Add 15 archive-based English repo descriptions

Co-authored-by: gmh5225.eth <gmh5225@users.noreply.github.com>
This commit is contained in:
Cursor Agent
2026-02-24 19:21:53 +00:00
parent 5d84fe20e4
commit bd05af1519
15 changed files with 75 additions and 0 deletions
@@ -0,0 +1,5 @@
This project documents and analyzes the Windows kernel licensing path exposed through the SystemPolicyInformation query class.
It explains how user-mode licensing components communicate with the kernel policy driver and where policy data is handled.
The repository includes C source and headers for low-level experimentation, plus a Python helper script for related binary processing.
Primary languages are C and Python.
It is mainly useful for Windows internals, reverse engineering, and software protection research.
@@ -0,0 +1,5 @@
This project provides a Docker-based environment for building the Windows Subsystem for Android kernel.
It packages the required build tools and cross-compilation dependencies for both x86_64 and arm64 targets.
The workflow is designed for reproducible local builds and can also be used in CI pipelines.
Primary technologies are Docker and Linux kernel build tooling.
It is mainly aimed at developers and security researchers who need custom WSA kernels for testing or instrumentation.
@@ -0,0 +1,5 @@
This project is a Windows DirectX cheat base for Counter-Strike 2 that is built as an injectable DLL.
It provides hook and rendering infrastructure with configurable gameplay modules such as ESP and bunny hop.
The implementation is mainly C++ and integrates common tooling like ImGui, kiero, and JSON-based configuration.
The documented build process targets Visual Studio x64 release output with manual-map style injection.
It is intended as a starter framework for cheat development and practical game security research.
@@ -0,0 +1,5 @@
This project is a small first-person shooter sample built with Unreal Engine 4.
It combines UE4 C++ classes with Blueprint assets, maps, and standard input and engine configuration files.
Most of the repository consists of Unreal asset content, with a lightweight native gameplay code layer.
Primary technologies are Unreal Engine 4, C++, and Blueprint tooling.
It is useful as a learning sandbox for FPS development and as a practical target for engine-level game research.
@@ -0,0 +1,5 @@
This project is an offset dumper and updater utility for Rainbow Six Siege.
It uses C++ pattern scanning and memory modules to locate managers and patch-sensitive offsets after updates.
The codebase is structured as a Visual Studio x64 Windows tool with separate scan and memory handling components.
Its usage flow focuses on refreshing signatures and extracting usable offsets during a game session.
It is primarily aimed at reverse engineers and cheat developers maintaining game-specific data.
@@ -0,0 +1,5 @@
This project is a Windows PE packer and crypter that encrypts an executable payload and embeds it into a new output file.
It supports configurable key size and keyspace complexity, then performs runtime key recovery and in-memory payload execution in the unpacking stage.
The repository is split into a packer component and an unpack stub, both implemented in C++.
Its core techniques include payload obfuscation, resource embedding, and staged decryption.
It is mainly used for packer development practice and evasion-focused reverse-engineering research.
@@ -0,0 +1,5 @@
This project demonstrates several DLL injection techniques for 32-bit and 64-bit Windows targets.
It implements methods such as CreateRemoteThread, native thread creation variants, QueueUserAPC, SetWindowsHookEx, and RtlCreateUserThread.
The implementation is written in C++ and organized into injector and payload DLL projects for Visual Studio.
It highlights practical trade-offs between implementation simplicity, process compatibility, and detection surface.
It is mainly used for process injection research and low-level Windows API experimentation.
@@ -0,0 +1,5 @@
This project is a lightweight cross-platform 2D game engine with a component-based architecture.
It provides reusable modules for animation, rendering, assets, audio, and gameplay systems.
The engine is primarily written in Go and follows a compact package-oriented design inspired by modern engine architecture ideas.
Documentation and sample projects are included to help developers get started quickly.
It is intended for game developers and engine researchers who want a small open-source framework for 2D game creation.
@@ -0,0 +1,5 @@
This project is an iOS jailbreak tool targeting devices on iOS 16.0 through 16.6.1.
It builds on modern community jailbreak and kernel exploitation research and includes build steps for different trustcache versions.
The codebase contains low-level iOS components, extensive native headers, and Xcode plus make-based build workflows.
Primary implementation languages are Objective-C and C-family native code.
It is aimed at advanced iOS security researchers and jailbreak developers studying post-exploitation workflows.
@@ -0,0 +1,5 @@
This project is an IDA Pro plugin that extends and replaces the default data export window.
It supports exporting selected data in multiple integer and floating-point formats and can also export assembly text.
The plugin is implemented in Python and targets modern IDA Pro versions through a hotkey-driven interface.
Its workflow is designed to speed up repetitive extraction tasks during reverse engineering.
It is mainly useful for binary analysts and security researchers who need structured export from disassembly views.
@@ -0,0 +1,5 @@
This project is an internal model changer for Counter-Strike: Global Offensive based on a FindMDL hook.
It is implemented as a C++ DLL with hook logic, interface wrappers, offset handling, and VMT management utilities.
The repository includes Visual Studio project files and a typical injector-driven workflow for loading into the game process.
The source is structured so users can customize model replacement behavior and paths.
It is mainly intended for cheat development practice and game reverse-engineering research.
@@ -0,0 +1,5 @@
This project is a Rust-based memory dumping tool focused on obtaining LSASS dumps with reduced obvious detection signals.
Instead of directly opening LSASS, it enumerates and duplicates existing handles using native Windows object and system information APIs.
It supports XOR-protected dump output, optional HTTP upload, and a decryption mode for restoring the dumped data.
The implementation centers on Rust with low-level Windows API invocation patterns.
It is intended for controlled offensive security research and detection-evasion testing.
@@ -0,0 +1,5 @@
This project is a Rust crate for sleep obfuscation that encrypts in-memory payloads and resumes execution through ROP.
It includes AES-128 support, whole-PE encryption capability, and temporary removal of execution permissions while sleeping.
The design avoids timer and APC-heavy patterns and integrates stack spoofing and indirect syscall techniques for stealth-focused execution control.
Core implementation uses Rust with assembly stubs for low-level behavior.
It is mainly used for advanced red-team tooling research and in-memory evasion experimentation.
@@ -0,0 +1,5 @@
This project is a Rust implementation of call stack spoofing techniques inspired by SilentMoonWalk.
It provides macros for invoking regular functions and indirect syscalls while maintaining stable spoofed stack traces.
The crate supports argument passing, return-value capture, and repeated chained spoofing without linear stack growth.
It combines Rust code with assembly helpers to control low-level execution flow on Windows.
Its primary use case is low-level offensive security research focused on call-stack evasion techniques.
@@ -0,0 +1,5 @@
This project is an open-source Android memory editing platform for attaching to apps and modifying runtime values.
It combines a native scanning engine with mobile client layers and utility tools for process inspection, value editing, and value freezing workflows.
The repository spans C++ core components together with Kotlin and Java Android modules, plus supporting scripts and tutorials.
It also includes modding and injection-oriented tooling to support rooted and non-rooted usage paths.
It is mainly intended for mobile game hacking practitioners and security researchers studying Android runtime manipulation.