloudProtoMagic;
use thiserror::Error;
#[derive(Error, Debug)]
pub enum CloudProtoError {
#[error("Bad CloudProto magic {0:#x}, expected {1:#x}")]
BadMagic(u8, u8),
BadMagic(CloudProtoMagic, CloudProtoMagic),
#[error("Bad CloudProto header version {0:#x}, expected {1:#x}")]
BadVersion(u16, u16),
#[error("Bad CloudProto payload size {0:#x}, header announced {1:#x}")]
BadSize(usize, usize),
#[error("Received packet kind {0} as connection reply, expected {1}")]
WrongConnectionEstablishedKind(u8, u8),
BadVersion(CloudProtoVersion, CloudProtoVersion),
#[error("Bad CloudProto payload size {0:#x}, frame header announced {1:#x}")]
BadFrameSize(usize, usize),
#[error("Received payload size too short, got {0:#x} but wanted at least {1:#x}")]
PayloadTooShort(usize, usize),
#[error("Received packet kind {0} while connecting, but expected {1}")]
WrongConnectionPacketKind(u8, u8),
#[error("{0}")]
ClosedByPeer(String),
#[error("CloudProto IO error")]
+17 -2
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@@ -1,6 +1,7 @@
use strum_macros::{Display, EnumCount, FromRepr};
#[repr(u16)]
#[derive(Eq, PartialEq, Copy, Clone, Debug)]
#[cfg_attr(test, derive(strum_macros::EnumCount))]
#[derive(Eq, PartialEq, Copy, Clone, Debug, Display, EnumCount, FromRepr)]
pub enum CloudProtoVersion {
/// All packets that don't fall in other categories
Normal,
@@ -36,6 +37,20 @@ impl From<&CloudProtoVersion> for u16 {
}
}
impl std::fmt::LowerHex for CloudProtoVersion {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let val: u16 = self.into();
std::fmt::LowerHex::fmt(&val, f)
}
}
impl std::fmt::UpperHex for CloudProtoVersion {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let val: u16 = self.into();
std::fmt::UpperHex::fmt(&val, f)
}
}
#[cfg(test)]
mod test {
use crate::framing::CloudProtoVersion;
+1 -2
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@@ -13,7 +13,6 @@ pub struct CloudProtoPacket {
/// Each value can have a different interpretation for each backend service
/// There is no common definition of packet kind at the framing level
pub kind: u8,
/// Used
pub version: CloudProtoVersion,
pub payload: Vec<u8>,
}
@@ -27,7 +26,7 @@ impl CloudProtoPacket {
let pkt_size = reader.read_u32::<BE>()? as usize - COMMON_HDR_LEN;
let remaining_size = buf.len() - reader.position() as usize;
if remaining_size != pkt_size {
return Err(CloudProtoError::BadSize(remaining_size, pkt_size));
return Err(CloudProtoError::BadFrameSize(remaining_size, pkt_size));
}
let payload = buf[reader.position() as usize..].to_vec();
Ok(Self {
+8 -11
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@@ -1,5 +1,4 @@
use crate::framing::packet::CloudProtoPacket;
use crate::framing::CloudProtoError;
use bytes::Bytes;
use futures_util::{Sink, SinkExt, Stream, StreamExt};
use std::pin::Pin;
@@ -15,9 +14,9 @@ pub struct CloudProtoSocket<IO> {
impl<IO> CloudProtoSocket<IO>
where
IO: AsyncRead + AsyncWrite + Unpin,
IO: AsyncRead + AsyncWrite,
{
pub async fn new(io: IO) -> Result<Self, CloudProtoError> {
pub fn new(io: IO) -> Self {
let (read, write) = tokio::io::split(io);
let read = LengthDelimitedCodec::builder()
.big_endian()
@@ -27,13 +26,13 @@ where
.num_skip(0)
.new_read(read);
let write = FramedWrite::new(write, BytesCodec::new());
Ok(Self { read, write })
Self { read, write }
}
}
impl<IO> Stream for CloudProtoSocket<IO>
where
IO: AsyncRead + AsyncWrite + Unpin,
IO: AsyncRead + AsyncWrite,
{
type Item = CloudProtoPacket;
@@ -69,7 +68,7 @@ where
impl<IO> Sink<CloudProtoPacket> for CloudProtoSocket<IO>
where
IO: AsyncRead + AsyncWrite + Unpin,
IO: AsyncRead + AsyncWrite,
{
type Error = std::io::Error;
@@ -100,10 +99,8 @@ where
#[cfg(test)]
mod test {
use crate::framing::packet::CloudProtoPacket;
use crate::framing::CloudProtoVersion;
use crate::framing::{CloudProtoPacket, CloudProtoSocket, CloudProtoVersion};
use crate::services::CloudProtoMagic;
use crate::CloudProtoSocket;
use anyhow::Result;
use futures_util::{SinkExt, StreamExt};
use rand::Rng;
@@ -111,8 +108,8 @@ mod test {
#[test_log::test(tokio::test)]
async fn single_send_recv() -> Result<()> {
let (client, server) = tokio::io::duplex(100 * 1024);
let mut client = CloudProtoSocket::new(client).await?;
let mut server = CloudProtoSocket::new(server).await?;
let mut client = CloudProtoSocket::new(client);
let mut server = CloudProtoSocket::new(server);
let mut rng = rand::thread_rng();
let len = rng.gen::<u16>() as usize;
+1 -43
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@@ -1,46 +1,4 @@
//! The binary protocol between Crowdstrike's Falcon Sensor and cloud servers
//!
//! Provides an async socket layer and structure definitions for the internal binary protocol used between
//! falcon-sensor and its backend cloud services.
//!
//! There are two Crowdstrike services you can talk to using this protocol, both over TLS:
//! - The TS event server (event collection, device monitoring, admin remote shell, ...)
//! - The LFO file server (downloading updates, uploading sample files for analysis, ...)
//!
//! You can also use this crate to act as a private TS (or LFO) server that receives and decodes live sensor events.
//! This requires disabling certificate validation in falcon-sensor, although as of version 13601
//! Falcon as a whole does no integrity checks, so that it happily runs with arbitrary patches applied.
//!
//! ## Notice
//!
//! Please note that this crate is a clean-room implementation based on observing sensor version 13601 talk to a private server in an isolated VM,
//! and on using this crate to replay a few sensor events and capturing the public TS service's replies.
//!
//! As a result, you should expect that this library **may not be a 100% conforming implementation**.
//! It may be missing some optional parts of the protocol, some of the reverse-engineered fields that
//! don't affect the result may lack names, and some might be named wrong entirely.
//!
//! ## What is the Crowdstrike CLOUDPROTO?
//!
//! The name "CLOUDPROTO" comes from a debug log message inside the falcon-sensor binary.
//!
//! Internally, falcon-sensor is architectured around Actors (C++ objects) that exchange Events (plain data) using an event bus.
//! The same events that falcon-sensor actors use internally are also used to communicate
//! with the TS cloud server by carrying serialized events within CLOUDPROTO frames.
//!
//! Events are first serialized with Protobuf and complemented by a short header that contains
//! the event type and a transaction ID.
//! This serialized event payload is sent over a CLOUDPROTO socket, which is itself wrapped
//! in a TLS session over TCP port 443.
//!
//! This crate provides the CLOUDPROTO socket layer that handles framing and the outer header,
//! and a higher level Event socket that takes care of ACK'ing cloud proto frames and turning them
//! into bare Event structs that contain the event type and the serialized Protobuf payload.
//!
//! We provide an EventType enum that tries to give a name to a few common events,
//! however the Protobuf schemas corresponding to the many types of event payloads are not part of this library.
#![doc = include_str!("../README.md")]
pub mod framing;
pub mod services;
pub use framing::CloudProtoSocket;
+19 -7
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@@ -1,13 +1,12 @@
mod lfo;
mod ts;
pub mod lfo;
pub mod ts;
pub use lfo::*;
pub use ts::*;
use strum_macros::{Display, EnumCount, FromRepr};
/// This CID is **NOT** structurally valid, it would not be accepted by the sensor.
/// It is also possible to use a structurally valid CID that belongs to no one, but all zeros are accepted by LFO.
pub const DEFAULT_CID_HEX: &str = "00000000000000000000000000000000";
/// The AID is a value assigned to clients by TS on connection. It's zero for new agents.
/// The AID is a value assigned to clients by TS on connection. It is zero for new agents.
pub const DEFAULT_AID_HEX: &str = "00000000000000000000000000000000";
/// Arbitrary machine-specific value generated on an isolated VM (from /proc/sys/kernel/random/boot_id)
pub const DEFAULT_BOOTID_HEX: &str = "6c959680d4945d45924301a720debc88";
@@ -15,8 +14,7 @@ pub const DEFAULT_BOOTID_HEX: &str = "6c959680d4945d45924301a720debc88";
pub const DEFAULT_UNK0_HEX: &str = "54645dacc392cb43b4803094141e0087";
#[repr(u8)]
#[derive(Eq, PartialEq, Debug, Copy, Clone)]
#[cfg_attr(test, derive(strum_macros::EnumCount))]
#[derive(Eq, PartialEq, Debug, Copy, Clone, Display, EnumCount, FromRepr)]
pub enum CloudProtoMagic {
TS,
LFO,
@@ -61,6 +59,20 @@ impl PartialEq<CloudProtoMagic> for u8 {
}
}
impl std::fmt::LowerHex for CloudProtoMagic {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let val: u8 = self.into();
std::fmt::LowerHex::fmt(&val, f)
}
}
impl std::fmt::UpperHex for CloudProtoMagic {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let val: u8 = self.into();
std::fmt::UpperHex::fmt(&val, f)
}
}
#[cfg(test)]
mod test {
use super::CloudProtoMagic;
+3 -2
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@@ -1,7 +1,8 @@
use strum_macros::{Display, EnumCount, FromRepr};
/// Besides transporting events, the protocol carries different kind of packets internally
#[repr(u8)]
#[derive(Eq, PartialEq, Copy, Clone, Debug)]
#[cfg_attr(test, derive(strum_macros::EnumCount))]
#[derive(Eq, PartialEq, Copy, Clone, Debug, Display, EnumCount, FromRepr)]
pub enum LfoPacketKind {
/// Sent by client to request file data
GetFileRequest,
+5
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@@ -1,5 +1,10 @@
mod event;
mod pkt_kind;
mod socket;
pub use event::{Event, EventId};
pub use pkt_kind::TsPacketKind;
pub use socket::TsEventSocket;
use crate::services::{DEFAULT_BOOTID_HEX, DEFAULT_UNK0_HEX};
+101
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@@ -0,0 +1,101 @@
use crate::framing::CloudProtoError;
use byteorder::{ReadBytesExt, WriteBytesExt, BE};
use std::io::{Read, Write};
use strum_macros::{AsRefStr, Display, FromRepr};
// Does not count the txid, which is handled transparently in the TsEventSocket
pub(crate) const EVT_HDR_LEN: usize = 4;
/// The `data` field usually contains a serialized Protobuf structure.
///
/// The Protobuf schema of the `data` depends entirely on `raw_event_id`,
/// and this crate does not provide deserialization for specific events.
///
/// A few event IDs do not correspond to protobuf data at all, using a variety of other simple binary formats.
///
/// The `event_id` field is `None` for values of `raw_event_id` that are not in the [`EventId`](EventId) enum.
#[derive(Eq, PartialEq, Debug, Clone)]
pub struct Event {
pub raw_event_id: u32,
pub event_id: Option<EventId>,
pub data: Vec<u8>,
}
impl Event {
pub fn new(event_id: EventId, data: Vec<u8>) -> Self {
Self {
raw_event_id: event_id as u32,
event_id: Some(event_id),
data,
}
}
/// Best effort text representation of the event ID using know [`EventId`][EventId] values
pub fn ev_id_string(&self) -> String {
if let Some(id) = self.event_id {
id.to_string()
} else {
self.raw_event_id.to_string()
}
}
pub(crate) fn from_read(reader: &mut dyn Read) -> Result<Self, CloudProtoError> {
let raw_event_id = reader.read_u32::<BE>()?;
let event_id = EventId::from_repr(raw_event_id);
let mut data = Vec::new();
reader.read_to_end(&mut data)?;
Ok(Self {
raw_event_id,
event_id,
data,
})
}
pub(crate) fn into_write(self, writer: &mut dyn Write) -> Result<(), CloudProtoError> {
writer.write_u32::<BE>(self.raw_event_id)?;
writer.write_all(&self.data)?;
writer.flush()?;
Ok(())
}
}
/// Tries to provide meaningful names for some well-known [`Event`](Event)s.
///
/// Event ID names containing `UNK` are known to exist, but were not found in the form of an immediate value in falcon-sensor,
/// so that some effort (beyond a simple lookup in the client) may be required to name them.
///
/// Some Event IDs are internal to falcon-sensor and never leave on the wire, so they are not listed.
/// Some events have not been observed yet, or may be added in later updates,
/// so this enum is only meant to document well-known values as a best-effort.
/// It won't be an exhaustive list.
#[derive(Eq, PartialEq, Debug, Copy, Clone, Display, AsRefStr, FromRepr)]
#[repr(u32)]
#[rustfmt::skip]
#[allow(non_camel_case_types)]
#[allow(dead_code)]
#[non_exhaustive]
pub enum EventId {
ConfigurationLoaded = 0x308000AA,
LfoDownloadFromManifestRecord = 0x308000AD,
UNK_SERVER_0x30800207 = 0x30800207, // Sent by server, but no search results in sensor
CurrentSystemTags = 0x30800208,
CloudRequestReceived = 0x3080028E,
UNK_0x30800296 = 0x30800296, // No search results in sensor
IpAddressAddedForFamily2 = 0x308002e5, // I think this is IPv4, and the other IPv6?
IpAddressAdded = 0x308002e6,
HostnameChanged = 0x3080034D,
CurrentUninstallTokenInfo = 0x30800457,
DiskCapacity = 0x3080069f,
DiskUtilization = 0x30800850,
UNK_0x31000002 = 0x31000002, // No search results in sensor
ChannelVersionRequired = 0x310001D1,
UNK_0x3100053f = 0x3100053f, // No search results in sensor
SystemCapacity = 0x310005AB,
UpdateCloudEvent = 0x318002B1,
OsVersionInfo = 0x3200014e,
UNK_0x32000220 = 0x32000220, // No search results in sensor
UNK_0x320002cf = 0x320002cf, // No search results in sensor
ConnectionStatus = 0x32800139,
AgentOnline = 0x338000ac,
UNK_0x340000ee = 0x340000ee, // No search results in sensor
}
+5 -4
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@@ -1,7 +1,8 @@
use strum_macros::{Display, EnumCount, FromRepr};
/// Besides transporting events, the TS sub-protocol has handshake packets and an ACK mechanism
#[repr(u8)]
#[derive(Eq, PartialEq, Copy, Clone, Debug)]
#[cfg_attr(test, derive(strum_macros::EnumCount))]
#[derive(Eq, PartialEq, Copy, Clone, Debug, Display, EnumCount, FromRepr)]
pub enum TsPacketKind {
/// First packet from client to server
Connect,
@@ -10,8 +11,8 @@ pub enum TsPacketKind {
/// Application data is carried with this packet kind
/// Usually contains Event messages with a tx id (for ACKs) and other fields depending on the event's Protobuf schema.
Event,
/// CloudProto is normally carried over TLS, but it still has ACKs (seemingly to enforce backpressure).
/// Too many event messages sent without waiting for ACKs will be dropped by the other side.
/// CloudProto is normally carried over TLS, but can still use an ACK mechanism.
/// In practice the official client largely ignores ACKs, and we try to follow its behavior.
Ack,
/// This escape hatch is provided with no warranty including fitness for a particular purpose.
/// Good luck!
+346
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@@ -0,0 +1,346 @@
use crate::framing::{CloudProtoError, CloudProtoPacket, CloudProtoSocket, CloudProtoVersion};
use crate::services::ts::event::EVT_HDR_LEN;
use crate::services::ts::{Event, TsConnectInfo, TsPacketKind};
use crate::services::CloudProtoMagic;
use futures_util::{Sink, SinkExt, Stream, StreamExt};
use std::io::Cursor;
use std::pin::Pin;
use std::task::{ready, Context, Poll};
use tokio::io::{AsyncRead, AsyncWrite};
use tracing::{debug, error, trace, warn};
const HDR_TXID_SIZE: usize = std::mem::size_of::<u64>();
// Values observed from the official client.
// The TS server returns large quickly incrementing TXIDs, but these values here are fine.
const FIRST_TXID: u64 = 0x200;
const TXID_INCREMENT: u64 = 0x100;
#[repr(u8)]
enum AgentIdStatus {
Unchanged = 0x1,
Changed = 0x2,
}
/// Async socket used to stream [`Event`](Event)s with the TS service
///
/// You need to provide a valid Crowdstrike Customer ID (CID) to authenticate with the server.
/// The TS server checks that this CID belongs to a valid customer and will immediately close the socket otherwise.
///
/// You should have been provided with a "CCID" when installing the Falcon Sensor,
/// which looks something like "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA-BB".
/// The CID is the first part before the "-BB".
///
/// After installation, you can still find your CID in binary form in the "falconstore" file,
/// saved as a 16 byte binary blob, right after the UTF-16 literal "CU".
pub struct TsEventSocket<IO> {
io: CloudProtoSocket<IO>,
next_txid: u64,
unacked_txid: Option<u64>,
unacked_event: Option<Event>,
}
impl<IO> TsEventSocket<IO>
where
IO: AsyncRead + AsyncWrite,
{
pub async fn connect(
mut io: CloudProtoSocket<IO>,
info: TsConnectInfo,
) -> Result<Self, CloudProtoError> {
let mut payload = Vec::with_capacity(4 * 16 + 8);
payload.extend_from_slice(&info.cid);
payload.extend_from_slice(&info.unk0);
payload.extend_from_slice(&info.aid);
payload.extend_from_slice(&info.bootid);
payload.extend_from_slice(&info.pt);
let pkt = CloudProtoPacket {
magic: CloudProtoMagic::TS,
kind: TsPacketKind::Connect.into(),
version: CloudProtoVersion::Connect,
payload,
};
io.send(pkt).await?;
let reply = match io.next().await {
Some(pkt) => pkt,
None => {
return Err(CloudProtoError::ClosedByPeer(
"TS server closed connection".into(),
))
}
};
// Log the connection packet for debugging, since we don't otherwise return the payload in errors
trace!("Received TS connect reply: {}", hex::encode(&reply.payload));
if reply.magic != CloudProtoMagic::TS {
return Err(CloudProtoError::BadMagic(reply.magic, CloudProtoMagic::TS));
}
if reply.kind != TsPacketKind::ConnectionEstablished {
error!(
"Bad TS connect reply kind: {:X?}, payload: {}",
reply,
hex::encode(&reply.payload)
);
return Err(CloudProtoError::WrongConnectionPacketKind(
reply.kind,
TsPacketKind::ConnectionEstablished.into(),
));
}
if reply.version != CloudProtoVersion::Normal {
error!(
"Bad TS connect reply version: {:X?}, payload: {}",
reply,
hex::encode(&reply.payload)
);
return Err(CloudProtoError::BadVersion(
reply.version,
CloudProtoVersion::Normal,
));
}
if reply.payload.len() != 17 {
warn!("TsEventSocket connect reply has unexpected size, continuing anyways")
} else if reply.payload[0] == AgentIdStatus::Unchanged as u8 {
debug!(
received_aid = hex::encode(&reply.payload[1..]),
"TS socket connected, AgentID unchanged",
);
if info.aid[..] != reply.payload {
warn!("TS server says to keep our AgentID, but replied with a different one!");
}
} else if reply.payload[0] == AgentIdStatus::Changed as u8 {
debug!(
received_aid = hex::encode(&reply.payload[1..]),
"TS socket connected, AgentID has changed",
);
if info.aid[..] == reply.payload {
warn!("TS server says to change our AgentID, but replied with the same one!");
}
} else {
warn!(
"Unexpected value from TS server when checking whether the AgentID changed: {:#x}",
reply.payload[0]
)
}
Ok(Self {
io,
next_txid: FIRST_TXID,
unacked_txid: None,
unacked_event: None,
})
}
}
impl<IO> Stream for TsEventSocket<IO>
where
IO: AsyncRead + AsyncWrite,
{
type Item = Result<Event, CloudProtoError>;
fn poll_next(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Option<Self::Item>> {
let this = self.get_mut();
// (Shh, don't tell anyone, but this is a stealth goto we take just once after receiving an event!)
'process_pending_acks: loop {
if let Some(txid) = &this.unacked_txid {
assert!(this.unacked_event.is_some());
ready!(this.io.poll_ready_unpin(cx))?;
this.io.start_send_unpin(CloudProtoPacket {
magic: CloudProtoMagic::TS,
kind: TsPacketKind::Ack.into(),
version: CloudProtoVersion::Normal,
payload: txid.to_be_bytes().to_vec(),
})?;
let _ = this.unacked_txid.take();
// If the ACK doesn't finish leaving here, that's fine,
// we also flush below when our io's recv side is still Pending
ready!(this.io.poll_flush_unpin(cx))?;
}
if let Some(ev) = this.unacked_event.take() {
assert!(this.unacked_txid.is_none());
return Poll::Ready(Some(Ok(ev)));
}
'_receive_packets: loop {
let pkt = match this.io.poll_next_unpin(cx) {
Poll::Ready(Some(pkt)) => pkt,
Poll::Ready(None) => return Poll::Ready(None),
Poll::Pending => {
// If the user is only polling the read side, some of our ACKs might never finish flushing,
// the other server would stop sending, and this poll_next would be Pending forever :)
// So if we have nothing left but the user is still reading, it's a good time to flush our send side
ready!(this.io.poll_flush_unpin(cx))?;
return Poll::Pending; // We still have a queued wake on the read side
}
};
if pkt.kind == TsPacketKind::Ack {
// This would be the place to update a queue of un-ACKed inflight packets,
// so we can have backpressure, and retransmits packets after some time.
//
// We don't do any of that, because Crowdstrike's client doesn't either,
// and it's unreasonably hard to be the only side "following TCP rules"
// if the other side assumes packets it sends can never be dropped.
//
// See the other (large) comment below on the send side for more context.
if pkt.payload.len() == 8 {
let txid = u64::from_be_bytes(pkt.payload[..].try_into().unwrap());
trace!("Received ACK for event txid {:#x}", txid);
} else {
error!(
"Received ACK packet with invalid size: {:#x}",
pkt.payload.len()
)
}
continue;
} else if pkt.kind == TsPacketKind::Event {
if pkt.payload.len() < HDR_TXID_SIZE + EVT_HDR_LEN {
return Poll::Ready(Some(Err(CloudProtoError::PayloadTooShort(
pkt.payload.len(),
HDR_TXID_SIZE + EVT_HDR_LEN,
))));
}
let txid = u64::from_be_bytes(pkt.payload[..HDR_TXID_SIZE].try_into().unwrap());
let ev = Event::from_read(&mut Cursor::new(&pkt.payload[HDR_TXID_SIZE..]))?;
// We ACK received events before returning them, to make sure we keep getting polled until the ACK is sent
// So we have to buffer the event and its txid, in case we get Poll::Pending while trying to ACK it
trace!(
"Received event with txid {:#x}, preparing to send ACK",
txid
);
assert!(this.unacked_txid.is_none());
this.unacked_txid = Some(txid);
assert!(this.unacked_event.is_none());
this.unacked_event = Some(ev);
continue 'process_pending_acks;
} else {
// Hoping this was a non-essential packet and continuing happily...
warn!(
"Received unexpected CloudProto packet kind: {:#x}",
pkt.kind
);
trace!("Unexpected packet payload: {}", hex::encode(&pkt.payload));
}
}
}
}
}
impl<IO> Sink<Event> for TsEventSocket<IO>
where
IO: AsyncRead + AsyncWrite,
{
type Error = std::io::Error;
fn poll_ready(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Result<(), Self::Error>> {
// If we wanted to tracked ACKs for our tx, here we would need to block when the
// queue of inflight un-ACKed events we're trackign becomes full.
// But that queue can only shrink when we *receive* ACKs, so the TX side would depend
// on Rust users of the lib also polling the RX side regularly, *while* they send.
// If a user did some ts_sock.send().await in a loop without ever receiving, we'd DEADLOCK.
//
// So we could poll the RX internally from TX when our send queue is full until we get ACKs
// But it's a single RX stream. We might receive real Events instead, all while inside send.
// So we could stash them in an RX queue until full, but then we what should send() do?
//
// An unsatisfying option is to just return an error from start_send() when that happens,
// because your RX queue is full, maybe no one's polling RX, and we don't want to deadlock.
// But that error could also happen in normal usage if the TX races faster than the RX.
// And in Rust, Sinks that return error are generally expected to be permanently closed.
// Rust sinks don't normally do "oops you need to poll the read side a little!" errors :)
//
// This is where TX would just drop packets on the floor when the RX queue is full,
// and that ought to be fine! If we drop them they won't be ACKd, and the other side
// will just retransmit them to us later. A little bit of inefficiency on the RX side,
// but this only happens when the RX queue is full, so that'd be reasonable.
//
// Except, as it turns out, the official Crowdstrike client does **none of that**!
//
// It *looks like* it has code to do it! It *seems* to track inflight packets,
// walks all sorts of linked lists to process inflight packets and the ACKs for them,
// its send worker thread has some kind of "send window" and "backpressure" like routines.
//
// But in practice, it completely ignores ACKs. It always just keeps forging ahead,
// so we can't rely on being able to drop packets when our RX queue is full, they'd be lost.
// This is the problem with being the only side trying to uphold guarantees, you only
// get the constraints but you don't get to rely on the other side following them ^^'
//
// This is still work-around-able, either by telling users to always split() this socket
// and always poll the RX side in an async task, so we get to just block in TX and be done.
// This is pretty much how Crowdstrike's client is architectured too.
// It has an RX and TX worker, and reality aside, in theory it should just work like this.
//
// Or, we could do "engineering" and add a 100ms timer since the last RX poll.
// TX would only try to go receive ACKs itself after 100ms pass without any RX poll,
// it'd put Events in the RX queue until full, and return an error when that's full.
// Because of the timer this can't happen in normal usage anymore.
// With this, if you are polling RX from time to time TX will just wait for you.
// If you're only sending but you know you won't be received packets, it
// TX *will* have to do reads, but it will see only ACKs, won't have to fill the RX queue,
// and so you will not see the error in practice.
// Only if you keep sending without having an RX worker, and the other side actually
// replies with Events, then we'd return the error, because that's still better
// than a deadlock or just dropping received packets that the other side won't retransmit.
//
//
// But, instead of all that, we just do as the romans do and happily ignore received ACKs.
// Firstly because it's completely unnecessary, the Crowdstrike server already has to
// deal with a client that doesn't follow ACKs at all, so we're "bug-for-bug" compatible.
//
// Second because CLOUDPROTO is *always* carried over TLS, so ACKs were never necessary
// in the first place! Even if you do TLS over UDP for some reason, you will already have
// done retransmissions below the TLS layer, because TLS won't just let you drop packets in
// the middle of an encrypted stream. The crypto layer tends to not like that idea.
//
// It's interesting that their client _almost_ implements all of this machinery,
// but then gives up in practice. Maybe it was just too complex and/or annoying to debug?
// I'm just curious why they still ship all of this code that doesn't run in practice...
// For instance, the client has a check where if a function returns some status code,
// that means a duplicate ACK was received. Except that status code is _never_ returned
// by that function, in fact it's found nowhere else in the code accoring to IDA :)
//
// A lot of the client code is like this, half implemented stuff. But maybe we should
// really be impressed by this surely purposeful obfuscation and misdirection.
// (...almost as effective as having to follow all those damn C++ virtual calls everywhere!)
let this = self.get_mut();
this.io.poll_ready_unpin(cx)
}
fn start_send(self: Pin<&mut Self>, ev: Event) -> Result<(), Self::Error> {
let this = self.get_mut();
let mut buf = Vec::with_capacity(HDR_TXID_SIZE + EVT_HDR_LEN + ev.data.len());
buf.extend_from_slice(&this.next_txid.to_be_bytes());
this.next_txid += TXID_INCREMENT;
match ev.into_write(&mut buf) {
Ok(_) => {}
Err(CloudProtoError::Io { source }) => return Err(source),
Err(e) => {
return Err(std::io::Error::new(
std::io::ErrorKind::Other,
format!("Unexpected error while sending Event: {}", e),
))
}
}
this.io.start_send_unpin(CloudProtoPacket {
magic: CloudProtoMagic::TS,
kind: TsPacketKind::Event.into(),
version: CloudProtoVersion::Normal,
payload: buf,
})
}
fn poll_flush(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Result<(), Self::Error>> {
self.get_mut().io.poll_flush_unpin(cx)
}
fn poll_close(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Result<(), Self::Error>> {
self.get_mut().io.poll_close_unpin(cx)
}
}